Kursach_StealthAction/.gemini/skills/cinemachine-camera-create/SKILL.md

8.5 KiB

name description metadata
cinemachine-camera-create Create a new GameObject with a `CinemachineCamera` (Cinemachine 3.x virtual camera) in the active scene. Optionally set name, position, rotation, priority, and Follow / LookAt targets. Returns the new GameObject reference and instanceId.
generated-by
mcp-plugin-dotnet

Cinemachine / Create Camera

Create a new GameObject hosting a CinemachineCamera component in the active scene. The CinemachineCamera is the Cinemachine 3.x virtual camera that a CinemachineBrain blends between to drive the real Unity Camera.

Inputs

  • name — optional GameObject name (default CinemachineCamera).
  • position — optional world Vector3 position (default zero).
  • rotation — optional euler-degrees Vector3 rotation (default zero).
  • priority — optional priority value; higher wins when multiple cameras compete (default 0).
  • followRef — optional GameObject the camera should Follow (position target).
  • lookAtRef — optional GameObject the camera should LookAt (aim target).

Behavior

Creates the GameObject, adds a CinemachineCamera, sets transform / Priority.Value / Follow / LookAt, marks the scene dirty, repaints the Editor, and returns the new GameObject reference and instanceId. The whole call runs on the Unity main thread.

How to Call

unity-mcp-cli run-tool cinemachine-camera-create --input '{
  "name": "string_value",
  "position": "string_value",
  "rotation": "string_value",
  "priority": 0,
  "followRef": "string_value",
  "lookAtRef": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool cinemachine-camera-create --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool cinemachine-camera-create --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
name string No Name of the new CinemachineCamera GameObject.
position any No World-space position of the camera.
rotation any No World-space rotation of the camera in euler angles (degrees).
priority integer No Priority value. Higher priority wins when several CinemachineCameras are active.
followRef any No Optional GameObject the camera should Follow (drives position).
lookAtRef any No Optional GameObject the camera should LookAt (drives aim).

Input JSON Schema

{
  "type": "object",
  "properties": {
    "name": {
      "type": "string"
    },
    "position": {
      "$ref": "#/$defs/UnityEngine.Vector3"
    },
    "rotation": {
      "$ref": "#/$defs/UnityEngine.Vector3"
    },
    "priority": {
      "type": "integer"
    },
    "followRef": {
      "$ref": "#/$defs/AIGD.GameObjectRef"
    },
    "lookAtRef": {
      "$ref": "#/$defs/AIGD.GameObjectRef"
    }
  },
  "$defs": {
    "UnityEngine.Vector3": {
      "type": "object",
      "properties": {
        "x": {
          "type": "number"
        },
        "y": {
          "type": "number"
        },
        "z": {
          "type": "number"
        }
      },
      "required": [
        "x",
        "y",
        "z"
      ],
      "additionalProperties": false
    },
    "UnityEngine.EntityId": {
      "type": "string",
      "pattern": "^[0-9]+$"
    },
    "System.Type": {
      "type": "string"
    },
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "$ref": "#/$defs/UnityEngine.EntityId",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    }
  }
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Cinemachine-CameraCreateResponse"
    }
  },
  "$defs": {
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "$ref": "#/$defs/UnityEngine.EntityId",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    },
    "UnityEngine.EntityId": {
      "type": "string",
      "pattern": "^[0-9]+$"
    },
    "System.Type": {
      "type": "string"
    },
    "AIGD.ComponentRef": {
      "type": "object",
      "properties": {
        "index": {
          "type": "integer",
          "description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
        },
        "typeName": {
          "type": "string",
          "description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
        },
        "instanceID": {
          "$ref": "#/$defs/UnityEngine.EntityId",
          "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
        }
      },
      "required": [
        "index",
        "instanceID"
      ],
      "description": "Component reference. Used to find a Component at GameObject."
    },
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Cinemachine-CameraCreateResponse": {
      "type": "object",
      "properties": {
        "gameObjectRef": {
          "$ref": "#/$defs/AIGD.GameObjectRef",
          "description": "Reference to the created CinemachineCamera GameObject."
        },
        "cameraRef": {
          "$ref": "#/$defs/AIGD.ComponentRef",
          "description": "Reference to the created CinemachineCamera component."
        },
        "instanceId": {
          "$ref": "#/$defs/UnityEngine.EntityId",
          "description": "Instance id of the created GameObject."
        },
        "gameObjectName": {
          "type": "string",
          "description": "Name of the created GameObject."
        },
        "priority": {
          "type": "integer",
          "description": "Resolved priority value."
        },
        "follow": {
          "type": "string",
          "description": "Name of the Follow target, or null."
        },
        "lookAt": {
          "type": "string",
          "description": "Name of the LookAt target, or null."
        }
      },
      "required": [
        "instanceId",
        "priority"
      ]
    }
  },
  "required": [
    "result"
  ]
}