206 lines
4.8 KiB
Markdown
206 lines
4.8 KiB
Markdown
---
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name: tilemap-create-tile-asset
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description: Create a UnityEngine.Tilemaps.Tile asset at an Assets/-rooted path and assign a Sprite (loaded from a sprite asset path) plus an optional color and collider type. Returns the created asset path.
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metadata:
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generated-by: mcp-plugin-dotnet
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---
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# Tilemap / Create Tile Asset
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Create a `Tile` ScriptableObject asset and wire its sprite so it can be painted into a Tilemap.
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## Inputs
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- `assetPath` — `Assets/`-rooted path ending in `.asset` for the new Tile.
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- `spriteAssetPath` — optional `Assets/`-rooted path to a `Sprite` asset to assign.
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- `color` — optional tile color (default white).
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- `colliderType` — optional `None` / `Sprite` / `Grid` (default Sprite).
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## Behavior
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Creates the intermediate folders, instantiates a `Tile`, assigns sprite/color/collider type, writes the asset via `AssetDatabase.CreateAsset`, saves + refreshes, and returns the asset path. Runs on the Unity main thread.
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## How to Call
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```bash
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unity-mcp-cli run-tool tilemap-create-tile-asset --input '{
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"assetPath": "string_value",
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"spriteAssetPath": "string_value",
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"color": "string_value",
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"colliderType": "string_value"
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}'
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```
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> For complex input (multi-line strings, code), save the JSON to a file and use:
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> ```bash
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> unity-mcp-cli run-tool tilemap-create-tile-asset --input-file args.json
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> ```
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>
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> Or pipe via stdin (recommended):
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> ```bash
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> unity-mcp-cli run-tool tilemap-create-tile-asset --input-file - <<'EOF'
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> {"param": "value"}
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> EOF
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> ```
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### Troubleshooting
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If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
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Read the /unity-initial-setup skill for detailed installation instructions.
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## Input
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| Name | Type | Required | Description |
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|------|------|----------|-------------|
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| `assetPath` | `string` | Yes | Assets/-rooted path ending in '.asset' for the new Tile asset. |
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| `spriteAssetPath` | `string` | No | Optional Assets/-rooted path to a Sprite asset to assign to the tile. |
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| `color` | `any` | No | Optional tile color (default white). |
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| `colliderType` | `string` | No | Optional collider type (default Sprite). |
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### Input JSON Schema
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```json
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{
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"type": "object",
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"properties": {
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"assetPath": {
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"type": "string"
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},
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"spriteAssetPath": {
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"type": "string"
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},
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"color": {
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"$ref": "#/$defs/UnityEngine.Color"
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},
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"colliderType": {
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"type": "string",
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"enum": [
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"None",
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"Sprite",
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"Grid"
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]
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}
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},
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"$defs": {
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"UnityEngine.Color": {
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"type": "object",
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"properties": {
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"r": {
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"type": "number",
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"minimum": 0,
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"maximum": 1
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},
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"g": {
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"type": "number",
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"minimum": 0,
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"maximum": 1
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},
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"b": {
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"type": "number",
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"minimum": 0,
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"maximum": 1
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},
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"a": {
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"type": "number",
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"minimum": 0,
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"maximum": 1
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}
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},
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"required": [
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"r",
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"g",
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"b",
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"a"
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],
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"additionalProperties": false
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}
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},
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"required": [
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"assetPath"
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]
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}
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```
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## Output
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### Output JSON Schema
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```json
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{
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"type": "object",
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"properties": {
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"result": {
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"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Tilemap-CreateTileAssetResponse"
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}
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},
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"$defs": {
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"UnityEngine.Color": {
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"type": "object",
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"properties": {
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"r": {
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"type": "number",
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"minimum": 0,
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"maximum": 1
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},
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"g": {
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"type": "number",
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"minimum": 0,
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"maximum": 1
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},
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"b": {
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"type": "number",
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"minimum": 0,
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"maximum": 1
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},
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"a": {
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"type": "number",
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"minimum": 0,
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"maximum": 1
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}
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},
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"required": [
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"r",
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"g",
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"b",
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"a"
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],
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"additionalProperties": false
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},
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"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Tilemap-CreateTileAssetResponse": {
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"type": "object",
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"properties": {
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"assetPath": {
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"type": "string",
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"description": "Path of the created Tile asset."
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},
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"spriteAssetPath": {
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"type": "string",
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"description": "Path of the assigned Sprite asset, or null."
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},
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"color": {
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"$ref": "#/$defs/UnityEngine.Color",
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"description": "Tile color."
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},
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"colliderType": {
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"type": "string",
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"description": "Tile collider type."
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},
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"success": {
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"type": "boolean",
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"description": "Whether the operation succeeded."
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}
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},
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"required": [
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"color",
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"success"
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]
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}
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},
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"required": [
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"result"
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]
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}
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```
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