7.5 KiB
7.5 KiB
| name | description | metadata | ||
|---|---|---|---|---|
| terrain-set-neighbors | Set the neighboring `Terrain`s of a center `Terrain` (left / top / right / bottom) so Unity blends seams and LOD across tiles. Omitted neighbors are treated as null. |
|
Terrain / Set Neighbors
Wire up the neighbor terrains of a center Terrain via Terrain.SetNeighbors.
Inputs
gameObjectRef— the center Terrain GameObject (required).leftRef/topRef/rightRef/bottomRef— optional GameObjects hosting the neighboringTerrains. Any omitted side is set to null.
Behavior
Resolves each provided neighbor GameObject to its Terrain component, calls center.SetNeighbors(left, top, right, bottom), and triggers Terrain.Flush(). Marks the scene dirty and repaints. Runs on the Unity main thread.
How to Call
unity-mcp-cli run-tool terrain-set-neighbors --input '{
"gameObjectRef": "string_value",
"leftRef": "string_value",
"topRef": "string_value",
"rightRef": "string_value",
"bottomRef": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool terrain-set-neighbors --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool terrain-set-neighbors --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
gameObjectRef |
any |
Yes | Reference to the center Terrain GameObject. |
leftRef |
any |
No | Optional GameObject hosting the left neighbor Terrain. |
topRef |
any |
No | Optional GameObject hosting the top neighbor Terrain. |
rightRef |
any |
No | Optional GameObject hosting the right neighbor Terrain. |
bottomRef |
any |
No | Optional GameObject hosting the bottom neighbor Terrain. |
Input JSON Schema
{
"type": "object",
"properties": {
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
},
"leftRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
},
"topRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
},
"rightRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
},
"bottomRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
}
},
"$defs": {
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Type": {
"type": "string"
},
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
}
},
"required": [
"gameObjectRef"
]
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Terrain-TerrainSetNeighborsResponse"
}
},
"$defs": {
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Type": {
"type": "string"
},
"AIGD.ComponentRef": {
"type": "object",
"properties": {
"index": {
"type": "integer",
"description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
},
"typeName": {
"type": "string",
"description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
},
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
}
},
"required": [
"index",
"instanceID"
],
"description": "Component reference. Used to find a Component at GameObject."
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Terrain-TerrainSetNeighborsResponse": {
"type": "object",
"properties": {
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef",
"description": "Reference to the center Terrain GameObject."
},
"terrainRef": {
"$ref": "#/$defs/AIGD.ComponentRef",
"description": "Reference to the center Terrain component."
},
"left": {
"type": "string",
"description": "Name of the left neighbor, or null."
},
"top": {
"type": "string",
"description": "Name of the top neighbor, or null."
},
"right": {
"type": "string",
"description": "Name of the right neighbor, or null."
},
"bottom": {
"type": "string",
"description": "Name of the bottom neighbor, or null."
},
"success": {
"type": "boolean",
"description": "Whether the operation succeeded."
}
},
"required": [
"success"
]
}
},
"required": [
"result"
]
}