96 lines
3.0 KiB
Markdown
96 lines
3.0 KiB
Markdown
---
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name: timeline-modify
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description: "Generic write: apply a `SerializedMember` diff to a Timeline object (the `TimelineAsset`, a `TrackAsset`, or a clip's `PlayableAsset`) via ReflectorNet `TryModify`. Use 'timeline-get' first to inspect the structure. Remember: object *fields* must be supplied through the `fields` channel and *properties* through `props` — there is no cross-fallback."
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metadata:
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generated-by: mcp-plugin-dotnet
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---
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# Timeline / Modify Object
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Modify a Timeline object by applying a `SerializedMember` diff via ReflectorNet. This is the generic escape hatch for members not covered by the dedicated tools.
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## Inputs
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- `assetPath` — required `.playable` TimelineAsset path.
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- `data` — the `SerializedMember` diff to apply. Put C# *fields* in the `fields` array and *properties* in the `props` array; ReflectorNet resolves them on separate channels with no fallback.
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- `trackName` / `trackIndex` — when set, target a track instead of the whole asset.
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- `clipIndex` — when >= 0 (and a track is selected), target that clip's `PlayableAsset`.
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## Behavior
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Resolves the target, applies the diff via `Reflector.TryModify`, and on success marks the asset dirty and saves. The applied logs are returned. Runs on the Unity main thread.
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## How to Call
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```bash
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unity-mcp-cli run-tool timeline-modify --input '{
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"assetPath": "string_value",
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"data": "string_value",
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"trackName": "string_value",
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"trackIndex": 0,
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"clipIndex": 0
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}'
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```
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> For complex input (multi-line strings, code), save the JSON to a file and use:
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> ```bash
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> unity-mcp-cli run-tool timeline-modify --input-file args.json
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> ```
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>
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> Or pipe via stdin (recommended):
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> ```bash
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> unity-mcp-cli run-tool timeline-modify --input-file - <<'EOF'
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> {"param": "value"}
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> EOF
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> ```
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### Troubleshooting
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If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
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Read the /unity-initial-setup skill for detailed installation instructions.
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## Input
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| Name | Type | Required | Description |
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|------|------|----------|-------------|
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| `assetPath` | `string` | Yes | Assets-rooted path to the TimelineAsset (.playable). |
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| `data` | `string` | Yes | The SerializedMember diff to apply. Fields go in 'fields', properties in 'props'. RQL: SerializedMember |
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| `trackName` | `string` | No | Optional track name to target a track instead of the asset. |
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| `trackIndex` | `integer` | No | Root-track index used when trackName is null and a track target is wanted (-1 = asset only). |
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| `clipIndex` | `integer` | No | Clip index to target that clip's PlayableAsset (-1 = the track/asset itself). |
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### Input JSON Schema
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```json
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{
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"type": "object",
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"properties": {
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"assetPath": {
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"type": "string"
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},
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"data": {
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"type": "string"
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},
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"trackName": {
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"type": "string"
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},
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"trackIndex": {
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"type": "integer"
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},
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"clipIndex": {
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"type": "integer"
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}
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},
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"required": [
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"assetPath",
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"data"
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]
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}
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```
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## Output
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This tool does not return structured output.
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