Kursach_StealthAction/.gemini/skills/tilemap-create-rule-tile/SKILL.md

3.2 KiB

name description metadata
tilemap-create-rule-tile Create a UnityEngine.RuleTile asset (from the 2D Tilemap Extras package) at an Assets/-rooted path, with an optional default Sprite. RuleTiles auto-pick sprites based on neighbour rules — paint them like any tile and add rules afterward via the Inspector or 'tilemap-modify'.
generated-by
mcp-plugin-dotnet

Tilemap / Create Rule Tile

Create a RuleTile ScriptableObject asset (provided by com.unity.2d.tilemap.extras).

Inputs

  • assetPath — Assets/-rooted path ending in .asset for the new RuleTile.
  • defaultSpriteAssetPath — optional Assets/-rooted path to a Sprite used as the RuleTile's default sprite (shown when no rule matches).

Behavior

Creates the intermediate folders, instantiates a RuleTile, assigns the default sprite when supplied, writes the asset via AssetDatabase.CreateAsset, saves + refreshes, and returns the asset path. Neighbour rules can then be authored via tilemap-modify or the Inspector. Runs on the Unity main thread.

How to Call

unity-mcp-cli run-tool tilemap-create-rule-tile --input '{
  "assetPath": "string_value",
  "defaultSpriteAssetPath": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool tilemap-create-rule-tile --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool tilemap-create-rule-tile --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
assetPath string Yes Assets/-rooted path ending in '.asset' for the new RuleTile asset.
defaultSpriteAssetPath string No Optional Assets/-rooted path to a Sprite used as the RuleTile default sprite.

Input JSON Schema

{
  "type": "object",
  "properties": {
    "assetPath": {
      "type": "string"
    },
    "defaultSpriteAssetPath": {
      "type": "string"
    }
  },
  "required": [
    "assetPath"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Tilemap-CreateRuleTileResponse"
    }
  },
  "$defs": {
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Tilemap-CreateRuleTileResponse": {
      "type": "object",
      "properties": {
        "assetPath": {
          "type": "string",
          "description": "Path of the created RuleTile asset."
        },
        "defaultSpriteAssetPath": {
          "type": "string",
          "description": "Path of the assigned default Sprite, or null."
        },
        "ruleCount": {
          "type": "integer",
          "description": "Number of tiling rules (0 for a fresh RuleTile)."
        },
        "success": {
          "type": "boolean",
          "description": "Whether the operation succeeded."
        }
      },
      "required": [
        "ruleCount",
        "success"
      ]
    }
  },
  "required": [
    "result"
  ]
}