Kursach_StealthAction/.agent/skills/animator-create/SKILL.md

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---
name: animator-create
description: Create empty Unity `AnimatorController` assets at the given project paths. Each path must start with `Assets/` and end with `.controller`. Missing intermediate folders are created recursively. Pair with 'animator-modify' to add layers/states/parameters.
metadata:
generated-by: mcp-plugin-dotnet
---
# Animator / Create
Create empty Unity `AnimatorController` assets at the given project paths. Each path must start with `Assets/` and end with `.controller`. Missing intermediate folders are created recursively, then `AssetDatabase.Refresh()` runs and the Editor windows repaint. Pair with 'animator-modify' to add layers, states, parameters, and transitions afterwards.
## Inputs
- `sourcePaths` — array of project-relative `.controller` paths to create.
## Behavior
Each path is validated independently: empty / non-`Assets/` / non-`.controller` paths are skipped and appended to `errors` instead of aborting the whole batch. Successfully created controllers are returned in `createdAssets` with their path, instance ID, and name.
## How to Call
```bash
unity-mcp-cli run-tool animator-create --input '{
"sourcePaths": "string_value"
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool animator-create --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool animator-create --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `sourcePaths` | `any` | Yes | The paths of the animator controller assets to create. Each path should start with 'Assets/' and end with '.controller'. |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"sourcePaths": {
"$ref": "#/$defs/System.String-1"
}
},
"$defs": {
"System.String-1": {
"type": "array",
"items": {
"type": "string"
}
}
},
"required": [
"sourcePaths"
]
}
```
## Output
### Output JSON Schema
```json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Animation.AnimatorTools-CreateAnimatorResponse"
}
},
"$defs": {
"System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Animation.AnimatorTools-CreatedAnimatorInfo)": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Animation.AnimatorTools-CreatedAnimatorInfo"
}
},
"com.IvanMurzak.Unity.MCP.Animation.AnimatorTools-CreatedAnimatorInfo": {
"type": "object",
"properties": {
"path": {
"type": "string"
},
"instanceId": {
"$ref": "#/$defs/UnityEngine.EntityId"
},
"name": {
"type": "string"
}
},
"required": [
"instanceId"
]
},
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Collections.Generic.List(System.String)": {
"type": "array",
"items": {
"type": "string"
}
},
"com.IvanMurzak.Unity.MCP.Animation.AnimatorTools-CreateAnimatorResponse": {
"type": "object",
"properties": {
"createdAssets": {
"$ref": "#/$defs/System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Animation.AnimatorTools-CreatedAnimatorInfo)"
},
"errors": {
"$ref": "#/$defs/System.Collections.Generic.List(System.String)"
}
}
}
},
"required": [
"result"
]
}
```