Unity_1lab/1 laba/Temp/Bin/Debug/Assembly-CSharp/UnityEditor.UIElementsModule.xml

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XML

<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<doc>
<members>
<assembly>
<name>UnityEditor.UIElementsModule</name>
</assembly>
<member name="T:UnityEditor.UIElements.AssetMonitoringUtilities">
<summary>
<para>Utility that manages asset monitoring features of UI Toolkit panels.</para>
</summary>
</member>
<member name="M:UnityEditor.UIElements.AssetMonitoringUtilities.GetResetPanelRenderingOnAssetChange(UnityEditor.EditorWindow)">
<summary>
<para>Gets the state that controls if the panel of the EditorWindow should reset its rendering data when an asset changes.</para>
</summary>
<param name="window"></param>
</member>
<member name="M:UnityEditor.UIElements.AssetMonitoringUtilities.SetResetPanelRenderingOnAssetChange(UnityEditor.EditorWindow,System.Boolean)">
<summary>
<para>Sets the state that controls if the panel of the EditorWindow should reset its rendering data when an asset changes.</para>
</summary>
<param name="window"></param>
<param name="reset"></param>
</member>
<member name="T:UnityEditor.UIElements.UxmlAttributeConverter`1">
<summary>
<para>
Converts a UxmlAttribute type to and from a string.
</para>
</summary>
</member>
<member name="M:UnityEditor.UIElements.UxmlAttributeConverter_1.FromString(System.String)">
<summary>
<para>
Provides a type converted from a string representation.
</para>
</summary>
<param name="value">A string representation of the type.</param>
<returns>
<para>Instance of type from the string value.</para>
</returns>
</member>
<member name="M:UnityEditor.UIElements.UxmlAttributeConverter_1.ToString(T)">
<summary>
<para>
Provides a string representation of a type.
</para>
</summary>
<param name="value">The value to be converted into a string.</param>
<returns>
<para>A string representation of the type.</para>
</returns>
</member>
<member name="T:UnityEditor.UIElements.UxmlNamespacePrefixAttribute">
<summary>
<para>
Attribute that can be used on an assembly to define an XML namespace prefix for a namespace.
</para>
</summary>
</member>
<member name="P:UnityEditor.UIElements.UxmlNamespacePrefixAttribute.ns">
<summary>
<para>
The namespace name.
</para>
</summary>
</member>
<member name="P:UnityEditor.UIElements.UxmlNamespacePrefixAttribute.prefix">
<summary>
<para>
The namespace prefix.
</para>
</summary>
</member>
<member name="M:UnityEditor.UIElements.UxmlNamespacePrefixAttribute.#ctor(System.String,System.String)">
<summary>
<para>
Constructor.
</para>
</summary>
<param name="ns">The XML/C# namespace to which a prefix will be associated.</param>
<param name="prefix">The prefix to associate to the namespace.</param>
</member>
<member name="T:UnityEditor.UIElements.UxmlSerializedDataCreator">
<summary>
<para>
Editor utility methods for dealing with UxmlSerializedData.
</para>
</summary>
</member>
<member name="M:UnityEditor.UIElements.UxmlSerializedDataCreator.CreateUxmlSerializedData(System.Type)">
<summary>
<para>
Creates a UxmlSerializedData instance for the given type with default values applied.
</para>
</summary>
<param name="fullTypeName">The full type name of the Type that contains the UxmlSerializedData.
Belongs to a type that's actively decorated with either the UxmlElementAttribute or UxmlObjectAttribute attribute.</param>
<param name="type"></param>
</member>
</members>
</doc>