8.5 KiB
8.5 KiB
| name | description | metadata | ||
|---|---|---|---|---|
| terrain-sample-heights | Read heightmap values over a rectangular region (or the whole terrain) of a `Terrain`. Returns the normalized [0,1] heights plus min/max/average statistics. Read-only. |
|
Terrain / Sample Heights
Sample heightmap values from a Terrain's TerrainData.
Inputs
gameObjectRef— the GameObject hosting theTerrain(required).xBase/yBase— top-left heightmap cell of the region (default 0,0).width/height— region size in heightmap cells. When <= 0, the region spans to the edge of the heightmap from the base.includeArray— whentrue, include the full row-major[height][width]heights array in the response (can be large); otherwise only statistics are returned (default false).
Behavior
Resolves and clamps the region against heightmapResolution, calls TerrainData.GetHeights, computes min/max/average over the sampled cells, and optionally returns the full array. Read-only. Runs on the Unity main thread.
How to Call
unity-mcp-cli run-tool terrain-sample-heights --input '{
"gameObjectRef": "string_value",
"xBase": 0,
"yBase": 0,
"width": 0,
"height": 0,
"includeArray": false
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool terrain-sample-heights --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool terrain-sample-heights --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
gameObjectRef |
any |
Yes | Reference to the GameObject containing the Terrain component. |
xBase |
integer |
No | Top-left heightmap X cell of the region. |
yBase |
integer |
No | Top-left heightmap Y cell of the region. |
width |
integer |
No | Region width in heightmap cells. <= 0 spans to the heightmap edge. |
height |
integer |
No | Region height in heightmap cells. <= 0 spans to the heightmap edge. |
includeArray |
boolean |
No | If true, include the full row-major [height][width] heights array in the response. |
Input JSON Schema
{
"type": "object",
"properties": {
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
},
"xBase": {
"type": "integer"
},
"yBase": {
"type": "integer"
},
"width": {
"type": "integer"
},
"height": {
"type": "integer"
},
"includeArray": {
"type": "boolean"
}
},
"$defs": {
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Type": {
"type": "string"
},
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
}
},
"required": [
"gameObjectRef"
]
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Terrain-TerrainSampleHeightsResponse"
}
},
"$defs": {
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Type": {
"type": "string"
},
"AIGD.ComponentRef": {
"type": "object",
"properties": {
"index": {
"type": "integer",
"description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
},
"typeName": {
"type": "string",
"description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
},
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
}
},
"required": [
"index",
"instanceID"
],
"description": "Component reference. Used to find a Component at GameObject."
},
"System.Single-1-1": {
"type": "array",
"items": {
"$ref": "#/$defs/System.Single-1"
}
},
"System.Single-1": {
"type": "array",
"items": {
"type": "number"
}
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Terrain-TerrainSampleHeightsResponse": {
"type": "object",
"properties": {
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef",
"description": "Reference to the Terrain GameObject."
},
"terrainRef": {
"$ref": "#/$defs/AIGD.ComponentRef",
"description": "Reference to the Terrain component."
},
"xBase": {
"type": "integer",
"description": "Resolved region top-left X cell."
},
"yBase": {
"type": "integer",
"description": "Resolved region top-left Y cell."
},
"width": {
"type": "integer",
"description": "Resolved region width in cells."
},
"height": {
"type": "integer",
"description": "Resolved region height in cells."
},
"min": {
"type": "number",
"description": "Minimum normalized [0,1] height in the region."
},
"max": {
"type": "number",
"description": "Maximum normalized [0,1] height in the region."
},
"average": {
"type": "number",
"description": "Average normalized [0,1] height in the region."
},
"heights": {
"$ref": "#/$defs/System.Single-1-1",
"description": "Row-major [height][width] heights array, or null when includeArray is false."
}
},
"required": [
"xBase",
"yBase",
"width",
"height",
"min",
"max",
"average"
]
}
},
"required": [
"result"
]
}