Kursach_StealthAction/.opencode/skills/timeline-director-bind/SKILL.md

2.4 KiB

name description metadata
timeline-director-bind Bind a `TimelineAsset` to a scene GameObject's `PlayableDirector` (adding the component if missing). Optionally set the play-on-awake flag. Returns the director's GameObject and instanceId.
generated-by
mcp-plugin-dotnet

Timeline / Bind PlayableDirector

Assign a TimelineAsset as the playable of a scene PlayableDirector so the timeline can be played at runtime/in the editor. If the GameObject has no PlayableDirector, one is added.

Inputs

  • gameObjectRef — the scene GameObject to host/own the PlayableDirector (required).
  • assetPath — the .playable TimelineAsset to bind (required).
  • playOnAwake — optional flag to set PlayableDirector.playOnAwake.

Behavior

Resolves the GameObject, ensures a PlayableDirector, sets playableAsset to the loaded TimelineAsset, applies playOnAwake when provided, marks the scene dirty, and returns the director GameObject reference + instanceId. Runs on the Unity main thread.

How to Call

unity-mcp-cli run-tool timeline-director-bind --input '{
  "gameObjectRef": "string_value",
  "assetPath": "string_value",
  "playOnAwake": false
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool timeline-director-bind --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool timeline-director-bind --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
gameObjectRef string Yes Reference to the scene GameObject that should own the PlayableDirector. RQL: GameObjectRef
assetPath string Yes Assets-rooted path to the TimelineAsset (.playable) to bind.
playOnAwake boolean No Optional value for PlayableDirector.playOnAwake.

Input JSON Schema

{
  "type": "object",
  "properties": {
    "gameObjectRef": {
      "type": "string"
    },
    "assetPath": {
      "type": "string"
    },
    "playOnAwake": {
      "type": "boolean"
    }
  },
  "required": [
    "gameObjectRef",
    "assetPath"
  ]
}

Output

This tool does not return structured output.