Kursach_StealthAction/.opencode/skills/splines-insert-knot/SKILL.md

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Markdown

---
name: splines-insert-knot
description: Insert a knot at a specific index in a spline, shifting later knots forward. Use this to add a control point in the middle of an existing path.
metadata:
generated-by: mcp-plugin-dotnet
---
# Splines / Insert Knot
Insert a new knot at a given index in a spline. Knots at and after the index shift forward by one.
## Inputs
- `gameObjectRef` — the GameObject hosting the `SplineContainer` (required).
- `knotIndex` — the index to insert at (0..knotCount; required).
- `position` — local-space `Vector3` position of the knot (default zero).
- `tangentIn` / `tangentOut` — optional tangents (defaults `(0,0,-1)` / `(0,0,1)`).
- `rotation` — optional euler-degrees rotation (default zero).
- `splineIndex` — which spline in the container (default 0).
## Behavior
Validates the index range (0..count inclusive), builds a `BezierKnot`, inserts it, marks dirty, repaints, and returns the inserted knot index and the spline's new knot count. Runs on the Unity main thread.
## How to Call
```bash
unity-mcp-cli run-tool splines-insert-knot --input '{
"gameObjectRef": "string_value",
"knotIndex": 0,
"position": "string_value",
"tangentIn": "string_value",
"tangentOut": "string_value",
"rotation": "string_value",
"splineIndex": 0
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool splines-insert-knot --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool splines-insert-knot --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `gameObjectRef` | `any` | Yes | Reference to the GameObject containing the SplineContainer component. |
| `knotIndex` | `integer` | Yes | Index at which to insert the knot (0..knotCount). |
| `position` | `any` | No | Local-space position of the new knot. |
| `tangentIn` | `any` | No | In tangent relative to the knot position. |
| `tangentOut` | `any` | No | Out tangent relative to the knot position. |
| `rotation` | `any` | No | Knot rotation in euler angles (degrees). |
| `splineIndex` | `integer` | No | Index of the spline inside the container (default 0). |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
},
"knotIndex": {
"type": "integer"
},
"position": {
"$ref": "#/$defs/UnityEngine.Vector3"
},
"tangentIn": {
"$ref": "#/$defs/UnityEngine.Vector3"
},
"tangentOut": {
"$ref": "#/$defs/UnityEngine.Vector3"
},
"rotation": {
"$ref": "#/$defs/UnityEngine.Vector3"
},
"splineIndex": {
"type": "integer"
}
},
"$defs": {
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Type": {
"type": "string"
},
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"UnityEngine.Vector3": {
"type": "object",
"properties": {
"x": {
"type": "number"
},
"y": {
"type": "number"
},
"z": {
"type": "number"
}
},
"required": [
"x",
"y",
"z"
],
"additionalProperties": false
}
},
"required": [
"gameObjectRef",
"knotIndex"
]
}
```
## Output
### Output JSON Schema
```json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Splines-KnotMutationResponse"
}
},
"$defs": {
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Type": {
"type": "string"
},
"AIGD.ComponentRef": {
"type": "object",
"properties": {
"index": {
"type": "integer",
"description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
},
"typeName": {
"type": "string",
"description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
},
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
}
},
"required": [
"index",
"instanceID"
],
"description": "Component reference. Used to find a Component at GameObject."
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Splines-KnotInfo": {
"type": "object",
"properties": {
"index": {
"type": "integer",
"description": "Index of the knot inside the spline."
},
"position": {
"$ref": "#/$defs/UnityEngine.Vector3",
"description": "Local-space position of the knot."
},
"tangentIn": {
"$ref": "#/$defs/UnityEngine.Vector3",
"description": "In tangent (relative to the knot position)."
},
"tangentOut": {
"$ref": "#/$defs/UnityEngine.Vector3",
"description": "Out tangent (relative to the knot position)."
},
"rotationEuler": {
"$ref": "#/$defs/UnityEngine.Vector3",
"description": "Knot rotation in euler angles (degrees)."
},
"tangentMode": {
"type": "string",
"description": "Tangent mode of the knot."
}
},
"required": [
"index",
"position",
"tangentIn",
"tangentOut",
"rotationEuler"
]
},
"UnityEngine.Vector3": {
"type": "object",
"properties": {
"x": {
"type": "number"
},
"y": {
"type": "number"
},
"z": {
"type": "number"
}
},
"required": [
"x",
"y",
"z"
],
"additionalProperties": false
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Splines-KnotMutationResponse": {
"type": "object",
"properties": {
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef",
"description": "Reference to the SplineContainer GameObject."
},
"containerRef": {
"$ref": "#/$defs/AIGD.ComponentRef",
"description": "Reference to the SplineContainer component."
},
"splineIndex": {
"type": "integer",
"description": "Index of the affected spline in the container."
},
"knotIndex": {
"type": "integer",
"description": "Index of the affected knot in the spline (-1 when not applicable)."
},
"knotCount": {
"type": "integer",
"description": "Resulting number of knots in the spline."
},
"knot": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Splines-KnotInfo",
"description": "Summary of the affected knot, when applicable."
},
"success": {
"type": "boolean",
"description": "Whether the operation succeeded."
}
},
"required": [
"splineIndex",
"knotIndex",
"knotCount",
"success"
]
}
},
"required": [
"result"
]
}
```