Kursach_StealthAction/.opencode/skills/rql-schema/SKILL.md

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---
name: rql-schema
description: List RQL sources and the component types present in the loaded scenes; pass a type name for its members.
metadata:
generated-by: mcp-plugin-dotnet
---
# RQL / Schema
Without a type: RQL sources, asset functions, and the component types present in the loaded scenes (with counts), plus GameObject and Transform members. With a type name (e.g. "Light", "Enemy", "Vector3"): that type's members (name type; ro = read-only) and methods. Use it before querying an unfamiliar component.
## How to Call
```bash
unity-mcp-cli run-tool rql-schema --input '{
"type": "string_value"
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool rql-schema --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool rql-schema --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `type` | `string` | No | Optional type name, e.g. "Light", "Rigidbody", "Enemy", "Vector3" |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"type": {
"type": "string"
}
}
}
```
## Output
This tool does not return structured output.