Kursach_StealthAction/.opencode/skills/timeline-track-add/SKILL.md

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---
name: timeline-track-add
description: Add a track to a `TimelineAsset`. `trackType` accepts a kind keyword (Animation, Activation, Audio, Signal, Control, Playable, Group) or a full TrackAsset type name. Optionally nest the new track under an existing GroupTrack.
metadata:
generated-by: mcp-plugin-dotnet
---
# Timeline / Add Track
Add a new track to a `TimelineAsset`. Tracks are the lanes a timeline plays: an `AnimationTrack` drives an Animator, an `ActivationTrack` toggles a GameObject active, an `AudioTrack` plays clips, a `SignalTrack` emits signals, a `ControlTrack` drives nested directors/particles, and a `GroupTrack` organizes other tracks.
## Inputs
- `assetPath` — required path to the `.playable` TimelineAsset.
- `trackType` — required kind keyword or full TrackAsset type name.
- `trackName` — optional display name for the new track.
- `parentGroupName` — optional name of an existing GroupTrack to nest the new track under.
## Behavior
Resolves the track type, creates the track via `TimelineAsset.CreateTrack`, parents it under the named group when provided, saves the asset, and returns the new track's name, type and root index. Runs on the Unity main thread.
## How to Call
```bash
unity-mcp-cli run-tool timeline-track-add --input '{
"assetPath": "string_value",
"trackType": "string_value",
"trackName": "string_value",
"parentGroupName": "string_value"
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool timeline-track-add --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool timeline-track-add --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `assetPath` | `string` | Yes | Assets-rooted path to the TimelineAsset (.playable). |
| `trackType` | `string` | Yes | Track kind keyword (Animation/Activation/Audio/Signal/Control/Playable/Group) or full TrackAsset type name. |
| `trackName` | `string` | No | Optional display name for the new track. |
| `parentGroupName` | `string` | No | Optional name of an existing GroupTrack to nest the new track under. |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"assetPath": {
"type": "string"
},
"trackType": {
"type": "string"
},
"trackName": {
"type": "string"
},
"parentGroupName": {
"type": "string"
}
},
"required": [
"assetPath",
"trackType"
]
}
```
## Output
This tool does not return structured output.