Kursach_StealthAction/.opencode/skills/terrain-get/SKILL.md

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---
name: terrain-get
description: Inspect a `Terrain` — its `TerrainData` size, heightmap / alphamap / detail resolutions, the list of TerrainLayers, tree/detail prototype counts, tree-instance count, and neighbor terrains. Read-only.
metadata:
generated-by: mcp-plugin-dotnet
---
# Terrain / Get Terrain
Inspect a `Terrain` component in the active scene and report its `TerrainData` configuration.
## Inputs
- `gameObjectRef` — the GameObject hosting the `Terrain` (required).
## Behavior
Reads `TerrainData.size`, `heightmapResolution`, `alphamapResolution`, `detailResolution`, the `terrainLayers` (with their diffuse-texture names), the tree- and detail-prototype counts, the number of placed tree instances, and the left/top/right/bottom neighbor terrains. Read-only — nothing is mutated. The whole call runs on the Unity main thread.
## How to Call
```bash
unity-mcp-cli run-tool terrain-get --input '{
"gameObjectRef": "string_value"
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool terrain-get --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool terrain-get --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `gameObjectRef` | `any` | Yes | Reference to the GameObject containing the Terrain component. |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
}
},
"$defs": {
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Type": {
"type": "string"
},
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
}
},
"required": [
"gameObjectRef"
]
}
```
## Output
### Output JSON Schema
```json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Terrain-TerrainGetResponse"
}
},
"$defs": {
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Type": {
"type": "string"
},
"AIGD.ComponentRef": {
"type": "object",
"properties": {
"index": {
"type": "integer",
"description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
},
"typeName": {
"type": "string",
"description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
},
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
}
},
"required": [
"index",
"instanceID"
],
"description": "Component reference. Used to find a Component at GameObject."
},
"UnityEngine.Vector3": {
"type": "object",
"properties": {
"x": {
"type": "number"
},
"y": {
"type": "number"
},
"z": {
"type": "number"
}
},
"required": [
"x",
"y",
"z"
],
"additionalProperties": false
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Terrain-TerrainLayerInfo-1": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Terrain-TerrainLayerInfo"
}
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Terrain-TerrainLayerInfo": {
"type": "object",
"properties": {
"index": {
"type": "integer",
"description": "Index of the layer in the terrain's layer list."
},
"name": {
"type": "string",
"description": "Name of the TerrainLayer asset."
},
"assetPath": {
"type": "string",
"description": "Project asset path of the TerrainLayer, or null."
},
"diffuseTexture": {
"type": "string",
"description": "Name of the layer's diffuse texture, or null."
}
},
"required": [
"index"
]
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Terrain-TerrainGetResponse": {
"type": "object",
"properties": {
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef",
"description": "Reference to the Terrain GameObject."
},
"terrainRef": {
"$ref": "#/$defs/AIGD.ComponentRef",
"description": "Reference to the Terrain component."
},
"size": {
"$ref": "#/$defs/UnityEngine.Vector3",
"description": "Terrain size (X=width, Y=height, Z=length) in world units."
},
"heightmapResolution": {
"type": "integer",
"description": "Heightmap resolution."
},
"alphamapResolution": {
"type": "integer",
"description": "Alphamap (splatmap) resolution."
},
"detailResolution": {
"type": "integer",
"description": "Detail resolution."
},
"layers": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Terrain-TerrainLayerInfo-1",
"description": "The TerrainLayers assigned to the terrain."
},
"treePrototypeCount": {
"type": "integer",
"description": "Number of tree prototypes."
},
"detailPrototypeCount": {
"type": "integer",
"description": "Number of detail prototypes."
},
"treeInstanceCount": {
"type": "integer",
"description": "Number of placed tree instances."
},
"leftNeighbor": {
"type": "string",
"description": "Name of the left neighbor terrain, or null."
},
"topNeighbor": {
"type": "string",
"description": "Name of the top neighbor terrain, or null."
},
"rightNeighbor": {
"type": "string",
"description": "Name of the right neighbor terrain, or null."
},
"bottomNeighbor": {
"type": "string",
"description": "Name of the bottom neighbor terrain, or null."
}
},
"required": [
"size",
"heightmapResolution",
"alphamapResolution",
"detailResolution",
"treePrototypeCount",
"detailPrototypeCount",
"treeInstanceCount"
]
}
},
"required": [
"result"
]
}
```