126 lines
3.9 KiB
Markdown
126 lines
3.9 KiB
Markdown
---
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name: probuilder-create-poly-shape
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description: Create a 3D `ProBuilderMesh` from a 2D polygon outline (x,z points) extruded upward by `height`. Perfect for floor plans, room layouts, terrain patches, walls, platforms — any shape definable by a 2D outline. Requires ≥3 points.
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metadata:
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generated-by: mcp-plugin-dotnet
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---
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# Create a ProBuilder shape from polygon points
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Create a 3D `ProBuilderMesh` from a 2D polygon outline (x,z points) extruded upward by `height`. Perfect for:
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- Floor plans and room layouts.
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- Custom terrain patches.
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- Architectural elements (walls, platforms).
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- Any shape that can be defined by a 2D outline.
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## Inputs
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- `points` — array of 2D points as `[x, z]`. Minimum 3 points; should be in clockwise or counter-clockwise order.
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- `height` — extrusion height upward (Y axis). Default `1`.
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- `name` — optional GameObject name.
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- `parentGameObjectRef` — optional parent; root of the scene when omitted.
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- `position`, `rotation` — optional `Vector3` transform values (rotation in euler degrees).
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- `flipNormals` — when `true`, flip the resulting face normals so the shape points inward.
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- `isLocalSpace` — when `true`, position/rotation are interpreted in the parent's local space.
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## Examples
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- Rectangle: `points=[[0,0], [4,0], [4,3], [0,3]]`, `height=2.5`.
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- L-shape: `points=[[0,0], [3,0], [3,2], [1,2], [1,3], [0,3]]`, `height=3`.
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- Triangle: `points=[[0,0], [2,0], [1,1.7]]`, `height=1`.
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## How to Call
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```bash
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unity-mcp-cli run-tool probuilder-create-poly-shape --input '{
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"points": [],
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"height": 0,
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"name": "string_value",
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"parentGameObjectRef": "string_value",
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"position": "string_value",
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"rotation": "string_value",
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"flipNormals": false,
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"isLocalSpace": false
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}'
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```
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> For complex input (multi-line strings, code), save the JSON to a file and use:
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> ```bash
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> unity-mcp-cli run-tool probuilder-create-poly-shape --input-file args.json
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> ```
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>
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> Or pipe via stdin (recommended):
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> ```bash
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> unity-mcp-cli run-tool probuilder-create-poly-shape --input-file - <<'EOF'
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> {"param": "value"}
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> EOF
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> ```
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### Troubleshooting
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If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
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Read the /unity-initial-setup skill for detailed installation instructions.
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## Input
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| Name | Type | Required | Description |
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|------|------|----------|-------------|
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| `points` | `array` | Yes | 2D polygon points as [x,z] coordinates. Minimum 3 points. Points should be in clockwise or counter-clockwise order. Example: [[0,0], [4,0], [4,3], [0,3]] creates a 4x3 rectangle. |
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| `height` | `number` | No | Height to extrude the polygon upward. Default is 1. |
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| `name` | `string` | No | Name of the new GameObject. |
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| `parentGameObjectRef` | `string` | No | Parent GameObject reference. If not provided, the shape will be created at the root of the scene. RQL: GameObjectRef |
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| `position` | `string` | No | Position of the shape in world or local space. RQL: Vector3 |
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| `rotation` | `string` | No | Rotation of the shape in euler angles (degrees). RQL: Vector3 |
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| `flipNormals` | `boolean` | No | If true, flip the normals so the faces point inward instead of outward. |
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| `isLocalSpace` | `boolean` | No | If true, position/rotation are in local space relative to parent. |
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### Input JSON Schema
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```json
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{
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"type": "object",
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"properties": {
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"points": {
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"type": "array",
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"items": {
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"type": "array",
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"items": {
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"type": "number"
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}
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}
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},
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"height": {
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"type": "number"
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},
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"name": {
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"type": "string"
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},
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"parentGameObjectRef": {
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"type": "string"
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},
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"position": {
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"type": "string"
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},
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"rotation": {
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"type": "string"
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},
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"flipNormals": {
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"type": "boolean"
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},
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"isLocalSpace": {
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"type": "boolean"
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}
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},
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"required": [
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"points"
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]
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}
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```
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## Output
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This tool does not return structured output.
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