Kursach_StealthAction/.agent/skills/splines-set-tangent-mode/SKILL.md

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---
name: splines-set-tangent-mode
description: "Set the `TangentMode` of a knot in a spline. Valid modes: Linear, Continuous, Broken, AutoSmooth, Mirrored. The mode controls how the knot's in/out tangents are computed."
metadata:
generated-by: mcp-plugin-dotnet
---
# Splines / Set Tangent Mode
Change how a knot's tangents behave by setting its `TangentMode`.
## Inputs
- `gameObjectRef` — the GameObject hosting the `SplineContainer` (required).
- `knotIndex` — the index of the knot (required).
- `tangentMode` — one of `Linear`, `Continuous`, `Broken`, `AutoSmooth`, `Mirrored` (case-insensitive, required).
- `splineIndex` — which spline in the container (default 0).
## Behavior
Parses the mode, applies it via `Spline.SetTangentMode(index, mode)`, marks the scene dirty, repaints, and returns the resulting knot summary. Runs on the Unity main thread.
## How to Call
```bash
unity-mcp-cli run-tool splines-set-tangent-mode --input '{
"gameObjectRef": "string_value",
"knotIndex": 0,
"tangentMode": "string_value",
"splineIndex": 0
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool splines-set-tangent-mode --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool splines-set-tangent-mode --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `gameObjectRef` | `any` | Yes | Reference to the GameObject containing the SplineContainer component. |
| `knotIndex` | `integer` | Yes | Index of the knot to edit (0..knotCount-1). |
| `tangentMode` | `string` | Yes | Tangent mode: Linear, Continuous, Broken, AutoSmooth, or Mirrored (case-insensitive). |
| `splineIndex` | `integer` | No | Index of the spline inside the container (default 0). |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
},
"knotIndex": {
"type": "integer"
},
"tangentMode": {
"type": "string"
},
"splineIndex": {
"type": "integer"
}
},
"$defs": {
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Type": {
"type": "string"
},
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
}
},
"required": [
"gameObjectRef",
"knotIndex",
"tangentMode"
]
}
```
## Output
### Output JSON Schema
```json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Splines-KnotMutationResponse"
}
},
"$defs": {
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Type": {
"type": "string"
},
"AIGD.ComponentRef": {
"type": "object",
"properties": {
"index": {
"type": "integer",
"description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
},
"typeName": {
"type": "string",
"description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
},
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
}
},
"required": [
"index",
"instanceID"
],
"description": "Component reference. Used to find a Component at GameObject."
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Splines-KnotInfo": {
"type": "object",
"properties": {
"index": {
"type": "integer",
"description": "Index of the knot inside the spline."
},
"position": {
"$ref": "#/$defs/UnityEngine.Vector3",
"description": "Local-space position of the knot."
},
"tangentIn": {
"$ref": "#/$defs/UnityEngine.Vector3",
"description": "In tangent (relative to the knot position)."
},
"tangentOut": {
"$ref": "#/$defs/UnityEngine.Vector3",
"description": "Out tangent (relative to the knot position)."
},
"rotationEuler": {
"$ref": "#/$defs/UnityEngine.Vector3",
"description": "Knot rotation in euler angles (degrees)."
},
"tangentMode": {
"type": "string",
"description": "Tangent mode of the knot."
}
},
"required": [
"index",
"position",
"tangentIn",
"tangentOut",
"rotationEuler"
]
},
"UnityEngine.Vector3": {
"type": "object",
"properties": {
"x": {
"type": "number"
},
"y": {
"type": "number"
},
"z": {
"type": "number"
}
},
"required": [
"x",
"y",
"z"
],
"additionalProperties": false
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Splines-KnotMutationResponse": {
"type": "object",
"properties": {
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef",
"description": "Reference to the SplineContainer GameObject."
},
"containerRef": {
"$ref": "#/$defs/AIGD.ComponentRef",
"description": "Reference to the SplineContainer component."
},
"splineIndex": {
"type": "integer",
"description": "Index of the affected spline in the container."
},
"knotIndex": {
"type": "integer",
"description": "Index of the affected knot in the spline (-1 when not applicable)."
},
"knotCount": {
"type": "integer",
"description": "Resulting number of knots in the spline."
},
"knot": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Splines-KnotInfo",
"description": "Summary of the affected knot, when applicable."
},
"success": {
"type": "boolean",
"description": "Whether the operation succeeded."
}
},
"required": [
"splineIndex",
"knotIndex",
"knotCount",
"success"
]
}
},
"required": [
"result"
]
}
```