Kursach_StealthAction/.opencode/skills/timeline-modify/SKILL.md

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---
name: timeline-modify
description: "Generic write: apply a `SerializedMember` diff to a Timeline object (the `TimelineAsset`, a `TrackAsset`, or a clip's `PlayableAsset`) via ReflectorNet `TryModify`. Use 'timeline-get' first to inspect the structure. Remember: object *fields* must be supplied through the `fields` channel and *properties* through `props` — there is no cross-fallback."
metadata:
generated-by: mcp-plugin-dotnet
---
# Timeline / Modify Object
Modify a Timeline object by applying a `SerializedMember` diff via ReflectorNet. This is the generic escape hatch for members not covered by the dedicated tools.
## Inputs
- `assetPath` — required `.playable` TimelineAsset path.
- `data` — the `SerializedMember` diff to apply. Put C# *fields* in the `fields` array and *properties* in the `props` array; ReflectorNet resolves them on separate channels with no fallback.
- `trackName` / `trackIndex` — when set, target a track instead of the whole asset.
- `clipIndex` — when >= 0 (and a track is selected), target that clip's `PlayableAsset`.
## Behavior
Resolves the target, applies the diff via `Reflector.TryModify`, and on success marks the asset dirty and saves. The applied logs are returned. Runs on the Unity main thread.
## How to Call
```bash
unity-mcp-cli run-tool timeline-modify --input '{
"assetPath": "string_value",
"data": "string_value",
"trackName": "string_value",
"trackIndex": 0,
"clipIndex": 0
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool timeline-modify --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool timeline-modify --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `assetPath` | `string` | Yes | Assets-rooted path to the TimelineAsset (.playable). |
| `data` | `string` | Yes | The SerializedMember diff to apply. Fields go in 'fields', properties in 'props'. RQL: SerializedMember |
| `trackName` | `string` | No | Optional track name to target a track instead of the asset. |
| `trackIndex` | `integer` | No | Root-track index used when trackName is null and a track target is wanted (-1 = asset only). |
| `clipIndex` | `integer` | No | Clip index to target that clip's PlayableAsset (-1 = the track/asset itself). |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"assetPath": {
"type": "string"
},
"data": {
"type": "string"
},
"trackName": {
"type": "string"
},
"trackIndex": {
"type": "integer"
},
"clipIndex": {
"type": "integer"
}
},
"required": [
"assetPath",
"data"
]
}
```
## Output
This tool does not return structured output.