Afterparty/Assets/Scripts/Player/CreakSoundTrigger.cs
2026-01-11 17:04:23 +03:00

18 lines
472 B
C#

using UnityEngine;
[RequireComponent(typeof(Collider))]
public class CreakSoundTrigger : MonoBehaviour
{
[Tooltip("Звук скрипа, который будет проигран")]
[SerializeField] private AudioClip creakSound;
public AudioClip CreakSound => creakSound;
private void OnValidate()
{
var col = GetComponent<Collider>();
if (col != null && !col.isTrigger)
{
col.isTrigger = true;
}
}
}