Kursach_StealthAction/.gemini/skills/probuilder-delete-faces/SKILL.md

5.5 KiB

name description metadata
probuilder-delete-faces Delete selected faces from a `ProBuilderMesh`, creating holes or removing geometry. Supply either `faceIndices` (explicit list) or `faceDirection` (semantic selection); exactly one is required.
generated-by
mcp-plugin-dotnet

Delete ProBuilder faces

Delete selected faces from a ProBuilderMesh, creating holes or removing geometry entirely. Faces can be selected explicitly by index or semantically by direction.

Inputs

  • gameObjectRef — the GameObject hosting the ProBuilderMesh component.
  • faceIndices — explicit array of face indices to delete. Use 'probuilder-get-mesh-info' to discover valid indices.
  • faceDirection — semantic alternative (Up, Down, Left, Right, Forward, Back). Exactly one of faceIndices / faceDirection is required.

Examples

  • Delete the bottom face: faceDirection="down".
  • Delete specific faces: faceIndices=[0, 2, 4].

Behavior

The mesh is rebuilt (ToMesh → Refresh), the ProBuilderMesh and GameObject are marked dirty, and Editor windows repaint. The whole call runs on the Unity main thread.

How to Call

unity-mcp-cli run-tool probuilder-delete-faces --input '{
  "gameObjectRef": "string_value",
  "faceIndices": "string_value",
  "faceDirection": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool probuilder-delete-faces --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool probuilder-delete-faces --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
gameObjectRef any Yes Reference to the GameObject with a ProBuilderMesh component.
faceIndices any No Array of face indices to delete. Use this OR faceDirection, not both. Use ProBuilder_GetMeshInfo to get valid face indices.
faceDirection any No Semantic face selection by direction. Use this OR faceIndices, not both.

Input JSON Schema

{
  "type": "object",
  "properties": {
    "gameObjectRef": {
      "$ref": "#/$defs/AIGD.GameObjectRef"
    },
    "faceIndices": {
      "$ref": "#/$defs/System.Int32-1"
    },
    "faceDirection": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.FaceDirection"
    }
  },
  "$defs": {
    "UnityEngine.EntityId": {
      "type": "string",
      "pattern": "^[0-9]+$"
    },
    "System.Type": {
      "type": "string"
    },
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "$ref": "#/$defs/UnityEngine.EntityId",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    },
    "System.Int32-1": {
      "type": "array",
      "items": {
        "type": "integer"
      }
    },
    "com.IvanMurzak.Unity.MCP.Editor.API.FaceDirection": {
      "type": "string",
      "enum": [
        "Up",
        "Down",
        "Left",
        "Right",
        "Forward",
        "Back"
      ]
    }
  },
  "required": [
    "gameObjectRef"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-DeleteFacesResponse"
    }
  },
  "$defs": {
    "System.Int32-1": {
      "type": "array",
      "items": {
        "type": "integer"
      }
    },
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-DeleteFacesResponse": {
      "type": "object",
      "properties": {
        "deletedFaceCount": {
          "type": "integer"
        },
        "selectionMethod": {
          "type": "string"
        },
        "deletedFaceIndices": {
          "$ref": "#/$defs/System.Int32-1"
        },
        "facesRemoved": {
          "type": "integer"
        },
        "verticesRemoved": {
          "type": "integer"
        },
        "totalFaceCount": {
          "type": "integer"
        },
        "totalVertexCount": {
          "type": "integer"
        },
        "totalEdgeCount": {
          "type": "integer"
        }
      },
      "required": [
        "deletedFaceCount",
        "facesRemoved",
        "verticesRemoved",
        "totalFaceCount",
        "totalVertexCount",
        "totalEdgeCount"
      ]
    }
  },
  "required": [
    "result"
  ]
}