Unity_1lab/1 laba/Logs/AssetImportWorker1-prev.log
lapich_valya ba035efa87 models
добавила модели, текстуры стен, пола
2025-09-18 12:50:59 +03:00

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Using pre-set license
Built from '6000.0/staging' branch; Version is '6000.0.57f1 (b7b9860b7bbd) revision 12040582'; Using compiler version '193933523'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'ru' Physical Memory: 16236 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
Date: 2025-09-17T19:05:38Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.0.57f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker1
-projectPath
D:/Бгуир/GIT/Unity_1lab/1 laba
-logFile
Logs/AssetImportWorker1.log
-srvPort
56524
-job-worker-count
5
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: D:/Бгуир/GIT/Unity_1lab/1 laba
D:/Бгуир/GIT/Unity_1lab/1 laba
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [15144] Target information:
Player connection [15144] * "[IP] 192.168.192.33 [Port] 0 [Flags] 2 [Guid] 3998064044 [EditorId] 3998064044 [Version] 1048832 [Id] WindowsEditor(7,HOME-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [15144] * "[IP] 169.254.98.93 [Port] 0 [Flags] 2 [Guid] 3998064044 [EditorId] 3998064044 [Version] 1048832 [Id] WindowsEditor(7,HOME-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [15144] * "[IP] 192.168.0.150 [Port] 0 [Flags] 2 [Guid] 3998064044 [EditorId] 3998064044 [Version] 1048832 [Id] WindowsEditor(7,HOME-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [15144] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [15144] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 5
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 0.92 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.0.57f1 (b7b9860b7bbd)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.57f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/Бгуир/GIT/Unity_1lab/1 laba/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3060 Laptop GPU (ID=0x2560)
Vendor: NVIDIA
VRAM: 5996 MB
Driver: 32.0.15.7700
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.57f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.57f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.57f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56140
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.57f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.57f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll
Registered in 0.003455 seconds.
- Loaded All Assemblies, in 0.397 seconds
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.372 seconds
Domain Reload Profiling: 768ms
BeginReloadAssembly (129ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (50ms)
LoadAllAssembliesAndSetupDomain (168ms)
LoadAssemblies (126ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (164ms)
TypeCache.Refresh (162ms)
TypeCache.ScanAssembly (147ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (1ms)
FinalizeReload (372ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (319ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (27ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (64ms)
ProcessInitializeOnLoadAttributes (163ms)
ProcessInitializeOnLoadMethodAttributes (59ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.789 seconds
Refreshing native plugins compatible for Editor in 0.51 ms, found 3 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.816 seconds
Domain Reload Profiling: 1604ms
BeginReloadAssembly (196ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (41ms)
RebuildCommonClasses (42ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (48ms)
LoadAllAssembliesAndSetupDomain (485ms)
LoadAssemblies (329ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (256ms)
TypeCache.Refresh (193ms)
TypeCache.ScanAssembly (178ms)
BuildScriptInfoCaches (49ms)
ResolveRequiredComponents (12ms)
FinalizeReload (817ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (617ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (141ms)
ProcessInitializeOnLoadAttributes (408ms)
ProcessInitializeOnLoadMethodAttributes (57ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (6ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 0.95 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6129 unused Assets / (3.6 MB). Loaded Objects now: 6855.
Memory consumption went from 143.1 MB to 139.5 MB.
Total: 22.644400 ms (FindLiveObjects: 2.139100 ms CreateObjectMapping: 3.601500 ms MarkObjects: 11.187800 ms DeleteObjects: 5.714300 ms)
========================================================================
Received Import Request.
Time since last request: 1017.978139 seconds.
path: Assets/Models/weighing_machine
artifactKey: Guid(445eb1108b110864fb77381eec1dea2e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Models/weighing_machine using Guid(445eb1108b110864fb77381eec1dea2e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'd3f4a94bdb824b377b35af7e947a925d') in 0.0077729 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.704 seconds
Refreshing native plugins compatible for Editor in 0.54 ms, found 3 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.810 seconds
Domain Reload Profiling: 1517ms
BeginReloadAssembly (224ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (56ms)
RebuildCommonClasses (35ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (29ms)
LoadAllAssembliesAndSetupDomain (402ms)
LoadAssemblies (333ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (177ms)
TypeCache.Refresh (6ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (157ms)
ResolveRequiredComponents (11ms)
FinalizeReload (811ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (636ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (152ms)
ProcessInitializeOnLoadAttributes (390ms)
ProcessInitializeOnLoadMethodAttributes (70ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Refreshing native plugins compatible for Editor in 1.11 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6126 unused Assets / (4.1 MB). Loaded Objects now: 6872.
Memory consumption went from 154.3 MB to 150.2 MB.
Total: 18.595800 ms (FindLiveObjects: 2.470300 ms CreateObjectMapping: 1.756300 ms MarkObjects: 9.997500 ms DeleteObjects: 4.370000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.910 seconds
Refreshing native plugins compatible for Editor in 0.55 ms, found 3 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.667 seconds
Domain Reload Profiling: 1581ms
BeginReloadAssembly (356ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (88ms)
RebuildCommonClasses (32ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (25ms)
LoadAllAssembliesAndSetupDomain (488ms)
LoadAssemblies (486ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (190ms)
TypeCache.Refresh (9ms)
TypeCache.ScanAssembly (1ms)
BuildScriptInfoCaches (167ms)
ResolveRequiredComponents (10ms)
FinalizeReload (668ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (510ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (108ms)
ProcessInitializeOnLoadAttributes (342ms)
ProcessInitializeOnLoadMethodAttributes (51ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Refreshing native plugins compatible for Editor in 1.03 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6133 unused Assets / (5.4 MB). Loaded Objects now: 6877.
Memory consumption went from 156.1 MB to 150.7 MB.
Total: 16.567000 ms (FindLiveObjects: 1.392900 ms CreateObjectMapping: 1.893600 ms MarkObjects: 8.161100 ms DeleteObjects: 5.117000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.05 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6126 unused Assets / (5.5 MB). Loaded Objects now: 6877.
Memory consumption went from 156.4 MB to 150.9 MB.
Total: 18.474500 ms (FindLiveObjects: 1.356600 ms CreateObjectMapping: 2.010300 ms MarkObjects: 8.740400 ms DeleteObjects: 6.365000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.652 seconds
Refreshing native plugins compatible for Editor in 0.53 ms, found 3 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.695 seconds
Domain Reload Profiling: 1350ms
BeginReloadAssembly (203ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (50ms)
RebuildCommonClasses (34ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (26ms)
LoadAllAssembliesAndSetupDomain (375ms)
LoadAssemblies (295ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (172ms)
TypeCache.Refresh (9ms)
TypeCache.ScanAssembly (1ms)
BuildScriptInfoCaches (149ms)
ResolveRequiredComponents (12ms)
FinalizeReload (696ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (537ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (114ms)
ProcessInitializeOnLoadAttributes (361ms)
ProcessInitializeOnLoadMethodAttributes (52ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Refreshing native plugins compatible for Editor in 1.07 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6133 unused Assets / (5.4 MB). Loaded Objects now: 6879.
Memory consumption went from 156.3 MB to 150.8 MB.
Total: 15.755900 ms (FindLiveObjects: 1.453900 ms CreateObjectMapping: 1.551000 ms MarkObjects: 7.904000 ms DeleteObjects: 4.845100 ms)
Prepare: number of updated asset objects reloaded= 0