Kursach_StealthAction/.gemini/skills/splines-evaluate/SKILL.md

7.8 KiB

name description metadata
splines-evaluate Evaluate a spline at normalized parameter `t` in [0,1], returning the local-space and world-space position, the tangent (direction of travel), and the up vector. Read-only.
generated-by
mcp-plugin-dotnet

Splines / Evaluate

Sample a spline at a point along its length. t is normalized: 0 is the first knot, 1 is the last knot (or the loop point for a closed spline).

Inputs

  • gameObjectRef — the GameObject hosting the SplineContainer (required).
  • t — normalized parameter in [0,1] (default 0.5). Values outside are clamped.
  • splineIndex — which spline in the container (default 0).

Behavior

Evaluates local position / tangent / up via Spline.Evaluate, transforms the position into world space using the container's transform, and returns all of them. The spline must have at least 2 knots. Read-only. Runs on the Unity main thread.

How to Call

unity-mcp-cli run-tool splines-evaluate --input '{
  "gameObjectRef": "string_value",
  "t": 0,
  "splineIndex": 0
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool splines-evaluate --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool splines-evaluate --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
gameObjectRef any Yes Reference to the GameObject containing the SplineContainer component.
t number No Normalized parameter along the spline in [0,1] (clamped). Default 0.5.
splineIndex integer No Index of the spline inside the container (default 0).

Input JSON Schema

{
  "type": "object",
  "properties": {
    "gameObjectRef": {
      "$ref": "#/$defs/AIGD.GameObjectRef"
    },
    "t": {
      "type": "number"
    },
    "splineIndex": {
      "type": "integer"
    }
  },
  "$defs": {
    "UnityEngine.EntityId": {
      "type": "string",
      "pattern": "^[0-9]+$"
    },
    "System.Type": {
      "type": "string"
    },
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "$ref": "#/$defs/UnityEngine.EntityId",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    }
  },
  "required": [
    "gameObjectRef"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Splines-EvaluateResponse"
    }
  },
  "$defs": {
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "$ref": "#/$defs/UnityEngine.EntityId",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    },
    "UnityEngine.EntityId": {
      "type": "string",
      "pattern": "^[0-9]+$"
    },
    "System.Type": {
      "type": "string"
    },
    "AIGD.ComponentRef": {
      "type": "object",
      "properties": {
        "index": {
          "type": "integer",
          "description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
        },
        "typeName": {
          "type": "string",
          "description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
        },
        "instanceID": {
          "$ref": "#/$defs/UnityEngine.EntityId",
          "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
        }
      },
      "required": [
        "index",
        "instanceID"
      ],
      "description": "Component reference. Used to find a Component at GameObject."
    },
    "UnityEngine.Vector3": {
      "type": "object",
      "properties": {
        "x": {
          "type": "number"
        },
        "y": {
          "type": "number"
        },
        "z": {
          "type": "number"
        }
      },
      "required": [
        "x",
        "y",
        "z"
      ],
      "additionalProperties": false
    },
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Splines-EvaluateResponse": {
      "type": "object",
      "properties": {
        "gameObjectRef": {
          "$ref": "#/$defs/AIGD.GameObjectRef",
          "description": "Reference to the SplineContainer GameObject."
        },
        "containerRef": {
          "$ref": "#/$defs/AIGD.ComponentRef",
          "description": "Reference to the SplineContainer component."
        },
        "splineIndex": {
          "type": "integer",
          "description": "Index of the evaluated spline in the container."
        },
        "t": {
          "type": "number",
          "description": "Normalized parameter actually evaluated (after clamping)."
        },
        "localPosition": {
          "$ref": "#/$defs/UnityEngine.Vector3",
          "description": "Local-space position at t."
        },
        "worldPosition": {
          "$ref": "#/$defs/UnityEngine.Vector3",
          "description": "World-space position at t."
        },
        "tangent": {
          "$ref": "#/$defs/UnityEngine.Vector3",
          "description": "Tangent (direction of travel) at t."
        },
        "up": {
          "$ref": "#/$defs/UnityEngine.Vector3",
          "description": "Up vector at t."
        }
      },
      "required": [
        "splineIndex",
        "t",
        "localPosition",
        "worldPosition",
        "tangent",
        "up"
      ]
    }
  },
  "required": [
    "result"
  ]
}