580 lines
26 KiB
C#
580 lines
26 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using UnityEngine.InputSystem.UI;
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using UnityEngine.Rendering.Universal;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine.SceneManagement;
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public static class MainMenuSceneBuilder
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{
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private static DefaultControls.Resources uiResources;
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private static Font standardFont;
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[MenuItem("Tools/Build Main Menu Scene")]
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public static string BuildScene()
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{
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standardFont = Resources.GetBuiltinResource<Font>("LegacyRuntime.ttf");
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uiResources = new DefaultControls.Resources
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{
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standard = AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/UISprite.psd"),
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background = AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/Background.psd"),
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knob = AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/Knob.psd"),
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checkmark = AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/Checkmark.psd"),
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dropdown = AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/DropdownArrow.psd"),
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mask = AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/UIMask.psd")
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};
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// Создаем новую пустую сцену
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Scene newScene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single);
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// 1. Камера
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GameObject camGo = new GameObject("Main Camera");
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Camera cam = camGo.AddComponent<Camera>();
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cam.clearFlags = CameraClearFlags.SolidColor;
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cam.backgroundColor = new Color(0.035f, 0.05f, 0.075f, 1f);
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camGo.AddComponent<UniversalAdditionalCameraData>();
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camGo.AddComponent<AudioListener>();
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camGo.tag = "MainCamera";
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camGo.transform.position = new Vector3(0, 0, -10);
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// 2. EventSystem
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GameObject eventSysGo = new GameObject("EventSystem");
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eventSysGo.AddComponent<EventSystem>();
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eventSysGo.AddComponent<InputSystemUIInputModule>();
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// 3. Canvas
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GameObject canvasGo = new GameObject("Canvas");
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Canvas canvas = canvasGo.AddComponent<Canvas>();
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canvas.renderMode = RenderMode.ScreenSpaceOverlay;
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canvas.pixelPerfect = true;
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CanvasScaler scaler = canvasGo.AddComponent<CanvasScaler>();
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scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
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scaler.referenceResolution = new Vector2(1920, 1080);
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scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.MatchWidthOrHeight;
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scaler.matchWidthOrHeight = 0.5f;
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canvasGo.AddComponent<GraphicRaycaster>();
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// 4. Менеджер Главного Меню
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GameObject managerGo = new GameObject("MainMenuManager");
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MainMenuManager manager = managerGo.AddComponent<MainMenuManager>();
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// 5. Задний фон Canvas
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CreateImage("Background_Dark", canvasGo.transform,
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new Color(0.025f, 0.04f, 0.065f, 1f),
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Vector2.zero, Vector2.one, Vector2.zero, Vector2.zero);
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// Декоративная подложка с мягким сине-зеленым свечением
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CreateImage("Decor_Tint", canvasGo.transform,
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new Color(0.00f, 0.45f, 0.60f, 0.06f),
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Vector2.zero, Vector2.one, Vector2.zero, Vector2.zero);
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// Декоративная неоновая полоса слева
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CreateImage("AccentLine_Left", canvasGo.transform,
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new Color(0.00f, 0.85f, 0.95f, 0.70f),
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new Vector2(0f, 0f), new Vector2(0f, 1f),
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new Vector2(6f, 0f), new Vector2(3f, 0f));
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// Копирайт / версия в правом нижнем углу
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CreateText("Version_Text", canvasGo.transform,
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"Версия 1.0.0 | Лаборатория 'Эхо'",
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14, FontStyle.Normal, TextAnchor.MiddleRight,
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new Color(0.40f, 0.52f, 0.62f, 0.75f),
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new Vector2(0.70f, 0.02f), new Vector2(0.98f, 0.06f), Vector2.zero, Vector2.zero);
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// 6. Заголовок игры (Логотип и подзаголовок)
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GameObject headerContainer = CreateEmptyRect("Header_Container", canvasGo.transform,
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new Vector2(0.08f, 0.64f), new Vector2(0.55f, 0.90f), Vector2.zero, Vector2.zero);
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CreateText("Title_Text", headerContainer.transform,
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"ECHO // PROTOCOL",
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48, FontStyle.Bold, TextAnchor.MiddleLeft,
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new Color(0.92f, 0.97f, 1f, 1f),
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new Vector2(0f, 0.40f), new Vector2(1f, 1f), Vector2.zero, Vector2.zero);
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CreateText("Subtitle_Text", headerContainer.transform,
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"ТАКТИЧЕСКИЙ СТЕЛС-ЭКШЕН • СЕКРЕТНЫЙ ОБЪЕКТ",
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16, FontStyle.Normal, TextAnchor.MiddleLeft,
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new Color(0.00f, 0.85f, 0.95f, 0.85f),
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new Vector2(0f, 0.12f), new Vector2(1f, 0.40f), Vector2.zero, Vector2.zero);
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CreateImage("Header_Divider", headerContainer.transform,
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new Color(0.00f, 0.85f, 0.95f, 0.45f),
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new Vector2(0f, 0.02f), new Vector2(0.85f, 0.05f), Vector2.zero, Vector2.zero);
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// 7. Основная панель кнопок меню (MainMenuPanel)
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GameObject mainMenuPanel = CreateEmptyRect("MainMenuPanel", canvasGo.transform,
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new Vector2(0.08f, 0.18f), new Vector2(0.38f, 0.60f), Vector2.zero, Vector2.zero);
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VerticalLayoutGroup menuLayout = mainMenuPanel.AddComponent<VerticalLayoutGroup>();
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menuLayout.childAlignment = TextAnchor.UpperLeft;
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menuLayout.spacing = 18f;
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menuLayout.childControlWidth = true;
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menuLayout.childControlHeight = false;
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menuLayout.childForceExpandWidth = true;
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menuLayout.childForceExpandHeight = false;
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// Кнопка "ИГРАТЬ"
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Button playBtn = CreateStyledButton("Button_Play", mainMenuPanel.transform,
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"► ИГРАТЬ",
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new Color(0.08f, 0.22f, 0.32f, 0.95f),
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new Color(0.00f, 0.65f, 0.85f, 1.0f),
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new Color(0.04f, 0.14f, 0.22f, 1.0f),
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new Color(0.90f, 0.98f, 1.0f, 1.0f),
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66f, 24);
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// Кнопка "НАСТРОЙКИ"
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Button settingsBtn = CreateStyledButton("Button_Settings", mainMenuPanel.transform,
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"⚙ НАСТРОЙКИ",
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new Color(0.07f, 0.12f, 0.18f, 0.90f),
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new Color(0.18f, 0.38f, 0.52f, 1.0f),
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new Color(0.04f, 0.08f, 0.12f, 1.0f),
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new Color(0.85f, 0.92f, 0.98f, 1.0f),
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62f, 22);
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// Кнопка "ВЫХОД"
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Button quitBtn = CreateStyledButton("Button_Quit", mainMenuPanel.transform,
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"✖ ВЫХОД ИЗ ИГРЫ",
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new Color(0.18f, 0.08f, 0.10f, 0.90f),
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new Color(0.55f, 0.16f, 0.22f, 1.0f),
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new Color(0.10f, 0.04f, 0.06f, 1.0f),
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new Color(0.95f, 0.85f, 0.85f, 1.0f),
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62f, 22);
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// ==========================================
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// 8. Панель настроек (SettingsPanel)
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// ==========================================
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GameObject settingsPanel = CreateEmptyRect("SettingsPanel", canvasGo.transform,
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Vector2.zero, Vector2.one, Vector2.zero, Vector2.zero);
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// Затемняющий фон
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CreateImage("Backdrop_Dim", settingsPanel.transform,
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new Color(0.01f, 0.02f, 0.03f, 0.78f),
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Vector2.zero, Vector2.one, Vector2.zero, Vector2.zero);
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// Модальное окно
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GameObject settingsCard = CreateImage("Settings_Card", settingsPanel.transform,
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new Color(0.05f, 0.08f, 0.12f, 0.98f),
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new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f),
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new Vector2(920f, 720f), Vector2.zero);
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Outline panelOutline = settingsCard.AddComponent<Outline>();
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panelOutline.effectColor = new Color(0.00f, 0.85f, 0.95f, 0.50f);
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panelOutline.effectDistance = new Vector2(2f, -2f);
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// Заголовок панели настроек
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CreateText("Settings_Header", settingsCard.transform,
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"НАСТРОЙКИ СИСТЕМЫ",
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28, FontStyle.Bold, TextAnchor.MiddleCenter,
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new Color(0.90f, 0.97f, 1.0f, 1.0f),
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new Vector2(0.05f, 0.90f), new Vector2(0.95f, 0.98f), Vector2.zero, Vector2.zero);
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CreateImage("Settings_Divider", settingsCard.transform,
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new Color(0.00f, 0.85f, 0.95f, 0.35f),
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new Vector2(0.05f, 0.89f), new Vector2(0.95f, 0.895f), Vector2.zero, Vector2.zero);
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// Контейнер списка настроек
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GameObject settingsList = CreateEmptyRect("Settings_List", settingsCard.transform,
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new Vector2(0.06f, 0.14f), new Vector2(0.94f, 0.87f), Vector2.zero, Vector2.zero);
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VerticalLayoutGroup settingsLayout = settingsList.AddComponent<VerticalLayoutGroup>();
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settingsLayout.spacing = 16f;
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settingsLayout.childAlignment = TextAnchor.UpperCenter;
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settingsLayout.childControlWidth = true;
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settingsLayout.childControlHeight = false;
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settingsLayout.childForceExpandWidth = true;
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settingsLayout.childForceExpandHeight = false;
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// --- Раздел: Звук ---
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CreateCategoryHeader("HEADER_AUDIO", settingsList.transform, "— АУДИО И ЗВУК —");
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var volumeRow = CreateSliderRow("Row_Volume", settingsList.transform, "Общая громкость", 0f, 1f, 1f, "%");
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Slider volSlider = volumeRow.slider;
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Text volText = volumeRow.valueText;
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Toggle muteToggle = CreateToggleRow("Row_Mute", settingsList.transform, "Отключить звук (Mute)");
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// --- Раздел: Графика ---
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CreateCategoryHeader("HEADER_GRAPHICS", settingsList.transform, "— ГРАФИКА И ДИСПЛЕЙ —");
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Dropdown qualityDropdown = CreateDropdownRow("Row_Quality", settingsList.transform, "Качество графики");
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Toggle fullscreenToggle = CreateToggleRow("Row_Fullscreen", settingsList.transform, "Полноэкранный режим");
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Dropdown resolutionDropdown = CreateDropdownRow("Row_Resolution", settingsList.transform, "Разрешение экрана");
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// --- Раздел: Управление ---
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CreateCategoryHeader("HEADER_CONTROLS", settingsList.transform, "— УПРАВЛЕНИЕ —");
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var sensRow = CreateSliderRow("Row_Sensitivity", settingsList.transform, "Чувствительность мыши", 0.2f, 3.0f, 1.0f, "x");
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Slider sensSlider = sensRow.slider;
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Text sensText = sensRow.valueText;
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// Нижняя строка кнопок в панели настроек
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GameObject bottomButtonsRow = CreateEmptyRect("Settings_BottomButtons", settingsCard.transform,
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new Vector2(0.06f, 0.03f), new Vector2(0.94f, 0.12f), Vector2.zero, Vector2.zero);
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HorizontalLayoutGroup bottomLayout = bottomButtonsRow.AddComponent<HorizontalLayoutGroup>();
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bottomLayout.spacing = 30f;
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bottomLayout.childAlignment = TextAnchor.MiddleCenter;
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bottomLayout.childControlWidth = true;
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bottomLayout.childControlHeight = true;
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bottomLayout.childForceExpandWidth = true;
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bottomLayout.childForceExpandHeight = true;
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Button resetBtn = CreateStyledButton("Button_ResetDefaults", bottomButtonsRow.transform,
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"Сбросить настройки",
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new Color(0.18f, 0.12f, 0.14f, 0.95f),
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new Color(0.35f, 0.18f, 0.22f, 1.0f),
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new Color(0.12f, 0.06f, 0.08f, 1.0f),
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new Color(0.95f, 0.85f, 0.85f, 1.0f),
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50f, 18);
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Button backBtn = CreateStyledButton("Button_Back", bottomButtonsRow.transform,
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"✔ НАЗАД В МЕНЮ",
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new Color(0.08f, 0.22f, 0.30f, 0.95f),
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new Color(0.00f, 0.65f, 0.85f, 1.0f),
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new Color(0.05f, 0.14f, 0.20f, 1.0f),
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new Color(0.90f, 0.98f, 1.0f, 1.0f),
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50f, 20);
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// ==========================================
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// 9. Панель загрузки (LoadingPanel)
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// ==========================================
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GameObject loadingPanel = CreateImage("LoadingPanel", canvasGo.transform,
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new Color(0.02f, 0.03f, 0.05f, 0.97f),
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Vector2.zero, Vector2.one, Vector2.zero, Vector2.zero);
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GameObject loadingContainer = CreateEmptyRect("Loading_Container", loadingPanel.transform,
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new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f),
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new Vector2(600f, 200f), Vector2.zero);
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CreateText("Loading_Title", loadingContainer.transform,
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"ЗАГРУЗКА МИССИИ...",
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28, FontStyle.Bold, TextAnchor.MiddleCenter,
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new Color(0.00f, 0.85f, 0.95f, 1.0f),
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new Vector2(0f, 0.60f), new Vector2(1f, 1f), Vector2.zero, Vector2.zero);
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GameObject sliderObj = DefaultControls.CreateSlider(uiResources);
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sliderObj.name = "Loading_ProgressBar";
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sliderObj.transform.SetParent(loadingContainer.transform, false);
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RectTransform sliderRt = sliderObj.GetComponent<RectTransform>();
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sliderRt.anchorMin = new Vector2(0.05f, 0.35f);
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sliderRt.anchorMax = new Vector2(0.95f, 0.55f);
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sliderRt.offsetMin = Vector2.zero;
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sliderRt.offsetMax = Vector2.zero;
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Slider loadingSlider = sliderObj.GetComponent<Slider>();
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loadingSlider.interactable = false;
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Transform fillTransform = sliderObj.transform.Find("Fill Area/Fill");
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if (fillTransform != null)
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{
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Image fillImg = fillTransform.GetComponent<Image>();
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if (fillImg != null) fillImg.color = new Color(0.00f, 0.85f, 0.95f, 1f);
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}
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GameObject loadingPercent = CreateText("Loading_Text", loadingContainer.transform,
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"0%",
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18, FontStyle.Normal, TextAnchor.MiddleCenter,
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new Color(0.80f, 0.90f, 1.0f, 0.9f),
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new Vector2(0f, 0f), new Vector2(1f, 0.30f), Vector2.zero, Vector2.zero);
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Text loadingText = loadingPercent.GetComponent<Text>();
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// ==========================================
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// 10. Привязка ссылок к MainMenuManager
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// ==========================================
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manager.headerContainer = headerContainer;
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manager.mainMenuPanel = mainMenuPanel;
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manager.settingsPanel = settingsPanel;
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manager.loadingPanel = loadingPanel;
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manager.gameSceneName = "SampleScene";
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manager.loadingSlider = loadingSlider;
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manager.loadingText = loadingText;
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manager.volumeSlider = volSlider;
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manager.volumeValueText = volText;
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manager.muteToggle = muteToggle;
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manager.qualityDropdown = qualityDropdown;
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manager.fullscreenToggle = fullscreenToggle;
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manager.resolutionDropdown = resolutionDropdown;
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manager.sensitivitySlider = sensSlider;
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manager.sensitivityValueText = sensText;
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UnityEditor.Events.UnityEventTools.AddPersistentListener(playBtn.onClick, manager.PlayGame);
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UnityEditor.Events.UnityEventTools.AddPersistentListener(settingsBtn.onClick, manager.OpenSettings);
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UnityEditor.Events.UnityEventTools.AddPersistentListener(quitBtn.onClick, manager.QuitGame);
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UnityEditor.Events.UnityEventTools.AddPersistentListener(backBtn.onClick, manager.CloseSettings);
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UnityEditor.Events.UnityEventTools.AddPersistentListener(resetBtn.onClick, manager.ResetToDefaults);
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// Изначальная видимость панелей
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headerContainer.SetActive(true);
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mainMenuPanel.SetActive(true);
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settingsPanel.SetActive(false);
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loadingPanel.SetActive(false);
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// 11. Сохранение сцены и Build Settings
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string scenePath = "Assets/Scenes/MainMenu.unity";
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EditorSceneManager.SaveScene(newScene, scenePath);
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Debug.Log("[MainMenuSceneBuilder] Сцена создана: " + scenePath);
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List<EditorBuildSettingsScene> buildScenes = new List<EditorBuildSettingsScene>();
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buildScenes.Add(new EditorBuildSettingsScene(scenePath, true));
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buildScenes.Add(new EditorBuildSettingsScene("Assets/Scenes/SampleScene.unity", true));
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EditorBuildSettings.scenes = buildScenes.ToArray();
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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return "SUCCESS: MainMenu created and configured!";
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}
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#region Хелперы создания UI элементов
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private static GameObject CreateEmptyRect(string name, Transform parent, Vector2 anchorMin, Vector2 anchorMax, Vector2 sizeDelta, Vector2 anchoredPosition)
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{
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GameObject go = new GameObject(name, typeof(RectTransform));
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go.transform.SetParent(parent, false);
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RectTransform rt = go.GetComponent<RectTransform>();
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rt.anchorMin = anchorMin;
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rt.anchorMax = anchorMax;
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rt.sizeDelta = sizeDelta;
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rt.anchoredPosition = anchoredPosition;
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return go;
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}
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private static GameObject CreateImage(string name, Transform parent, Color color, Vector2 anchorMin, Vector2 anchorMax, Vector2 sizeDelta, Vector2 anchoredPosition)
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{
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GameObject go = CreateEmptyRect(name, parent, anchorMin, anchorMax, sizeDelta, anchoredPosition);
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Image img = go.AddComponent<Image>();
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img.color = color;
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img.sprite = uiResources.background;
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img.type = Image.Type.Sliced;
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return go;
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}
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private static GameObject CreateText(string name, Transform parent, string text, int fontSize, FontStyle style, TextAnchor alignment, Color color, Vector2 anchorMin, Vector2 anchorMax, Vector2 sizeDelta, Vector2 anchoredPosition)
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{
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GameObject go = CreateEmptyRect(name, parent, anchorMin, anchorMax, sizeDelta, anchoredPosition);
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Text t = go.AddComponent<Text>();
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t.font = standardFont;
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t.text = text;
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t.fontSize = fontSize;
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t.fontStyle = style;
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t.alignment = alignment;
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t.color = color;
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t.horizontalOverflow = HorizontalWrapMode.Wrap;
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t.verticalOverflow = VerticalWrapMode.Overflow;
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return go;
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}
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private static Button CreateStyledButton(string name, Transform parent, string label, Color normalColor, Color highlightedColor, Color pressedColor, Color textColor, float height, int fontSize)
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{
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GameObject btnObj = DefaultControls.CreateButton(uiResources);
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btnObj.name = name;
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btnObj.transform.SetParent(parent, false);
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LayoutElement layout = btnObj.AddComponent<LayoutElement>();
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layout.minHeight = height;
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layout.preferredHeight = height;
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Image img = btnObj.GetComponent<Image>();
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img.color = normalColor;
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img.type = Image.Type.Sliced;
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Button btn = btnObj.GetComponent<Button>();
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ColorBlock colors = btn.colors;
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colors.normalColor = normalColor;
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colors.highlightedColor = highlightedColor;
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colors.pressedColor = pressedColor;
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colors.selectedColor = highlightedColor;
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colors.colorMultiplier = 1f;
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colors.fadeDuration = 0.12f;
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btn.colors = colors;
|
||
|
||
Text text = btnObj.GetComponentInChildren<Text>();
|
||
if (text != null)
|
||
{
|
||
text.font = standardFont;
|
||
text.text = label;
|
||
text.fontSize = fontSize;
|
||
text.fontStyle = FontStyle.Bold;
|
||
text.color = textColor;
|
||
text.alignment = TextAnchor.MiddleCenter;
|
||
}
|
||
|
||
return btn;
|
||
}
|
||
|
||
private static void CreateCategoryHeader(string name, Transform parent, string text)
|
||
{
|
||
GameObject go = CreateEmptyRect(name, parent, Vector2.zero, Vector2.one, new Vector2(0f, 32f), Vector2.zero);
|
||
LayoutElement layout = go.AddComponent<LayoutElement>();
|
||
layout.minHeight = 32f;
|
||
layout.preferredHeight = 32f;
|
||
|
||
Text t = go.AddComponent<Text>();
|
||
t.font = standardFont;
|
||
t.text = text;
|
||
t.fontSize = 17;
|
||
t.fontStyle = FontStyle.Bold;
|
||
t.alignment = TextAnchor.MiddleLeft;
|
||
t.color = new Color(0.00f, 0.85f, 0.95f, 0.95f);
|
||
}
|
||
|
||
private struct SliderRow
|
||
{
|
||
public Slider slider;
|
||
public Text valueText;
|
||
}
|
||
|
||
private static SliderRow CreateSliderRow(string name, Transform parent, string label, float min, float max, float def, string unit)
|
||
{
|
||
GameObject row = CreateEmptyRect(name, parent, Vector2.zero, Vector2.one, new Vector2(0f, 42f), Vector2.zero);
|
||
LayoutElement layout = row.AddComponent<LayoutElement>();
|
||
layout.minHeight = 42f;
|
||
layout.preferredHeight = 42f;
|
||
|
||
HorizontalLayoutGroup hLayout = row.AddComponent<HorizontalLayoutGroup>();
|
||
hLayout.spacing = 18f;
|
||
hLayout.childAlignment = TextAnchor.MiddleLeft;
|
||
hLayout.childControlWidth = false;
|
||
hLayout.childControlHeight = true;
|
||
hLayout.childForceExpandWidth = false;
|
||
hLayout.childForceExpandHeight = true;
|
||
|
||
// Метка названия
|
||
GameObject lblGo = CreateEmptyRect("Label", row.transform, Vector2.zero, Vector2.one, new Vector2(280f, 42f), Vector2.zero);
|
||
LayoutElement lblLayout = lblGo.AddComponent<LayoutElement>();
|
||
lblLayout.minWidth = 280f;
|
||
lblLayout.preferredWidth = 280f;
|
||
Text lbl = lblGo.AddComponent<Text>();
|
||
lbl.font = standardFont;
|
||
lbl.text = label;
|
||
lbl.fontSize = 18;
|
||
lbl.alignment = TextAnchor.MiddleLeft;
|
||
lbl.color = new Color(0.85f, 0.92f, 0.98f, 1f);
|
||
|
||
// Slider
|
||
GameObject sliderObj = DefaultControls.CreateSlider(uiResources);
|
||
sliderObj.name = "Slider";
|
||
sliderObj.transform.SetParent(row.transform, false);
|
||
LayoutElement sliderLayout = sliderObj.AddComponent<LayoutElement>();
|
||
sliderLayout.minWidth = 360f;
|
||
sliderLayout.preferredWidth = 360f;
|
||
|
||
Slider slider = sliderObj.GetComponent<Slider>();
|
||
slider.minValue = min;
|
||
slider.maxValue = max;
|
||
slider.value = def;
|
||
|
||
// Значение текстом
|
||
GameObject valGo = CreateEmptyRect("ValueText", row.transform, Vector2.zero, Vector2.one, new Vector2(90f, 42f), Vector2.zero);
|
||
LayoutElement valLayout = valGo.AddComponent<LayoutElement>();
|
||
valLayout.minWidth = 90f;
|
||
valLayout.preferredWidth = 90f;
|
||
Text valText = valGo.AddComponent<Text>();
|
||
valText.font = standardFont;
|
||
valText.text = unit == "%" ? $"{Mathf.RoundToInt(def * 100)}%" : $"{def:F1}{unit}";
|
||
valText.fontSize = 18;
|
||
valText.fontStyle = FontStyle.Bold;
|
||
valText.alignment = TextAnchor.MiddleCenter;
|
||
valText.color = new Color(0.00f, 0.85f, 0.95f, 1f);
|
||
|
||
return new SliderRow { slider = slider, valueText = valText };
|
||
}
|
||
|
||
private static Toggle CreateToggleRow(string name, Transform parent, string label)
|
||
{
|
||
GameObject row = CreateEmptyRect(name, parent, Vector2.zero, Vector2.one, new Vector2(0f, 40f), Vector2.zero);
|
||
LayoutElement layout = row.AddComponent<LayoutElement>();
|
||
layout.minHeight = 40f;
|
||
layout.preferredHeight = 40f;
|
||
|
||
HorizontalLayoutGroup hLayout = row.AddComponent<HorizontalLayoutGroup>();
|
||
hLayout.spacing = 18f;
|
||
hLayout.childAlignment = TextAnchor.MiddleLeft;
|
||
hLayout.childControlWidth = false;
|
||
hLayout.childControlHeight = true;
|
||
hLayout.childForceExpandWidth = false;
|
||
hLayout.childForceExpandHeight = true;
|
||
|
||
// Метка названия
|
||
GameObject lblGo = CreateEmptyRect("Label", row.transform, Vector2.zero, Vector2.one, new Vector2(280f, 40f), Vector2.zero);
|
||
LayoutElement lblLayout = lblGo.AddComponent<LayoutElement>();
|
||
lblLayout.minWidth = 280f;
|
||
lblLayout.preferredWidth = 280f;
|
||
Text lbl = lblGo.AddComponent<Text>();
|
||
lbl.font = standardFont;
|
||
lbl.text = label;
|
||
lbl.fontSize = 18;
|
||
lbl.alignment = TextAnchor.MiddleLeft;
|
||
lbl.color = new Color(0.85f, 0.92f, 0.98f, 1f);
|
||
|
||
// Toggle
|
||
GameObject toggleObj = DefaultControls.CreateToggle(uiResources);
|
||
toggleObj.name = "Toggle";
|
||
toggleObj.transform.SetParent(row.transform, false);
|
||
LayoutElement toggleLayout = toggleObj.AddComponent<LayoutElement>();
|
||
toggleLayout.minWidth = 50f;
|
||
toggleLayout.preferredWidth = 50f;
|
||
|
||
Text toggleLabel = toggleObj.GetComponentInChildren<Text>();
|
||
if (toggleLabel != null) toggleLabel.text = "";
|
||
|
||
Toggle toggle = toggleObj.GetComponent<Toggle>();
|
||
return toggle;
|
||
}
|
||
|
||
private static Dropdown CreateDropdownRow(string name, Transform parent, string label)
|
||
{
|
||
GameObject row = CreateEmptyRect(name, parent, Vector2.zero, Vector2.one, new Vector2(0f, 44f), Vector2.zero);
|
||
LayoutElement layout = row.AddComponent<LayoutElement>();
|
||
layout.minHeight = 44f;
|
||
layout.preferredHeight = 44f;
|
||
|
||
HorizontalLayoutGroup hLayout = row.AddComponent<HorizontalLayoutGroup>();
|
||
hLayout.spacing = 18f;
|
||
hLayout.childAlignment = TextAnchor.MiddleLeft;
|
||
hLayout.childControlWidth = false;
|
||
hLayout.childControlHeight = true;
|
||
hLayout.childForceExpandWidth = false;
|
||
hLayout.childForceExpandHeight = true;
|
||
|
||
// Метка названия
|
||
GameObject lblGo = CreateEmptyRect("Label", row.transform, Vector2.zero, Vector2.one, new Vector2(280f, 44f), Vector2.zero);
|
||
LayoutElement lblLayout = lblGo.AddComponent<LayoutElement>();
|
||
lblLayout.minWidth = 280f;
|
||
lblLayout.preferredWidth = 280f;
|
||
Text lbl = lblGo.AddComponent<Text>();
|
||
lbl.font = standardFont;
|
||
lbl.text = label;
|
||
lbl.fontSize = 18;
|
||
lbl.alignment = TextAnchor.MiddleLeft;
|
||
lbl.color = new Color(0.85f, 0.92f, 0.98f, 1f);
|
||
|
||
// Dropdown
|
||
GameObject dropdownObj = DefaultControls.CreateDropdown(uiResources);
|
||
dropdownObj.name = "Dropdown";
|
||
dropdownObj.transform.SetParent(row.transform, false);
|
||
LayoutElement ddLayout = dropdownObj.AddComponent<LayoutElement>();
|
||
ddLayout.minWidth = 420f;
|
||
ddLayout.preferredWidth = 420f;
|
||
|
||
Dropdown dropdown = dropdownObj.GetComponent<Dropdown>();
|
||
Text caption = dropdown.captionText;
|
||
if (caption != null) caption.font = standardFont;
|
||
Text item = dropdown.itemText;
|
||
if (item != null) item.font = standardFont;
|
||
|
||
return dropdown;
|
||
}
|
||
|
||
#endregion
|
||
}
|