Kursach_StealthAction/.gemini/skills/tilemap-clear/SKILL.md

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Markdown

---
name: tilemap-clear
description: "Clear tiles from a Tilemap: either every tile (ClearAllTiles) or a rectangular region (by erasing each cell in the inclusive min..max range). Destructive."
metadata:
generated-by: mcp-plugin-dotnet
---
# Tilemap / Clear Tiles
Erase tiles from a `Tilemap`. By default clears the whole map; pass a region to clear only a rectangular block.
## Inputs
- `gameObjectRef` — the GameObject hosting the `Tilemap` (required).
- `clearAll` (bool, default true) — when true, calls `Tilemap.ClearAllTiles()`; when false, erases the region defined by `minX/minY/maxX/maxY`.
- `minX`, `minY`, `maxX`, `maxY`, `z` — the inclusive region (used only when `clearAll` is false).
## Behavior
Either clears all tiles or sets each cell in the region to null, marks the scene dirty, and repaints. Runs on the Unity main thread.
## How to Call
```bash
unity-mcp-cli run-tool tilemap-clear --input '{
"gameObjectRef": "string_value",
"clearAll": false,
"minX": 0,
"minY": 0,
"maxX": 0,
"maxY": 0,
"z": 0
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool tilemap-clear --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool tilemap-clear --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `gameObjectRef` | `any` | Yes | Reference to the GameObject containing the Tilemap component. |
| `clearAll` | `boolean` | No | If true (default) clear the entire Tilemap; if false, clear the min..max region only. |
| `minX` | `integer` | No | Inclusive minimum cell X (region mode). |
| `minY` | `integer` | No | Inclusive minimum cell Y (region mode). |
| `maxX` | `integer` | No | Inclusive maximum cell X (region mode). |
| `maxY` | `integer` | No | Inclusive maximum cell Y (region mode). |
| `z` | `integer` | No | Cell Z coordinate (region mode, default 0). |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
},
"clearAll": {
"type": "boolean"
},
"minX": {
"type": "integer"
},
"minY": {
"type": "integer"
},
"maxX": {
"type": "integer"
},
"maxY": {
"type": "integer"
},
"z": {
"type": "integer"
}
},
"$defs": {
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Type": {
"type": "string"
},
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
}
},
"required": [
"gameObjectRef"
]
}
```
## Output
### Output JSON Schema
```json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Tilemap-ClearResponse"
}
},
"$defs": {
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Type": {
"type": "string"
},
"AIGD.ComponentRef": {
"type": "object",
"properties": {
"index": {
"type": "integer",
"description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
},
"typeName": {
"type": "string",
"description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
},
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
}
},
"required": [
"index",
"instanceID"
],
"description": "Component reference. Used to find a Component at GameObject."
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Tilemap-ClearResponse": {
"type": "object",
"properties": {
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef",
"description": "Reference to the Tilemap GameObject."
},
"tilemapRef": {
"$ref": "#/$defs/AIGD.ComponentRef",
"description": "Reference to the Tilemap component."
},
"clearedAll": {
"type": "boolean",
"description": "True when the whole map was cleared."
},
"clearedCount": {
"type": "integer",
"description": "Number of cells cleared in region mode; -1 when clearedAll."
},
"success": {
"type": "boolean",
"description": "Whether the operation succeeded."
}
},
"required": [
"clearedAll",
"clearedCount",
"success"
]
}
},
"required": [
"result"
]
}
```