Kursach_StealthAction/.gemini/skills/cinemachine-set-default-blend/SKILL.md

7.3 KiB

name description metadata
cinemachine-set-default-blend Set the `DefaultBlend` of a `CinemachineBrain` — the blend style (Cut, EaseInOut, Linear, etc.) and duration used when transitioning between CinemachineCameras. Targets the referenced Camera's brain, or `Camera.main`'s brain.
generated-by
mcp-plugin-dotnet

Cinemachine / Set Default Blend

Set the default blend on a CinemachineBrain. The default blend is used whenever the brain transitions from one live CinemachineCamera to another and no custom blend overrides it.

Inputs

  • cameraRef — optional GameObject hosting the Camera + CinemachineBrain. When omitted, Camera.main is used.
  • style — CinemachineBlendDefinition.Styles enum (Cut, EaseInOut, EaseIn, EaseOut, HardIn, HardOut, Linear, Custom).
  • time — blend duration in seconds.

Behavior

Resolves the brain (throws if the Camera has none), assigns a new CinemachineBlendDefinition(style, time) to DefaultBlend, marks the scene dirty, and repaints. Runs on the Unity main thread.

How to Call

unity-mcp-cli run-tool cinemachine-set-default-blend --input '{
  "style": "string_value",
  "time": 0,
  "cameraRef": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool cinemachine-set-default-blend --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool cinemachine-set-default-blend --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
style string Yes Blend style used when transitioning between CinemachineCameras.
time number No Blend duration in seconds.
cameraRef any No Optional reference to the GameObject hosting the Camera + CinemachineBrain. If omitted, Camera.main is used.

Input JSON Schema

{
  "type": "object",
  "properties": {
    "style": {
      "type": "string",
      "enum": [
        "Cut",
        "EaseInOut",
        "EaseIn",
        "EaseOut",
        "HardIn",
        "HardOut",
        "Linear",
        "Custom"
      ]
    },
    "time": {
      "type": "number"
    },
    "cameraRef": {
      "$ref": "#/$defs/AIGD.GameObjectRef"
    }
  },
  "$defs": {
    "UnityEngine.EntityId": {
      "type": "string",
      "pattern": "^[0-9]+$"
    },
    "System.Type": {
      "type": "string"
    },
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "$ref": "#/$defs/UnityEngine.EntityId",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    }
  },
  "required": [
    "style"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Cinemachine-SetDefaultBlendResponse"
    }
  },
  "$defs": {
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "$ref": "#/$defs/UnityEngine.EntityId",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    },
    "UnityEngine.EntityId": {
      "type": "string",
      "pattern": "^[0-9]+$"
    },
    "System.Type": {
      "type": "string"
    },
    "AIGD.ComponentRef": {
      "type": "object",
      "properties": {
        "index": {
          "type": "integer",
          "description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
        },
        "typeName": {
          "type": "string",
          "description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
        },
        "instanceID": {
          "$ref": "#/$defs/UnityEngine.EntityId",
          "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
        }
      },
      "required": [
        "index",
        "instanceID"
      ],
      "description": "Component reference. Used to find a Component at GameObject."
    },
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Cinemachine-SetDefaultBlendResponse": {
      "type": "object",
      "properties": {
        "cameraRef": {
          "$ref": "#/$defs/AIGD.GameObjectRef",
          "description": "Reference to the Camera GameObject hosting the CinemachineBrain."
        },
        "brainRef": {
          "$ref": "#/$defs/AIGD.ComponentRef",
          "description": "Reference to the CinemachineBrain component."
        },
        "style": {
          "type": "string",
          "description": "Resulting blend style."
        },
        "time": {
          "type": "number",
          "description": "Resulting blend time (seconds)."
        },
        "success": {
          "type": "boolean",
          "description": "Whether the operation succeeded."
        }
      },
      "required": [
        "time",
        "success"
      ]
    }
  },
  "required": [
    "result"
  ]
}