Kursach_StealthAction/.opencode/skills/tilemap-clear/SKILL.md

7.4 KiB

name description metadata
tilemap-clear Clear tiles from a Tilemap: either every tile (ClearAllTiles) or a rectangular region (by erasing each cell in the inclusive min..max range). Destructive.
generated-by
mcp-plugin-dotnet

Tilemap / Clear Tiles

Erase tiles from a Tilemap. By default clears the whole map; pass a region to clear only a rectangular block.

Inputs

  • gameObjectRef — the GameObject hosting the Tilemap (required).
  • clearAll (bool, default true) — when true, calls Tilemap.ClearAllTiles(); when false, erases the region defined by minX/minY/maxX/maxY.
  • minX, minY, maxX, maxY, z — the inclusive region (used only when clearAll is false).

Behavior

Either clears all tiles or sets each cell in the region to null, marks the scene dirty, and repaints. Runs on the Unity main thread.

How to Call

unity-mcp-cli run-tool tilemap-clear --input '{
  "gameObjectRef": "string_value",
  "clearAll": false,
  "minX": 0,
  "minY": 0,
  "maxX": 0,
  "maxY": 0,
  "z": 0
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool tilemap-clear --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool tilemap-clear --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
gameObjectRef any Yes Reference to the GameObject containing the Tilemap component.
clearAll boolean No If true (default) clear the entire Tilemap; if false, clear the min..max region only.
minX integer No Inclusive minimum cell X (region mode).
minY integer No Inclusive minimum cell Y (region mode).
maxX integer No Inclusive maximum cell X (region mode).
maxY integer No Inclusive maximum cell Y (region mode).
z integer No Cell Z coordinate (region mode, default 0).

Input JSON Schema

{
  "type": "object",
  "properties": {
    "gameObjectRef": {
      "$ref": "#/$defs/AIGD.GameObjectRef"
    },
    "clearAll": {
      "type": "boolean"
    },
    "minX": {
      "type": "integer"
    },
    "minY": {
      "type": "integer"
    },
    "maxX": {
      "type": "integer"
    },
    "maxY": {
      "type": "integer"
    },
    "z": {
      "type": "integer"
    }
  },
  "$defs": {
    "UnityEngine.EntityId": {
      "type": "string",
      "pattern": "^[0-9]+$"
    },
    "System.Type": {
      "type": "string"
    },
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "$ref": "#/$defs/UnityEngine.EntityId",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    }
  },
  "required": [
    "gameObjectRef"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Tilemap-ClearResponse"
    }
  },
  "$defs": {
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "$ref": "#/$defs/UnityEngine.EntityId",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    },
    "UnityEngine.EntityId": {
      "type": "string",
      "pattern": "^[0-9]+$"
    },
    "System.Type": {
      "type": "string"
    },
    "AIGD.ComponentRef": {
      "type": "object",
      "properties": {
        "index": {
          "type": "integer",
          "description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
        },
        "typeName": {
          "type": "string",
          "description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
        },
        "instanceID": {
          "$ref": "#/$defs/UnityEngine.EntityId",
          "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
        }
      },
      "required": [
        "index",
        "instanceID"
      ],
      "description": "Component reference. Used to find a Component at GameObject."
    },
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Tilemap-ClearResponse": {
      "type": "object",
      "properties": {
        "gameObjectRef": {
          "$ref": "#/$defs/AIGD.GameObjectRef",
          "description": "Reference to the Tilemap GameObject."
        },
        "tilemapRef": {
          "$ref": "#/$defs/AIGD.ComponentRef",
          "description": "Reference to the Tilemap component."
        },
        "clearedAll": {
          "type": "boolean",
          "description": "True when the whole map was cleared."
        },
        "clearedCount": {
          "type": "integer",
          "description": "Number of cells cleared in region mode; -1 when clearedAll."
        },
        "success": {
          "type": "boolean",
          "description": "Whether the operation succeeded."
        }
      },
      "required": [
        "clearedAll",
        "clearedCount",
        "success"
      ]
    }
  },
  "required": [
    "result"
  ]
}