Kursach_StealthAction/.gemini/skills/splines-insert-knot/SKILL.md

9.9 KiB

name description metadata
splines-insert-knot Insert a knot at a specific index in a spline, shifting later knots forward. Use this to add a control point in the middle of an existing path.
generated-by
mcp-plugin-dotnet

Splines / Insert Knot

Insert a new knot at a given index in a spline. Knots at and after the index shift forward by one.

Inputs

  • gameObjectRef — the GameObject hosting the SplineContainer (required).
  • knotIndex — the index to insert at (0..knotCount; required).
  • position — local-space Vector3 position of the knot (default zero).
  • tangentIn / tangentOut — optional tangents (defaults (0,0,-1) / (0,0,1)).
  • rotation — optional euler-degrees rotation (default zero).
  • splineIndex — which spline in the container (default 0).

Behavior

Validates the index range (0..count inclusive), builds a BezierKnot, inserts it, marks dirty, repaints, and returns the inserted knot index and the spline's new knot count. Runs on the Unity main thread.

How to Call

unity-mcp-cli run-tool splines-insert-knot --input '{
  "gameObjectRef": "string_value",
  "knotIndex": 0,
  "position": "string_value",
  "tangentIn": "string_value",
  "tangentOut": "string_value",
  "rotation": "string_value",
  "splineIndex": 0
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool splines-insert-knot --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool splines-insert-knot --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
gameObjectRef any Yes Reference to the GameObject containing the SplineContainer component.
knotIndex integer Yes Index at which to insert the knot (0..knotCount).
position any No Local-space position of the new knot.
tangentIn any No In tangent relative to the knot position.
tangentOut any No Out tangent relative to the knot position.
rotation any No Knot rotation in euler angles (degrees).
splineIndex integer No Index of the spline inside the container (default 0).

Input JSON Schema

{
  "type": "object",
  "properties": {
    "gameObjectRef": {
      "$ref": "#/$defs/AIGD.GameObjectRef"
    },
    "knotIndex": {
      "type": "integer"
    },
    "position": {
      "$ref": "#/$defs/UnityEngine.Vector3"
    },
    "tangentIn": {
      "$ref": "#/$defs/UnityEngine.Vector3"
    },
    "tangentOut": {
      "$ref": "#/$defs/UnityEngine.Vector3"
    },
    "rotation": {
      "$ref": "#/$defs/UnityEngine.Vector3"
    },
    "splineIndex": {
      "type": "integer"
    }
  },
  "$defs": {
    "UnityEngine.EntityId": {
      "type": "string",
      "pattern": "^[0-9]+$"
    },
    "System.Type": {
      "type": "string"
    },
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "$ref": "#/$defs/UnityEngine.EntityId",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    },
    "UnityEngine.Vector3": {
      "type": "object",
      "properties": {
        "x": {
          "type": "number"
        },
        "y": {
          "type": "number"
        },
        "z": {
          "type": "number"
        }
      },
      "required": [
        "x",
        "y",
        "z"
      ],
      "additionalProperties": false
    }
  },
  "required": [
    "gameObjectRef",
    "knotIndex"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Splines-KnotMutationResponse"
    }
  },
  "$defs": {
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "$ref": "#/$defs/UnityEngine.EntityId",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    },
    "UnityEngine.EntityId": {
      "type": "string",
      "pattern": "^[0-9]+$"
    },
    "System.Type": {
      "type": "string"
    },
    "AIGD.ComponentRef": {
      "type": "object",
      "properties": {
        "index": {
          "type": "integer",
          "description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
        },
        "typeName": {
          "type": "string",
          "description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
        },
        "instanceID": {
          "$ref": "#/$defs/UnityEngine.EntityId",
          "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
        }
      },
      "required": [
        "index",
        "instanceID"
      ],
      "description": "Component reference. Used to find a Component at GameObject."
    },
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Splines-KnotInfo": {
      "type": "object",
      "properties": {
        "index": {
          "type": "integer",
          "description": "Index of the knot inside the spline."
        },
        "position": {
          "$ref": "#/$defs/UnityEngine.Vector3",
          "description": "Local-space position of the knot."
        },
        "tangentIn": {
          "$ref": "#/$defs/UnityEngine.Vector3",
          "description": "In tangent (relative to the knot position)."
        },
        "tangentOut": {
          "$ref": "#/$defs/UnityEngine.Vector3",
          "description": "Out tangent (relative to the knot position)."
        },
        "rotationEuler": {
          "$ref": "#/$defs/UnityEngine.Vector3",
          "description": "Knot rotation in euler angles (degrees)."
        },
        "tangentMode": {
          "type": "string",
          "description": "Tangent mode of the knot."
        }
      },
      "required": [
        "index",
        "position",
        "tangentIn",
        "tangentOut",
        "rotationEuler"
      ]
    },
    "UnityEngine.Vector3": {
      "type": "object",
      "properties": {
        "x": {
          "type": "number"
        },
        "y": {
          "type": "number"
        },
        "z": {
          "type": "number"
        }
      },
      "required": [
        "x",
        "y",
        "z"
      ],
      "additionalProperties": false
    },
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Splines-KnotMutationResponse": {
      "type": "object",
      "properties": {
        "gameObjectRef": {
          "$ref": "#/$defs/AIGD.GameObjectRef",
          "description": "Reference to the SplineContainer GameObject."
        },
        "containerRef": {
          "$ref": "#/$defs/AIGD.ComponentRef",
          "description": "Reference to the SplineContainer component."
        },
        "splineIndex": {
          "type": "integer",
          "description": "Index of the affected spline in the container."
        },
        "knotIndex": {
          "type": "integer",
          "description": "Index of the affected knot in the spline (-1 when not applicable)."
        },
        "knotCount": {
          "type": "integer",
          "description": "Resulting number of knots in the spline."
        },
        "knot": {
          "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Splines-KnotInfo",
          "description": "Summary of the affected knot, when applicable."
        },
        "success": {
          "type": "boolean",
          "description": "Whether the operation succeeded."
        }
      },
      "required": [
        "splineIndex",
        "knotIndex",
        "knotCount",
        "success"
      ]
    }
  },
  "required": [
    "result"
  ]
}