Kursach_StealthAction/.opencode/skills/probuilder-flip-normals/SKILL.md

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---
name: probuilder-flip-normals
description: Reverse the normal direction of selected faces in a `ProBuilderMesh`, flipping them inside-out. Useful for creating interior spaces (a room from the inside of a cube) or fixing inverted faces. Defaults to all faces when no selection is supplied.
metadata:
generated-by: mcp-plugin-dotnet
---
# Flip face normals in a ProBuilder mesh
Reverse the normal direction of selected faces in a `ProBuilderMesh`, flipping them inside-out. Useful for creating interior spaces (a room from the inside of a cube) or fixing inverted faces produced by other operations.
## Inputs
- `gameObjectRef` — the GameObject hosting the `ProBuilderMesh` component.
- `faceIndices` — optional explicit list of face indices to flip.
- `faceDirection` — optional semantic alternative (`Up`, `Down`, `Left`, `Right`, `Forward`, `Back`).
When both are omitted, **every face** is flipped.
## Examples
- Flip all faces: leave both `faceIndices` and `faceDirection` empty.
- Flip top face only: `faceDirection=Up`.
- Flip specific faces: `faceIndices=[0, 2, 4]`.
## Behavior
The mesh is rebuilt (`ToMesh` → `Refresh`), dirty-flagged, and the Editor repaints. The whole call runs on the Unity main thread.
## How to Call
```bash
unity-mcp-cli run-tool probuilder-flip-normals --input '{
"gameObjectRef": "string_value",
"faceIndices": [],
"faceDirection": "string_value"
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool probuilder-flip-normals --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool probuilder-flip-normals --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `gameObjectRef` | `string` | Yes | Reference to the GameObject with a ProBuilderMesh component. RQL: GameObjectRef |
| `faceIndices` | `array` | No | Array of face indices to flip. If empty and faceDirection is empty, flips all faces. |
| `faceDirection` | `string` | No | Semantic face selection by direction. If empty and faceIndices is empty, flips all faces. |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"gameObjectRef": {
"type": "string"
},
"faceIndices": {
"type": "array",
"items": {
"type": "integer"
}
},
"faceDirection": {
"type": "string",
"enum": [
"Up",
"Down",
"Left",
"Right",
"Forward",
"Back"
]
}
},
"required": [
"gameObjectRef"
]
}
```
## Output
This tool does not return structured output.