Kursach_StealthAction/.agent/skills/terrain-set-heights/SKILL.md

8.5 KiB

name description metadata
terrain-set-heights Set heightmap values over a rectangular region (or the whole terrain) of a `Terrain`. Either fill the region with a uniform normalized height, or supply an explicit row-major 2D heights array. Heights are normalized [0,1] of the terrain's Y size.
generated-by
mcp-plugin-dotnet

Terrain / Set Heights

Write heightmap values into a Terrain's TerrainData.

Inputs

  • gameObjectRef — the GameObject hosting the Terrain (required).
  • xBase / yBase — top-left heightmap cell of the region (default 0,0).
  • width / height — region size in heightmap cells. When <= 0, the region spans to the edge of the heightmap from the base.
  • uniformHeight — when heights is omitted, fill the whole region with this normalized [0,1] value (default 0).
  • heights — optional explicit row-major [height][width] array of normalized [0,1] values. When provided, its dimensions define the region size (overriding width/height).

Behavior

Resolves and clamps the region against heightmapResolution, builds a [h,w] height array (uniform fill or from heights), and calls TerrainData.SetHeights(xBase, yBase, array). Destructive: overwrites existing heights in the region. Marks dirty + repaints. Runs on the Unity main thread.

How to Call

unity-mcp-cli run-tool terrain-set-heights --input '{
  "gameObjectRef": "string_value",
  "xBase": 0,
  "yBase": 0,
  "width": 0,
  "height": 0,
  "uniformHeight": 0,
  "heights": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool terrain-set-heights --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool terrain-set-heights --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
gameObjectRef any Yes Reference to the GameObject containing the Terrain component.
xBase integer No Top-left heightmap X cell of the region.
yBase integer No Top-left heightmap Y cell of the region.
width integer No Region width in heightmap cells. <= 0 spans to the heightmap edge.
height integer No Region height in heightmap cells. <= 0 spans to the heightmap edge.
uniformHeight number No Uniform normalized [0,1] height used to fill the region when 'heights' is omitted.
heights any No Optional explicit row-major [height][width] array of normalized [0,1] heights.

Input JSON Schema

{
  "type": "object",
  "properties": {
    "gameObjectRef": {
      "$ref": "#/$defs/AIGD.GameObjectRef"
    },
    "xBase": {
      "type": "integer"
    },
    "yBase": {
      "type": "integer"
    },
    "width": {
      "type": "integer"
    },
    "height": {
      "type": "integer"
    },
    "uniformHeight": {
      "type": "number"
    },
    "heights": {
      "$ref": "#/$defs/System.Single-1-1"
    }
  },
  "$defs": {
    "UnityEngine.EntityId": {
      "type": "string",
      "pattern": "^[0-9]+$"
    },
    "System.Type": {
      "type": "string"
    },
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "$ref": "#/$defs/UnityEngine.EntityId",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    },
    "System.Single-1": {
      "type": "array",
      "items": {
        "type": "number"
      }
    },
    "System.Single-1-1": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/System.Single-1"
      }
    }
  },
  "required": [
    "gameObjectRef"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Terrain-TerrainSetHeightsResponse"
    }
  },
  "$defs": {
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "$ref": "#/$defs/UnityEngine.EntityId",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    },
    "UnityEngine.EntityId": {
      "type": "string",
      "pattern": "^[0-9]+$"
    },
    "System.Type": {
      "type": "string"
    },
    "AIGD.ComponentRef": {
      "type": "object",
      "properties": {
        "index": {
          "type": "integer",
          "description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
        },
        "typeName": {
          "type": "string",
          "description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
        },
        "instanceID": {
          "$ref": "#/$defs/UnityEngine.EntityId",
          "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
        }
      },
      "required": [
        "index",
        "instanceID"
      ],
      "description": "Component reference. Used to find a Component at GameObject."
    },
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Terrain-TerrainSetHeightsResponse": {
      "type": "object",
      "properties": {
        "gameObjectRef": {
          "$ref": "#/$defs/AIGD.GameObjectRef",
          "description": "Reference to the Terrain GameObject."
        },
        "terrainRef": {
          "$ref": "#/$defs/AIGD.ComponentRef",
          "description": "Reference to the Terrain component."
        },
        "xBase": {
          "type": "integer",
          "description": "Resolved region top-left X cell."
        },
        "yBase": {
          "type": "integer",
          "description": "Resolved region top-left Y cell."
        },
        "width": {
          "type": "integer",
          "description": "Resolved region width in cells."
        },
        "height": {
          "type": "integer",
          "description": "Resolved region height in cells."
        },
        "success": {
          "type": "boolean",
          "description": "Whether the operation succeeded."
        }
      },
      "required": [
        "xBase",
        "yBase",
        "width",
        "height",
        "success"
      ]
    }
  },
  "required": [
    "result"
  ]
}