Kursach_StealthAction/.opencode/skills/terrain-set-neighbors/SKILL.md

7.5 KiB

name description metadata
terrain-set-neighbors Set the neighboring `Terrain`s of a center `Terrain` (left / top / right / bottom) so Unity blends seams and LOD across tiles. Omitted neighbors are treated as null.
generated-by
mcp-plugin-dotnet

Terrain / Set Neighbors

Wire up the neighbor terrains of a center Terrain via Terrain.SetNeighbors.

Inputs

  • gameObjectRef — the center Terrain GameObject (required).
  • leftRef / topRef / rightRef / bottomRef — optional GameObjects hosting the neighboring Terrains. Any omitted side is set to null.

Behavior

Resolves each provided neighbor GameObject to its Terrain component, calls center.SetNeighbors(left, top, right, bottom), and triggers Terrain.Flush(). Marks the scene dirty and repaints. Runs on the Unity main thread.

How to Call

unity-mcp-cli run-tool terrain-set-neighbors --input '{
  "gameObjectRef": "string_value",
  "leftRef": "string_value",
  "topRef": "string_value",
  "rightRef": "string_value",
  "bottomRef": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool terrain-set-neighbors --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool terrain-set-neighbors --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
gameObjectRef any Yes Reference to the center Terrain GameObject.
leftRef any No Optional GameObject hosting the left neighbor Terrain.
topRef any No Optional GameObject hosting the top neighbor Terrain.
rightRef any No Optional GameObject hosting the right neighbor Terrain.
bottomRef any No Optional GameObject hosting the bottom neighbor Terrain.

Input JSON Schema

{
  "type": "object",
  "properties": {
    "gameObjectRef": {
      "$ref": "#/$defs/AIGD.GameObjectRef"
    },
    "leftRef": {
      "$ref": "#/$defs/AIGD.GameObjectRef"
    },
    "topRef": {
      "$ref": "#/$defs/AIGD.GameObjectRef"
    },
    "rightRef": {
      "$ref": "#/$defs/AIGD.GameObjectRef"
    },
    "bottomRef": {
      "$ref": "#/$defs/AIGD.GameObjectRef"
    }
  },
  "$defs": {
    "UnityEngine.EntityId": {
      "type": "string",
      "pattern": "^[0-9]+$"
    },
    "System.Type": {
      "type": "string"
    },
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "$ref": "#/$defs/UnityEngine.EntityId",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    }
  },
  "required": [
    "gameObjectRef"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Terrain-TerrainSetNeighborsResponse"
    }
  },
  "$defs": {
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "$ref": "#/$defs/UnityEngine.EntityId",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    },
    "UnityEngine.EntityId": {
      "type": "string",
      "pattern": "^[0-9]+$"
    },
    "System.Type": {
      "type": "string"
    },
    "AIGD.ComponentRef": {
      "type": "object",
      "properties": {
        "index": {
          "type": "integer",
          "description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
        },
        "typeName": {
          "type": "string",
          "description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
        },
        "instanceID": {
          "$ref": "#/$defs/UnityEngine.EntityId",
          "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
        }
      },
      "required": [
        "index",
        "instanceID"
      ],
      "description": "Component reference. Used to find a Component at GameObject."
    },
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Terrain-TerrainSetNeighborsResponse": {
      "type": "object",
      "properties": {
        "gameObjectRef": {
          "$ref": "#/$defs/AIGD.GameObjectRef",
          "description": "Reference to the center Terrain GameObject."
        },
        "terrainRef": {
          "$ref": "#/$defs/AIGD.ComponentRef",
          "description": "Reference to the center Terrain component."
        },
        "left": {
          "type": "string",
          "description": "Name of the left neighbor, or null."
        },
        "top": {
          "type": "string",
          "description": "Name of the top neighbor, or null."
        },
        "right": {
          "type": "string",
          "description": "Name of the right neighbor, or null."
        },
        "bottom": {
          "type": "string",
          "description": "Name of the bottom neighbor, or null."
        },
        "success": {
          "type": "boolean",
          "description": "Whether the operation succeeded."
        }
      },
      "required": [
        "success"
      ]
    }
  },
  "required": [
    "result"
  ]
}