69 lines
1.7 KiB
Markdown
69 lines
1.7 KiB
Markdown
---
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name: timeline-list
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description: List every `TimelineAsset` in the project with its path, GUID, track count and duration. Read-only.
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metadata:
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generated-by: mcp-plugin-dotnet
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---
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# Timeline / List TimelineAssets
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Search the project AssetDatabase for `TimelineAsset` (.playable) assets and report each one's path, GUID, track count, and computed duration.
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## Inputs
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- `includeTrackCount` (bool, default true) — when true, load each asset to count its output tracks; when false, skip loading (faster, no counts).
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## Behavior
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Runs `AssetDatabase.FindAssets("t:TimelineAsset")`, resolves each to a path, and (optionally) loads it for track count + duration. Read-only. Runs on the Unity main thread.
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## How to Call
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```bash
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unity-mcp-cli run-tool timeline-list --input '{
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"includeTrackCount": false
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}'
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```
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> For complex input (multi-line strings, code), save the JSON to a file and use:
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> ```bash
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> unity-mcp-cli run-tool timeline-list --input-file args.json
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> ```
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>
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> Or pipe via stdin (recommended):
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> ```bash
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> unity-mcp-cli run-tool timeline-list --input-file - <<'EOF'
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> {"param": "value"}
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> EOF
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> ```
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### Troubleshooting
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If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
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Read the /unity-initial-setup skill for detailed installation instructions.
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## Input
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| Name | Type | Required | Description |
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|------|------|----------|-------------|
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| `includeTrackCount` | `boolean` | No | If true (default), load each asset to report its track count and duration; if false, skip loading. |
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### Input JSON Schema
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```json
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{
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"type": "object",
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"properties": {
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"includeTrackCount": {
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"type": "boolean"
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}
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}
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}
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```
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## Output
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This tool does not return structured output.
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