1.9 KiB
1.9 KiB
| name | description | metadata | ||
|---|---|---|---|---|
| inputsystem-actionmap-add | Add a new ActionMap to an existing `.inputactions` InputActionAsset and save it. |
|
InputSystem / Add ActionMap
Add a new InputActionMap to an InputActionAsset. An ActionMap groups related Actions (e.g. a 'Player' map and a 'UI' map).
Inputs
assetPath— required. Path to the existing.inputactionsasset.mapName— required. Name of the new ActionMap. Must be unique within the asset.
Behavior
Loads the asset, adds the ActionMap (failing if a map of that name already exists), saves the asset back to disk, and re-imports it. Runs on the Unity main thread.
How to Call
unity-mcp-cli run-tool inputsystem-actionmap-add --input '{
"assetPath": "string_value",
"mapName": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool inputsystem-actionmap-add --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool inputsystem-actionmap-add --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
assetPath |
string |
Yes | 'Assets/'-rooted path to the existing '.inputactions' asset. |
mapName |
string |
Yes | Name of the new ActionMap (unique within the asset). |
Input JSON Schema
{
"type": "object",
"properties": {
"assetPath": {
"type": "string"
},
"mapName": {
"type": "string"
}
},
"required": [
"assetPath",
"mapName"
]
}
Output
This tool does not return structured output.