598 lines
27 KiB
C#
598 lines
27 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.20.0
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// from Assets/_Project/Controlling/PlayerControls.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Utilities;
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/// <summary>
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/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/_Project/Controlling/PlayerControls.inputactions".
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/// </summary>
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/// <remarks>
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/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
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/// </remarks>
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/// <example>
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/// <code>
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/// using namespace UnityEngine;
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/// using UnityEngine.InputSystem;
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///
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/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
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/// public class Example : MonoBehaviour, MyActions.IPlayerActions
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/// {
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/// private MyActions_Actions m_Actions; // Source code representation of asset.
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/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
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///
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/// void Awake()
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/// {
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/// m_Actions = new MyActions_Actions(); // Create asset object.
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/// m_Player = m_Actions.Player; // Extract action map object.
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/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
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/// }
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///
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/// void OnDestroy()
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/// {
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/// m_Actions.Dispose(); // Destroy asset object.
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/// }
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///
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/// void OnEnable()
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/// {
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/// m_Player.Enable(); // Enable all actions within map.
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/// }
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///
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/// void OnDisable()
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/// {
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/// m_Player.Disable(); // Disable all actions within map.
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/// }
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///
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/// #region Interface implementation of MyActions.IPlayerActions
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///
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/// // Invoked when "Move" action is either started, performed or canceled.
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/// public void OnMove(InputAction.CallbackContext context)
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/// {
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/// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}");
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/// }
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///
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/// // Invoked when "Attack" action is either started, performed or canceled.
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/// public void OnAttack(InputAction.CallbackContext context)
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/// {
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/// Debug.Log($"OnAttack: {context.ReadValue<float>()}");
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/// }
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///
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/// #endregion
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/// }
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/// </code>
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/// </example>
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public partial class @PlayerControls: IInputActionCollection2, IDisposable
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{
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/// <summary>
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/// Provides access to the underlying asset instance.
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/// </summary>
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public InputActionAsset asset { get; }
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/// <summary>
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/// Constructs a new instance.
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/// </summary>
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public @PlayerControls()
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{
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asset = InputActionAsset.FromJson(@"{
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""version"": 1,
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""name"": ""PlayerControls"",
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""maps"": [
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{
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""name"": ""Player"",
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""id"": ""bdd3dc69-16cf-4437-b29f-7e6b248b95be"",
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""actions"": [
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{
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""name"": ""Move"",
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""type"": ""Value"",
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""id"": ""e210b79a-7920-4b30-9d6e-0a7d18470f05"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true,
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""priority"": 0
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},
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{
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""name"": ""Jump"",
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""type"": ""Button"",
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""id"": ""296d308d-8ea2-4fad-a0c0-190e22020667"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false,
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""priority"": 0
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},
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{
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""name"": ""Sprint"",
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""type"": ""Button"",
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""id"": ""a4f29f57-3261-4f9f-9b08-6921474c5626"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false,
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""priority"": 0
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},
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{
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""name"": ""Crouch"",
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""type"": ""Button"",
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""id"": ""25aa0afc-6100-4b26-8cc6-443ab493e339"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false,
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""priority"": 0
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},
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{
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""name"": ""Look"",
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""type"": ""Value"",
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""id"": ""0fcdf59f-f75a-46b3-942a-3e058f7e938b"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true,
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""priority"": 0
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},
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{
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""name"": ""EnterMenu"",
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""type"": ""Button"",
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""id"": ""cd12ecf0-ae75-4423-9155-904f79e0dee6"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false,
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""priority"": 0
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},
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{
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""name"": ""Attack"",
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""type"": ""Button"",
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""id"": ""68813cd9-75a1-4031-b390-a01395eef173"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false,
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""priority"": 0
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}
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],
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""bindings"": [
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{
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""name"": ""2D Vector"",
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""id"": ""9e29a53b-5753-4edd-b266-8afe51b14035"",
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""path"": ""2DVector"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Move"",
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""isComposite"": true,
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""isPartOfComposite"": false
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},
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{
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""name"": ""up"",
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""id"": ""12feddc2-0116-44de-9bb7-f23a0ce1bbfc"",
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""path"": ""<Keyboard>/w"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""down"",
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""id"": ""1da7ff83-8c83-4b2e-a853-1eef7ef9cb59"",
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""path"": ""<Keyboard>/s"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""left"",
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""id"": ""059c6634-9295-423b-a3c0-5e81610d9b2f"",
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""path"": ""<Keyboard>/a"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""right"",
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""id"": ""2ccfc7c1-94ff-4408-bd32-60242e3f478b"",
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""path"": ""<Keyboard>/d"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": """",
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""id"": ""bfb1b5f8-7323-4c23-975a-18b63b6b35b8"",
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""path"": ""<Keyboard>/space"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Jump"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""dcae16bd-c94f-4e41-b266-c4cd5fdb6ace"",
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""path"": ""<Keyboard>/leftShift"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Sprint"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""56032c6c-f03b-47c1-bf9c-d397101b947a"",
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""path"": ""<Keyboard>/c"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Crouch"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""4431a50a-5d2c-4147-8dd2-2c28b8d4aee1"",
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""path"": ""<Mouse>/delta"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Look"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""a112934a-cd8d-4927-bae9-6fb0b9601646"",
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""path"": ""<Keyboard>/escape"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""EnterMenu"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""7b7eeb94-7e87-4db8-a3e0-0b75c77293b9"",
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""path"": ""<Mouse>/leftButton"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Attack"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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}
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],
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""controlSchemes"": []
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}");
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// Player
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m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
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m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
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m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true);
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m_Player_Sprint = m_Player.FindAction("Sprint", throwIfNotFound: true);
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m_Player_Crouch = m_Player.FindAction("Crouch", throwIfNotFound: true);
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m_Player_Look = m_Player.FindAction("Look", throwIfNotFound: true);
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m_Player_EnterMenu = m_Player.FindAction("EnterMenu", throwIfNotFound: true);
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m_Player_Attack = m_Player.FindAction("Attack", throwIfNotFound: true);
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}
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~@PlayerControls()
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{
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UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, PlayerControls.Player.Disable() has not been called.");
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}
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/// <summary>
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/// Destroys this asset and all associated <see cref="InputAction"/> instances.
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/// </summary>
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public void Dispose()
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{
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UnityEngine.Object.Destroy(asset);
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindingMask" />
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public InputBinding? bindingMask
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{
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get => asset.bindingMask;
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set => asset.bindingMask = value;
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.devices" />
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public ReadOnlyArray<InputDevice>? devices
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{
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get => asset.devices;
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set => asset.devices = value;
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.controlSchemes" />
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public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Contains(InputAction)" />
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public bool Contains(InputAction action)
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{
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return asset.Contains(action);
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.GetEnumerator()" />
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public IEnumerator<InputAction> GetEnumerator()
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{
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return asset.GetEnumerator();
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}
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/// <inheritdoc cref="IEnumerable.GetEnumerator()" />
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Enable()" />
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public void Enable()
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{
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asset.Enable();
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Disable()" />
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public void Disable()
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{
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asset.Disable();
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindings" />
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public IEnumerable<InputBinding> bindings => asset.bindings;
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindAction(string, bool)" />
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public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
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{
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return asset.FindAction(actionNameOrId, throwIfNotFound);
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindBinding(InputBinding, out InputAction)" />
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public int FindBinding(InputBinding bindingMask, out InputAction action)
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{
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return asset.FindBinding(bindingMask, out action);
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}
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// Player
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private readonly InputActionMap m_Player;
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private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
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private readonly InputAction m_Player_Move;
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private readonly InputAction m_Player_Jump;
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private readonly InputAction m_Player_Sprint;
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private readonly InputAction m_Player_Crouch;
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private readonly InputAction m_Player_Look;
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private readonly InputAction m_Player_EnterMenu;
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private readonly InputAction m_Player_Attack;
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/// <summary>
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/// Provides access to input actions defined in input action map "Player".
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/// </summary>
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public struct PlayerActions
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{
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private @PlayerControls m_Wrapper;
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/// <summary>
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/// Construct a new instance of the input action map wrapper class.
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/// </summary>
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public PlayerActions(@PlayerControls wrapper) { m_Wrapper = wrapper; }
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/// <summary>
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/// Provides access to the underlying input action "Player/Move".
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/// </summary>
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public InputAction @Move => m_Wrapper.m_Player_Move;
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/// <summary>
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/// Provides access to the underlying input action "Player/Jump".
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/// </summary>
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public InputAction @Jump => m_Wrapper.m_Player_Jump;
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/// <summary>
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/// Provides access to the underlying input action "Player/Sprint".
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/// </summary>
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public InputAction @Sprint => m_Wrapper.m_Player_Sprint;
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/// <summary>
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/// Provides access to the underlying input action "Player/Crouch".
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/// </summary>
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public InputAction @Crouch => m_Wrapper.m_Player_Crouch;
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/// <summary>
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/// Provides access to the underlying input action "Player/Look".
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/// </summary>
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public InputAction @Look => m_Wrapper.m_Player_Look;
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/// <summary>
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/// Provides access to the underlying input action "Player/EnterMenu".
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/// </summary>
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public InputAction @EnterMenu => m_Wrapper.m_Player_EnterMenu;
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/// <summary>
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/// Provides access to the underlying input action "Player/Attack".
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/// </summary>
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public InputAction @Attack => m_Wrapper.m_Player_Attack;
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/// <summary>
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/// Provides access to the underlying input action map instance.
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/// </summary>
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public InputActionMap Get() { return m_Wrapper.m_Player; }
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
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public void Enable() { Get().Enable(); }
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
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public void Disable() { Get().Disable(); }
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
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public bool enabled => Get().enabled;
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/// <summary>
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/// Implicitly converts an <see ref="PlayerActions" /> to an <see ref="InputActionMap" /> instance.
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/// </summary>
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public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
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/// <summary>
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/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
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/// </summary>
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/// <param name="instance">Callback instance.</param>
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/// <remarks>
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/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
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/// </remarks>
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/// <seealso cref="PlayerActions" />
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public void AddCallbacks(IPlayerActions instance)
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{
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if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
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m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
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@Move.started += instance.OnMove;
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@Move.performed += instance.OnMove;
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@Move.canceled += instance.OnMove;
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@Jump.started += instance.OnJump;
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@Jump.performed += instance.OnJump;
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@Jump.canceled += instance.OnJump;
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@Sprint.started += instance.OnSprint;
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@Sprint.performed += instance.OnSprint;
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@Sprint.canceled += instance.OnSprint;
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@Crouch.started += instance.OnCrouch;
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@Crouch.performed += instance.OnCrouch;
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@Crouch.canceled += instance.OnCrouch;
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@Look.started += instance.OnLook;
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@Look.performed += instance.OnLook;
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@Look.canceled += instance.OnLook;
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@EnterMenu.started += instance.OnEnterMenu;
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@EnterMenu.performed += instance.OnEnterMenu;
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@EnterMenu.canceled += instance.OnEnterMenu;
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@Attack.started += instance.OnAttack;
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@Attack.performed += instance.OnAttack;
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@Attack.canceled += instance.OnAttack;
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}
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/// <summary>
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/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
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/// </summary>
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/// <remarks>
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/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
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/// </remarks>
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/// <seealso cref="PlayerActions" />
|
|
private void UnregisterCallbacks(IPlayerActions instance)
|
|
{
|
|
@Move.started -= instance.OnMove;
|
|
@Move.performed -= instance.OnMove;
|
|
@Move.canceled -= instance.OnMove;
|
|
@Jump.started -= instance.OnJump;
|
|
@Jump.performed -= instance.OnJump;
|
|
@Jump.canceled -= instance.OnJump;
|
|
@Sprint.started -= instance.OnSprint;
|
|
@Sprint.performed -= instance.OnSprint;
|
|
@Sprint.canceled -= instance.OnSprint;
|
|
@Crouch.started -= instance.OnCrouch;
|
|
@Crouch.performed -= instance.OnCrouch;
|
|
@Crouch.canceled -= instance.OnCrouch;
|
|
@Look.started -= instance.OnLook;
|
|
@Look.performed -= instance.OnLook;
|
|
@Look.canceled -= instance.OnLook;
|
|
@EnterMenu.started -= instance.OnEnterMenu;
|
|
@EnterMenu.performed -= instance.OnEnterMenu;
|
|
@EnterMenu.canceled -= instance.OnEnterMenu;
|
|
@Attack.started -= instance.OnAttack;
|
|
@Attack.performed -= instance.OnAttack;
|
|
@Attack.canceled -= instance.OnAttack;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />.
|
|
/// </summary>
|
|
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
|
|
public void RemoveCallbacks(IPlayerActions instance)
|
|
{
|
|
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
|
|
UnregisterCallbacks(instance);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
|
|
/// </remarks>
|
|
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
|
|
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
|
|
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
|
|
public void SetCallbacks(IPlayerActions instance)
|
|
{
|
|
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
|
|
UnregisterCallbacks(item);
|
|
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
|
|
AddCallbacks(instance);
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// Provides a new <see cref="PlayerActions" /> instance referencing this action map.
|
|
/// </summary>
|
|
public PlayerActions @Player => new PlayerActions(this);
|
|
/// <summary>
|
|
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks.
|
|
/// </summary>
|
|
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
|
|
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
|
|
public interface IPlayerActions
|
|
{
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Move" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnMove(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Jump" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnJump(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Sprint" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnSprint(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Crouch" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnCrouch(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Look" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnLook(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "EnterMenu" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnEnterMenu(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Attack" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnAttack(InputAction.CallbackContext context);
|
|
}
|
|
}
|