Kursach_StealthAction/.gemini/skills/tilemap-create/SKILL.md

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Markdown

---
name: tilemap-create
description: Create a Grid GameObject with a child Tilemap + TilemapRenderer in the active scene. Optionally parent the Grid under an existing GameObject and name the tilemap. Returns the new tilemap GameObject reference and its instanceId.
metadata:
generated-by: mcp-plugin-dotnet
---
# Tilemap / Create Grid + Tilemap
Create the standard 2D tilemap hierarchy: a `Grid` GameObject hosting a child GameObject with a `Tilemap` and `TilemapRenderer`. This is the minimal structure required before painting tiles.
## Inputs
- `gridName` — optional name for the Grid GameObject (default `Grid`).
- `tilemapName` — optional name for the Tilemap child GameObject (default `Tilemap`).
- `parentRef` — optional GameObject to parent the new Grid under.
- `cellSize` — optional Grid cell size (default `(1,1,0)`).
## Behavior
Creates the Grid + child Tilemap/TilemapRenderer, sets the cell size, parents under `parentRef` when supplied, marks the scene dirty, repaints, and returns references + the tilemap GameObject instanceId. Runs on the Unity main thread.
## How to Call
```bash
unity-mcp-cli run-tool tilemap-create --input '{
"gridName": "string_value",
"tilemapName": "string_value",
"parentRef": "string_value",
"cellSize": "string_value"
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool tilemap-create --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool tilemap-create --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `gridName` | `string` | No | Name of the Grid GameObject. |
| `tilemapName` | `string` | No | Name of the child Tilemap GameObject. |
| `parentRef` | `any` | No | Optional GameObject to parent the new Grid under. |
| `cellSize` | `any` | No | Grid cell size. Defaults to (1,1,0). |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"gridName": {
"type": "string"
},
"tilemapName": {
"type": "string"
},
"parentRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
},
"cellSize": {
"$ref": "#/$defs/UnityEngine.Vector3"
}
},
"$defs": {
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Type": {
"type": "string"
},
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"UnityEngine.Vector3": {
"type": "object",
"properties": {
"x": {
"type": "number"
},
"y": {
"type": "number"
},
"z": {
"type": "number"
}
},
"required": [
"x",
"y",
"z"
],
"additionalProperties": false
}
}
}
```
## Output
### Output JSON Schema
```json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Tilemap-CreateResponse"
}
},
"$defs": {
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Type": {
"type": "string"
},
"AIGD.ComponentRef": {
"type": "object",
"properties": {
"index": {
"type": "integer",
"description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
},
"typeName": {
"type": "string",
"description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
},
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
}
},
"required": [
"index",
"instanceID"
],
"description": "Component reference. Used to find a Component at GameObject."
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Tilemap-CreateResponse": {
"type": "object",
"properties": {
"gridRef": {
"$ref": "#/$defs/AIGD.GameObjectRef",
"description": "Reference to the created Grid GameObject."
},
"tilemapGameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef",
"description": "Reference to the created Tilemap GameObject."
},
"tilemapRef": {
"$ref": "#/$defs/AIGD.ComponentRef",
"description": "Reference to the created Tilemap component."
},
"rendererRef": {
"$ref": "#/$defs/AIGD.ComponentRef",
"description": "Reference to the created TilemapRenderer component."
},
"instanceId": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "Instance id of the created Tilemap GameObject."
},
"gridName": {
"type": "string",
"description": "Name of the created Grid GameObject."
},
"tilemapName": {
"type": "string",
"description": "Name of the created Tilemap GameObject."
},
"success": {
"type": "boolean",
"description": "Whether the operation succeeded."
}
},
"required": [
"instanceId",
"success"
]
}
},
"required": [
"result"
]
}
```