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Vector 2 Node

Description

Defines a Vector 2 value in the shader. If Ports X and Y are not connected with Edges this Node defines a constant Vector 2, otherwise this Node can be used to combine various Float values.

Ports

Name Direction Type Binding Description
X Input Float None Input x component value
Y Input Float None Input y component value
Out Output Vector 2 None Output value

Generated Code Example

The following example code represents one possible outcome of this node.

float2 _Vector2_Out = float2(X, Y);