Unity_1lab/1 laba/Temp/Bin/Debug/Assembly-CSharp/UnityEditor.TilemapModule.xml

88 lines
3.3 KiB
XML

<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<doc>
<members>
<assembly>
<name>UnityEditor.TilemapModule</name>
</assembly>
<member name="T:UnityEditor.GridPalette">
<summary>
<para>GridPalette stores settings for Palette assets when shown in the Palette window.</para>
</summary>
</member>
<member name="F:UnityEditor.GridPalette.cellSizing">
<summary>
<para>Determines the sizing of cells for a Palette.</para>
</summary>
</member>
<member name="P:UnityEditor.GridPalette.transparencySortAxis">
<summary>
<para>Determines the sorting axis if the Transparency Sort Mode is set to Custom Axis.</para>
</summary>
</member>
<member name="P:UnityEditor.GridPalette.transparencySortMode">
<summary>
<para>Determines the Transparency Sorting Mode of Renderers in the Palette.</para>
</summary>
</member>
<member name="T:UnityEditor.GridPalette.CellSizing">
<summary>
<para>Controls the sizing of cells for a Palette.</para>
</summary>
</member>
<member name="F:UnityEditor.GridPalette.CellSizing.Automatic">
<summary>
<para>Automatically resizes the Palette cells by the size of Sprites in the Palette.</para>
</summary>
</member>
<member name="F:UnityEditor.GridPalette.CellSizing.Manual">
<summary>
<para>Size of Palette cells will be changed manually by the user.</para>
</summary>
</member>
<member name="T:UnityEditor.TileBaseEditor">
<summary>
<para>Default editor for TileBase assets.</para>
</summary>
</member>
<member name="M:UnityEditor.TileBaseEditor.#ctor">
<summary>
<para>Default editor for TileBase assets.</para>
</summary>
</member>
<member name="M:UnityEditor.TileBaseEditor.RenderStaticPreview(System.String,UnityEngine.Object[],System.Int32,System.Int32)">
<summary>
<para>Creates a texture preview for rendering the TileBase asset preview.</para>
</summary>
<param name="assetPath">The asset to operate on.</param>
<param name="subAssets">An array of all Assets at assetPath.</param>
<param name="width">Width of the created texture.</param>
<param name="height">Height of the created texture.</param>
<returns>
<para>Generated texture or null.</para>
</returns>
</member>
<member name="T:UnityEditor.TileEditor">
<summary>
<para>Default editor for Tile assets.</para>
</summary>
</member>
<member name="M:UnityEditor.TileEditor.OnInspectorGUI">
<summary>
<para>Draws the default Tile Inspector GUI.</para>
</summary>
</member>
<member name="M:UnityEditor.TileEditor.RenderStaticPreview(System.String,UnityEngine.Object[],System.Int32,System.Int32)">
<summary>
<para>Creates a texture preview for rendering the Tile asset preview.</para>
</summary>
<param name="assetPath">The asset to operate on.</param>
<param name="subAssets">An array of all Assets at assetPath.</param>
<param name="width">Width of the created texture.</param>
<param name="height">Height of the created texture.</param>
<returns>
<para>Generated texture or null.</para>
</returns>
</member>
</members>
</doc>