Kursach_StealthAction/.opencode/skills/inputsystem-save/SKILL.md

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---
name: inputsystem-save
description: Re-serialize a `.inputactions` InputActionAsset to disk and re-import it. Useful to force-persist an asset after external edits.
metadata:
generated-by: mcp-plugin-dotnet
---
# InputSystem / Save Asset
Persist an `InputActionAsset` to its `.inputactions` file. The mutation tools save automatically; this tool is an explicit save for cases where the on-disk JSON should be regenerated (e.g. after edits made outside these tools).
## Inputs
- `assetPath` — required. Path to the existing `.inputactions` asset.
## Behavior
Loads the asset, re-serializes it to JSON via `ToJson()`, writes the file, and re-imports it into the AssetDatabase. Runs on the Unity main thread.
## How to Call
```bash
unity-mcp-cli run-tool inputsystem-save --input '{
"assetPath": "string_value"
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool inputsystem-save --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool inputsystem-save --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `assetPath` | `string` | Yes | 'Assets/'-rooted path to the existing '.inputactions' asset. |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"assetPath": {
"type": "string"
}
},
"required": [
"assetPath"
]
}
```
## Output
This tool does not return structured output.