Kursach_StealthAction/.opencode/skills/animator-modify/SKILL.md

2.8 KiB

name description metadata
animator-modify Apply a batch of modifications to a Unity `AnimatorController` — add/remove parameters, layers, states, and transitions; set default states; set state motion/speed. Use 'animator-get-data' first to discover valid names.
generated-by
mcp-plugin-dotnet

Animator / Modify

Apply a batch of modifications to a Unity AnimatorController asset. Each modification is dispatched by its AnimatorModificationType discriminator. Use 'animator-get-data' first to discover valid names so the diff is targeted.

Inputs

  • animatorRef — reference to the AnimatorController asset (path must start with Assets/ and end with .controller).
  • modifications — array of AnimatorModification entries.

Supported modification types

  • AddParameter / RemoveParameter — manage controller parameters (float, int, bool, trigger).
  • AddLayer / RemoveLayer — manage animator layers.
  • AddState / RemoveState — manage states inside a specific layer.
  • SetDefaultState — pick the default state for a layer.
  • AddTransition / RemoveTransition — manage state-to-state transitions.
  • AddAnyStateTransition — add a transition from Any State.
  • SetStateMotion — assign an AnimationClip as a state's motion.
  • SetStateSpeed — set a state's speed multiplier.

Behavior

Per-modification errors are accumulated in the response's errors array instead of aborting the whole batch. The controller asset is marked dirty and saved after the modifications complete.

How to Call

unity-mcp-cli run-tool animator-modify --input '{
  "animatorRef": "string_value",
  "modifications": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool animator-modify --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool animator-modify --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
animatorRef string Yes Reference to the AnimatorController asset to modify. RQL: AssetObjectRef
modifications string Yes Array of modifications to apply to the controller. RQL: [AnimatorModification]

Input JSON Schema

{
  "type": "object",
  "properties": {
    "animatorRef": {
      "type": "string"
    },
    "modifications": {
      "type": "string"
    }
  },
  "required": [
    "animatorRef",
    "modifications"
  ]
}

Output

This tool does not return structured output.