278 lines
8.5 KiB
Markdown
278 lines
8.5 KiB
Markdown
---
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name: terrain-set-heights
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description: Set heightmap values over a rectangular region (or the whole terrain) of a `Terrain`. Either fill the region with a uniform normalized height, or supply an explicit row-major 2D heights array. Heights are normalized [0,1] of the terrain's Y size.
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metadata:
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generated-by: mcp-plugin-dotnet
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---
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# Terrain / Set Heights
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Write heightmap values into a `Terrain`'s `TerrainData`.
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## Inputs
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- `gameObjectRef` — the GameObject hosting the `Terrain` (required).
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- `xBase` / `yBase` — top-left heightmap cell of the region (default 0,0).
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- `width` / `height` — region size in heightmap cells. When <= 0, the region spans to the edge of the heightmap from the base.
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- `uniformHeight` — when `heights` is omitted, fill the whole region with this normalized [0,1] value (default 0).
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- `heights` — optional explicit row-major `[height][width]` array of normalized [0,1] values. When provided, its dimensions define the region size (overriding width/height).
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## Behavior
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Resolves and clamps the region against `heightmapResolution`, builds a `[h,w]` height array (uniform fill or from `heights`), and calls `TerrainData.SetHeights(xBase, yBase, array)`. Destructive: overwrites existing heights in the region. Marks dirty + repaints. Runs on the Unity main thread.
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## How to Call
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```bash
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unity-mcp-cli run-tool terrain-set-heights --input '{
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"gameObjectRef": "string_value",
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"xBase": 0,
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"yBase": 0,
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"width": 0,
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"height": 0,
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"uniformHeight": 0,
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"heights": "string_value"
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}'
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```
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> For complex input (multi-line strings, code), save the JSON to a file and use:
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> ```bash
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> unity-mcp-cli run-tool terrain-set-heights --input-file args.json
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> ```
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>
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> Or pipe via stdin (recommended):
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> ```bash
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> unity-mcp-cli run-tool terrain-set-heights --input-file - <<'EOF'
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> {"param": "value"}
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> EOF
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> ```
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### Troubleshooting
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If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
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Read the /unity-initial-setup skill for detailed installation instructions.
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## Input
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| Name | Type | Required | Description |
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|------|------|----------|-------------|
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| `gameObjectRef` | `any` | Yes | Reference to the GameObject containing the Terrain component. |
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| `xBase` | `integer` | No | Top-left heightmap X cell of the region. |
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| `yBase` | `integer` | No | Top-left heightmap Y cell of the region. |
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| `width` | `integer` | No | Region width in heightmap cells. <= 0 spans to the heightmap edge. |
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| `height` | `integer` | No | Region height in heightmap cells. <= 0 spans to the heightmap edge. |
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| `uniformHeight` | `number` | No | Uniform normalized [0,1] height used to fill the region when 'heights' is omitted. |
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| `heights` | `any` | No | Optional explicit row-major [height][width] array of normalized [0,1] heights. |
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### Input JSON Schema
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```json
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{
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"type": "object",
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"properties": {
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"gameObjectRef": {
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"$ref": "#/$defs/AIGD.GameObjectRef"
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},
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"xBase": {
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"type": "integer"
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},
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"yBase": {
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"type": "integer"
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},
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"width": {
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"type": "integer"
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},
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"height": {
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"type": "integer"
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},
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"uniformHeight": {
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"type": "number"
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},
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"heights": {
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"$ref": "#/$defs/System.Single-1-1"
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}
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},
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"$defs": {
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"UnityEngine.EntityId": {
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"type": "string",
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"pattern": "^[0-9]+$"
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},
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"System.Type": {
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"type": "string"
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},
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"AIGD.GameObjectRef": {
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"type": "object",
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"properties": {
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"instanceID": {
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"$ref": "#/$defs/UnityEngine.EntityId",
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"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
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},
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"path": {
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"type": "string",
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"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
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},
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"name": {
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"type": "string",
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"description": "Name of a GameObject in hierarchy. Priority: 3."
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},
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"assetType": {
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"$ref": "#/$defs/System.Type",
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"description": "Type of the asset."
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},
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"assetPath": {
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"type": "string",
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"description": "Path to the asset within the project. Starts with 'Assets/'"
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},
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"assetGuid": {
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"type": "string",
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"description": "Unique identifier for the asset."
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}
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},
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"required": [
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"instanceID"
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],
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"description": "Find GameObject in opened Prefab or in the active Scene."
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},
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"System.Single-1": {
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"type": "array",
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"items": {
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"type": "number"
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}
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},
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"System.Single-1-1": {
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"type": "array",
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"items": {
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"$ref": "#/$defs/System.Single-1"
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}
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}
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},
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"required": [
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"gameObjectRef"
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]
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}
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```
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## Output
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### Output JSON Schema
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```json
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{
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"type": "object",
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"properties": {
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"result": {
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"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Terrain-TerrainSetHeightsResponse"
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}
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},
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"$defs": {
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"AIGD.GameObjectRef": {
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"type": "object",
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"properties": {
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"instanceID": {
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"$ref": "#/$defs/UnityEngine.EntityId",
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"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
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},
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"path": {
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"type": "string",
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"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
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},
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"name": {
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"type": "string",
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"description": "Name of a GameObject in hierarchy. Priority: 3."
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},
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"assetType": {
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"$ref": "#/$defs/System.Type",
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"description": "Type of the asset."
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},
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"assetPath": {
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"type": "string",
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"description": "Path to the asset within the project. Starts with 'Assets/'"
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},
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"assetGuid": {
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"type": "string",
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"description": "Unique identifier for the asset."
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}
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},
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"required": [
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"instanceID"
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],
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"description": "Find GameObject in opened Prefab or in the active Scene."
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},
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"UnityEngine.EntityId": {
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"type": "string",
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"pattern": "^[0-9]+$"
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},
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"System.Type": {
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"type": "string"
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},
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"AIGD.ComponentRef": {
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"type": "object",
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"properties": {
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"index": {
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"type": "integer",
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"description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
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},
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"typeName": {
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"type": "string",
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"description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
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},
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"instanceID": {
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"$ref": "#/$defs/UnityEngine.EntityId",
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"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
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}
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},
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"required": [
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"index",
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"instanceID"
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],
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"description": "Component reference. Used to find a Component at GameObject."
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},
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"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Terrain-TerrainSetHeightsResponse": {
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"type": "object",
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"properties": {
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"gameObjectRef": {
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"$ref": "#/$defs/AIGD.GameObjectRef",
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"description": "Reference to the Terrain GameObject."
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},
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"terrainRef": {
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"$ref": "#/$defs/AIGD.ComponentRef",
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"description": "Reference to the Terrain component."
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},
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"xBase": {
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"type": "integer",
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"description": "Resolved region top-left X cell."
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},
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"yBase": {
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"type": "integer",
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"description": "Resolved region top-left Y cell."
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},
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"width": {
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"type": "integer",
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"description": "Resolved region width in cells."
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},
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"height": {
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"type": "integer",
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"description": "Resolved region height in cells."
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},
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"success": {
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"type": "boolean",
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"description": "Whether the operation succeeded."
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}
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},
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"required": [
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"xBase",
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"yBase",
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"width",
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"height",
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"success"
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]
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}
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},
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"required": [
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"result"
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]
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}
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```
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