1.5 KiB
1.5 KiB
| name | description | metadata | ||
|---|---|---|---|---|
| rql-schema | List RQL sources and the component types present in the loaded scenes; pass a type name for its members. |
|
RQL / Schema
Without a type: RQL sources, asset functions, and the component types present in the loaded scenes (with counts), plus GameObject and Transform members. With a type name (e.g. "Light", "Enemy", "Vector3"): that type's members (name type; ro = read-only) and methods. Use it before querying an unfamiliar component.
How to Call
unity-mcp-cli run-tool rql-schema --input '{
"type": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool rql-schema --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool rql-schema --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
type |
string |
No | Optional type name, e.g. "Light", "Rigidbody", "Enemy", "Vector3" |
Input JSON Schema
{
"type": "object",
"properties": {
"type": {
"type": "string"
}
}
}
Output
This tool does not return structured output.