Unity_1lab/1 laba/Assets/Keypad/Scripts/SlidingDoor.cs
2025-09-15 19:16:35 +03:00

29 lines
658 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace NavKeypad
{
public class SlidingDoor : MonoBehaviour
{
[SerializeField] private Animator anim;
public bool IsOpoen => isOpen;
private bool isOpen = false;
public void ToggleDoor()
{
isOpen = !isOpen;
anim.SetBool("isOpen", isOpen);
}
public void OpenDoor()
{
isOpen = true;
anim.SetBool("isOpen", isOpen);
}
public void CloseDoor()
{
isOpen = false;
anim.SetBool("isOpen", isOpen);
}
}
}