86 lines
2.1 KiB
Markdown
86 lines
2.1 KiB
Markdown
---
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name: editor-session-quit
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description: Save and quit an editor that a CLI session started (`unity-mcp-cli exec`, `open --headless`). Needs the session lease nonce; an editor the user opened is never closed. Used by `unity-mcp-cli close`.
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metadata:
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generated-by: mcp-plugin-dotnet
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---
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# Editor Session / Quit
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Save and quit an editor that a CLI session started.
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## Inputs
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- `nonce` — the `nonce` of the project's session lease (`.ai-game-dev/session.json`), which the CLI also passed to the editor as `AIGD_SESSION_NONCE`.
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## Behavior
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Refuses unless this editor was started by a CLI session (`AIGD_SESSION_OWNER=cli`) with the same nonce. Otherwise answers right away, then saves changed scenes that have a file and changed assets and exits — as the idle shutdown does. Unlike the OS polite-quit signal it also reaches a headless (`-batchmode`) editor. Prefer `unity-mcp-cli close --owned-only` over calling it directly.
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## How to Call
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```bash
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unity-mcp-cli run-system-tool editor-session-quit --input '{
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"nonce": "string_value"
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}'
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```
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> For complex input (multi-line strings, code), save the JSON to a file and use:
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> ```bash
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> unity-mcp-cli run-system-tool editor-session-quit --input-file args.json
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> ```
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>
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> Or pipe via stdin (recommended):
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> ```bash
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> unity-mcp-cli run-system-tool editor-session-quit --input-file - <<'EOF'
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> {"param": "value"}
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> EOF
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> ```
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### Troubleshooting
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If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
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Read the /unity-initial-setup skill for detailed installation instructions.
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## Input
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| Name | Type | Required | Description |
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|------|------|----------|-------------|
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| `nonce` | `string` | Yes | The nonce of the project's CLI session lease (.ai-game-dev/session.json). |
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### Input JSON Schema
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```json
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{
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"type": "object",
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"properties": {
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"nonce": {
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"type": "string"
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}
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},
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"required": [
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"nonce"
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]
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}
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```
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## Output
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### Output JSON Schema
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```json
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{
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"type": "object",
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"properties": {
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"result": {
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"type": "string"
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}
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},
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"required": [
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"result"
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]
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}
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```
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