Kursach_StealthAction/.opencode/skills/navigation-surface-add/SKILL.md

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---
name: navigation-surface-add
description: Add and configure a `NavMeshSurface` component (from `com.unity.ai.navigation`) on a GameObject — or create a new GameObject to host it. Configure agent type, geometry-collection mode, layer mask, default area, and the box volume (size/center). Returns the GameObject reference and instanceId.
metadata:
generated-by: mcp-plugin-dotnet
---
# Navigation / Add NavMeshSurface
Add a `NavMeshSurface` to a GameObject. A NavMeshSurface defines a region of the scene that is baked into a runtime NavMesh that agents can traverse. Use 'navigation-set-bake-settings' to tune the agent radius/height/slope/step and voxel size, then 'navigation-surface-bake' to bake.
## Inputs
- `gameObjectRef` — optional GameObject to add the surface to. When omitted, a new GameObject is created.
- `name` — optional name for the new GameObject (default `NavMesh Surface`); ignored when `gameObjectRef` is given.
- `agentTypeId` — optional NavMesh agent-type id this surface bakes for (default 0 = Humanoid).
- `collectObjects` — optional geometry collection mode: `0` All, `1` Volume, `2` Children (default 0 All).
- `defaultArea` — optional default NavMesh area index applied to collected geometry (default 0 = Walkable).
- `layerMask` — optional include-layers bitmask for geometry collection (default -1 = Everything).
- `size` — optional box volume size (only used when `collectObjects` = Volume).
- `center` — optional box volume center offset.
## Behavior
Adds (or reuses) a `NavMeshSurface`, assigns the configured properties, marks the scene dirty, repaints, and returns the GameObject reference, the surface component reference, and the instanceId. Runs on the Unity main thread.
## How to Call
```bash
unity-mcp-cli run-tool navigation-surface-add --input '{
"gameObjectRef": "string_value",
"name": "string_value",
"agentTypeId": 0,
"collectObjects": 0,
"defaultArea": 0,
"layerMask": 0,
"size": "string_value",
"center": "string_value"
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool navigation-surface-add --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool navigation-surface-add --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `gameObjectRef` | `any` | No | Optional GameObject to add the NavMeshSurface to. When omitted, a new GameObject is created. |
| `name` | `string` | No | Name for the new GameObject (ignored when gameObjectRef is provided). |
| `agentTypeId` | `integer` | No | NavMesh agent-type id this surface bakes for (0 = Humanoid by default). |
| `collectObjects` | `integer` | No | Geometry collection mode: 0 = All, 1 = Volume, 2 = Children. |
| `defaultArea` | `integer` | No | Default NavMesh area index applied to collected geometry (0 = Walkable). |
| `layerMask` | `integer` | No | Include-layers bitmask for geometry collection (-1 = Everything). |
| `size` | `any` | No | Box volume size (used only when collectObjects = Volume). |
| `center` | `any` | No | Box volume center offset. |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
},
"name": {
"type": "string"
},
"agentTypeId": {
"type": "integer"
},
"collectObjects": {
"type": "integer"
},
"defaultArea": {
"type": "integer"
},
"layerMask": {
"type": "integer"
},
"size": {
"$ref": "#/$defs/UnityEngine.Vector3"
},
"center": {
"$ref": "#/$defs/UnityEngine.Vector3"
}
},
"$defs": {
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Type": {
"type": "string"
},
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"UnityEngine.Vector3": {
"type": "object",
"properties": {
"x": {
"type": "number"
},
"y": {
"type": "number"
},
"z": {
"type": "number"
}
},
"required": [
"x",
"y",
"z"
],
"additionalProperties": false
}
}
}
```
## Output
### Output JSON Schema
```json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Navigation-SurfaceAddResponse"
}
},
"$defs": {
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Type": {
"type": "string"
},
"AIGD.ComponentRef": {
"type": "object",
"properties": {
"index": {
"type": "integer",
"description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
},
"typeName": {
"type": "string",
"description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
},
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
}
},
"required": [
"index",
"instanceID"
],
"description": "Component reference. Used to find a Component at GameObject."
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Navigation-SurfaceAddResponse": {
"type": "object",
"properties": {
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef",
"description": "Reference to the NavMeshSurface GameObject."
},
"surfaceRef": {
"$ref": "#/$defs/AIGD.ComponentRef",
"description": "Reference to the NavMeshSurface component."
},
"instanceId": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "Instance id of the GameObject hosting the surface."
},
"gameObjectName": {
"type": "string",
"description": "Name of the GameObject."
},
"agentTypeId": {
"type": "integer",
"description": "Resolved agent-type id."
},
"collectObjects": {
"type": "integer",
"description": "Resolved geometry collection mode."
},
"defaultArea": {
"type": "integer",
"description": "Resolved default area index."
},
"success": {
"type": "boolean",
"description": "Whether the operation succeeded."
}
},
"required": [
"instanceId",
"agentTypeId",
"collectObjects",
"defaultArea",
"success"
]
}
},
"required": [
"result"
]
}
```