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2/Assets/Scenes/MainMenu.unity
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2/Assets/Scenes/MainMenu.unity
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2/Logs/AssetImportWorker0-prev.log
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Unity Editor version: 6000.0.58f2 (92dee566b325)
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Successfully changed project path to: /home/vladislove/Git/Unity_2lab/2
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(Unity:22537): Gtk-CRITICAL **: 20:08:16.090: gtk_label_set_text: assertion 'GTK_IS_LABEL (label)' failed
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GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G
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blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_sha
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||||
der_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_program_multiview GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_part
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itioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_cohe
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rent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
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OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle -62776856
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Initialize mono
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Mono path[0] = '/home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/Managed'
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Mono path[1] = '/home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-linux'
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Mono config path = '/home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56537
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: /home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Register platform support module: /home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
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Register platform support module: /home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
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Registered in 0,003322 seconds.
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- Loaded All Assemblies, in 0,583 seconds
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Native extension for LinuxStandalone target not found
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Native extension for Android target not found
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InvalidOperationException: Cannot start process because a file name has not been provided.
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at System.Diagnostics.Process.Start () [0x00024] in <031124baa6674e33b401cad09a32a7be>:0
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at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
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at UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) [0x0006d] in /home/bokken/build/output/unity/unity/Editor/Mono/Utils/Program.cs:48
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at UnityEditor.Utils.Program.Start () [0x00001] in /home/bokken/build/output/unity/unity/Editor/Mono/Utils/Program.cs:32
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at UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00010] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/Command.cs:158
|
||||
at UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg, System.Text.Encoding inputEncoding) [0x0000c] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/Command.cs:117
|
||||
at UnityEditor.Android.ADB.RunInternal (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00008] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/ADB.cs:223
|
||||
at UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00013] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/ADB.cs:216
|
||||
at UnityEditor.Android.AndroidDeploymentTargetsExtension.GetKnownTargets (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.ProgressHandler progressHandler) [0x002a7] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/DeploymentTargets/AndroidDeploymentTargetsExtension.cs:357
|
||||
at UnityEditor.Android.TargetScanWorker.ScanSync () [0x00049] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/TargetScanWorker.cs:164
|
||||
at UnityEditor.Android.TargetExtension.OnUsbDevicesChanged (UnityEditor.Hardware.UsbDevice[] usbDevices) [0x00087] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/ExtensionModule.cs:106
|
||||
at UnityEditor.Android.TargetExtension.OnLoad () [0x000af] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/ExtensionModule.cs:67
|
||||
at UnityEditor.Modules.ModuleManager.InitializePlatformSupportModules () [0x000ba] in /home/bokken/build/output/unity/unity/Editor/Mono/Modules/ModuleManager.cs:126
|
||||
UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
|
||||
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
|
||||
UnityEngine.DebugLogHandler:LogException(Exception, Object)
|
||||
UnityEngine.Logger:LogException(Exception, Object)
|
||||
UnityEngine.Debug:LogException(Exception)
|
||||
UnityEditor.Modules.ModuleManager:InitializePlatformSupportModules() (at /home/bokken/build/output/unity/unity/Editor/Mono/Modules/ModuleManager.cs:130)
|
||||
|
||||
(Filename: /home/bokken/build/output/unity/unity/Editor/Mono/Utils/Program.cs Line: 48)
|
||||
|
||||
Native extension for WindowsStandalone target not found
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 1,019 seconds
|
||||
Domain Reload Profiling: 1602ms
|
||||
BeginReloadAssembly (126ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (0ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (1ms)
|
||||
RebuildCommonClasses (63ms)
|
||||
RebuildNativeTypeToScriptingClass (18ms)
|
||||
initialDomainReloadingComplete (93ms)
|
||||
LoadAllAssembliesAndSetupDomain (282ms)
|
||||
LoadAssemblies (126ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (277ms)
|
||||
TypeCache.Refresh (274ms)
|
||||
TypeCache.ScanAssembly (255ms)
|
||||
BuildScriptInfoCaches (0ms)
|
||||
ResolveRequiredComponents (1ms)
|
||||
FinalizeReload (1019ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (939ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (509ms)
|
||||
SetLoadedEditorAssemblies (11ms)
|
||||
BeforeProcessingInitializeOnLoad (128ms)
|
||||
ProcessInitializeOnLoadAttributes (202ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (89ms)
|
||||
AfterProcessingInitializeOnLoad (0ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (0ms)
|
||||
========================================================================
|
||||
Worker process is ready to serve import requests
|
||||
Import Worker Mode flag is 0x00
|
||||
Begin MonoManager ReloadAssembly
|
||||
- Loaded All Assemblies, in 1,439 seconds
|
||||
Refreshing native plugins compatible for Editor in 23,86 ms, found 1 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for Android target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
Package Manager log level set to [2]
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 1,776 seconds
|
||||
Domain Reload Profiling: 3211ms
|
||||
BeginReloadAssembly (231ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (10ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (63ms)
|
||||
RebuildCommonClasses (64ms)
|
||||
RebuildNativeTypeToScriptingClass (17ms)
|
||||
initialDomainReloadingComplete (67ms)
|
||||
LoadAllAssembliesAndSetupDomain (1056ms)
|
||||
LoadAssemblies (694ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (449ms)
|
||||
TypeCache.Refresh (333ms)
|
||||
TypeCache.ScanAssembly (307ms)
|
||||
BuildScriptInfoCaches (92ms)
|
||||
ResolveRequiredComponents (18ms)
|
||||
FinalizeReload (1777ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (1518ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (78ms)
|
||||
SetLoadedEditorAssemblies (10ms)
|
||||
BeforeProcessingInitializeOnLoad (399ms)
|
||||
ProcessInitializeOnLoadAttributes (840ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (184ms)
|
||||
AfterProcessingInitializeOnLoad (6ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (4ms)
|
||||
AutoLocale: current locale expects 'C' but got 'ru_RU.UTF-8'Launched and connected shader compiler UnityShaderCompiler after 0.04 seconds
|
||||
Refreshing native plugins compatible for Editor in 0.83 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 35 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 6714 unused Assets / (7.0 MB). Loaded Objects now: 7393.
|
||||
Memory consumption went from 141.7 MB to 134.7 MB.
|
||||
Total: 19.709281 ms (FindLiveObjects: 1.186676 ms CreateObjectMapping: 0.452128 ms MarkObjects: 11.248390 ms DeleteObjects: 6.820114 ms)
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 7157.389977 seconds.
|
||||
path: Assets/Scenes/MenuScene.unity
|
||||
artifactKey: Guid(504aa4db9d88cd1b9aa58ffb714f7580) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/Scenes/MenuScene.unity using Guid(504aa4db9d88cd1b9aa58ffb714f7580) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '6fa40daa32393c8ead28d80093d43d4b') in 0.006822628 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
|
||||
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
- Loaded All Assemblies, in 1.251 seconds
|
||||
Refreshing native plugins compatible for Editor in 1.23 ms, found 1 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for Android target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 1.704 seconds
|
||||
Domain Reload Profiling: 2956ms
|
||||
BeginReloadAssembly (295ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (25ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (103ms)
|
||||
RebuildCommonClasses (66ms)
|
||||
RebuildNativeTypeToScriptingClass (20ms)
|
||||
initialDomainReloadingComplete (47ms)
|
||||
LoadAllAssembliesAndSetupDomain (823ms)
|
||||
LoadAssemblies (569ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (340ms)
|
||||
TypeCache.Refresh (11ms)
|
||||
TypeCache.ScanAssembly (0ms)
|
||||
BuildScriptInfoCaches (301ms)
|
||||
ResolveRequiredComponents (22ms)
|
||||
FinalizeReload (1705ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (1396ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (77ms)
|
||||
SetLoadedEditorAssemblies (17ms)
|
||||
BeforeProcessingInitializeOnLoad (372ms)
|
||||
ProcessInitializeOnLoadAttributes (818ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (104ms)
|
||||
AfterProcessingInitializeOnLoad (7ms)
|
||||
EditorAssembliesLoaded (1ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (21ms)
|
||||
Refreshing native plugins compatible for Editor in 0.86 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 6712 unused Assets / (7.7 MB). Loaded Objects now: 7398.
|
||||
Memory consumption went from 143.0 MB to 135.3 MB.
|
||||
Total: 18.459177 ms (FindLiveObjects: 0.896763 ms CreateObjectMapping: 1.192216 ms MarkObjects: 9.857341 ms DeleteObjects: 6.511194 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
- Loaded All Assemblies, in 1.196 seconds
|
||||
Refreshing native plugins compatible for Editor in 1.10 ms, found 1 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for Android target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 1.629 seconds
|
||||
Domain Reload Profiling: 2826ms
|
||||
BeginReloadAssembly (280ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (25ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (92ms)
|
||||
RebuildCommonClasses (64ms)
|
||||
RebuildNativeTypeToScriptingClass (18ms)
|
||||
initialDomainReloadingComplete (45ms)
|
||||
LoadAllAssembliesAndSetupDomain (789ms)
|
||||
LoadAssemblies (547ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (325ms)
|
||||
TypeCache.Refresh (11ms)
|
||||
TypeCache.ScanAssembly (0ms)
|
||||
BuildScriptInfoCaches (293ms)
|
||||
ResolveRequiredComponents (17ms)
|
||||
FinalizeReload (1630ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (1339ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (75ms)
|
||||
SetLoadedEditorAssemblies (14ms)
|
||||
BeforeProcessingInitializeOnLoad (373ms)
|
||||
ProcessInitializeOnLoadAttributes (770ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (100ms)
|
||||
AfterProcessingInitializeOnLoad (6ms)
|
||||
EditorAssembliesLoaded (1ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (23ms)
|
||||
Refreshing native plugins compatible for Editor in 0.87 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 6712 unused Assets / (7.5 MB). Loaded Objects now: 7400.
|
||||
Memory consumption went from 143.1 MB to 135.6 MB.
|
||||
Total: 19.664958 ms (FindLiveObjects: 1.111445 ms CreateObjectMapping: 2.634472 ms MarkObjects: 10.944350 ms DeleteObjects: 4.973049 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 163.214205 seconds.
|
||||
path: Assets/Scripts/MainMenu.unity
|
||||
artifactKey: Guid(16c901ecf6f8b6366a688f208ad37a4e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/Scripts/MainMenu.unity using Guid(16c901ecf6f8b6366a688f208ad37a4e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '19bf12b45cead0546adf8fe0c59cfe47') in 0.006451712 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
|
||||
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
- Loaded All Assemblies, in 1.309 seconds
|
||||
Refreshing native plugins compatible for Editor in 1.00 ms, found 1 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for Android target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 1.848 seconds
|
||||
Domain Reload Profiling: 3158ms
|
||||
BeginReloadAssembly (335ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (30ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (1ms)
|
||||
CreateAndSetChildDomain (97ms)
|
||||
RebuildCommonClasses (81ms)
|
||||
RebuildNativeTypeToScriptingClass (21ms)
|
||||
initialDomainReloadingComplete (55ms)
|
||||
LoadAllAssembliesAndSetupDomain (816ms)
|
||||
LoadAssemblies (612ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (321ms)
|
||||
TypeCache.Refresh (11ms)
|
||||
TypeCache.ScanAssembly (0ms)
|
||||
BuildScriptInfoCaches (289ms)
|
||||
ResolveRequiredComponents (16ms)
|
||||
FinalizeReload (1849ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (1546ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (90ms)
|
||||
SetLoadedEditorAssemblies (16ms)
|
||||
BeforeProcessingInitializeOnLoad (431ms)
|
||||
ProcessInitializeOnLoadAttributes (870ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (129ms)
|
||||
AfterProcessingInitializeOnLoad (8ms)
|
||||
EditorAssembliesLoaded (1ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (23ms)
|
||||
Refreshing native plugins compatible for Editor in 0.84 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 6712 unused Assets / (8.1 MB). Loaded Objects now: 7402.
|
||||
Memory consumption went from 143.1 MB to 135.0 MB.
|
||||
Total: 21.212832 ms (FindLiveObjects: 0.845035 ms CreateObjectMapping: 1.718855 ms MarkObjects: 12.227166 ms DeleteObjects: 6.420243 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
406
2/Logs/AssetImportWorker1-prev.log
Normal file
406
2/Logs/AssetImportWorker1-prev.log
Normal file
@ -0,0 +1,406 @@
|
||||
Unity Editor version: 6000.0.58f2 (92dee566b325)
|
||||
Branch: 6000.0/respin/6000.0.58f2-44b8bf3a32
|
||||
Build type: Release
|
||||
Batch mode: YES
|
||||
System name: Linux
|
||||
Distro version: #1 SMP PREEMPT_DYNAMIC Mon, 06 Oct 2025 23:26:58 +0000
|
||||
Kernel version: 6.17.1-2-cachyos
|
||||
Architecture: x86_64
|
||||
Window Protocol: Wayland (XWayland)
|
||||
Available memory: 15907 MB
|
||||
Using pre-set license
|
||||
The selected window backend is (null)
|
||||
Desktop is 3360 x 1080 @ 60 Hz
|
||||
Initialize udev device monitor.
|
||||
|
||||
COMMAND LINE ARGUMENTS:
|
||||
Unity
|
||||
-adb2
|
||||
-batchMode
|
||||
-noUpm
|
||||
-name
|
||||
AssetImportWorker1
|
||||
-projectPath
|
||||
/home/vladislove/Git/Unity_2lab/2
|
||||
-logFile
|
||||
Logs/AssetImportWorker1.log
|
||||
-srvPort
|
||||
39883
|
||||
-job-worker-count
|
||||
5
|
||||
-background-job-worker-count
|
||||
8
|
||||
-gc-helper-count
|
||||
1
|
||||
Successfully changed project path to: /home/vladislove/Git/Unity_2lab/2
|
||||
|
||||
(Unity:22539): Gtk-CRITICAL **: 20:08:16.089: gtk_label_set_text: assertion 'GTK_IS_LABEL (label)' failed
|
||||
|
||||
(Unity:22539): Gtk-CRITICAL **: 20:08:16.090: gtk_label_set_text: assertion 'GTK_IS_LABEL (label)' failed
|
||||
/home/vladislove/Git/Unity_2lab/2
|
||||
[UnityMemory] Configuration Parameters - Can be set up in boot.config
|
||||
"memorysetup-bucket-allocator-granularity=16"
|
||||
"memorysetup-bucket-allocator-bucket-count=8"
|
||||
"memorysetup-bucket-allocator-block-size=33554432"
|
||||
"memorysetup-bucket-allocator-block-count=8"
|
||||
"memorysetup-main-allocator-block-size=16777216"
|
||||
"memorysetup-thread-allocator-block-size=16777216"
|
||||
"memorysetup-gfx-main-allocator-block-size=16777216"
|
||||
"memorysetup-gfx-thread-allocator-block-size=16777216"
|
||||
"memorysetup-cache-allocator-block-size=4194304"
|
||||
"memorysetup-typetree-allocator-block-size=2097152"
|
||||
"memorysetup-profiler-bucket-allocator-granularity=16"
|
||||
"memorysetup-profiler-bucket-allocator-bucket-count=8"
|
||||
"memorysetup-profiler-bucket-allocator-block-size=33554432"
|
||||
"memorysetup-profiler-bucket-allocator-block-count=8"
|
||||
"memorysetup-profiler-allocator-block-size=16777216"
|
||||
"memorysetup-profiler-editor-allocator-block-size=1048576"
|
||||
"memorysetup-temp-allocator-size-main=16777216"
|
||||
"memorysetup-job-temp-allocator-block-size=2097152"
|
||||
"memorysetup-job-temp-allocator-block-size-background=1048576"
|
||||
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
|
||||
"memorysetup-allocator-temp-initial-block-size-main=262144"
|
||||
"memorysetup-allocator-temp-initial-block-size-worker=262144"
|
||||
"memorysetup-temp-allocator-size-background-worker=32768"
|
||||
"memorysetup-temp-allocator-size-job-worker=262144"
|
||||
"memorysetup-temp-allocator-size-preload-manager=33554432"
|
||||
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
|
||||
"memorysetup-temp-allocator-size-audio-worker=65536"
|
||||
"memorysetup-temp-allocator-size-cloud-worker=32768"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gfx=262144"
|
||||
Player connection [140647449908928] Target information:
|
||||
|
||||
Player connection [140647449908928] * "[IP] 192.168.0.20 [Port] 0 [Flags] 2 [Guid] 1084181485 [EditorId] 1084181485 [Version] 1048832 [Id] LinuxEditor(16,192.168.0.20) [Debug] 1 [PackageName] LinuxEditor [ProjectName] Editor"
|
||||
|
||||
Player connection [140647449908928] * "[IP] 192.168.192.210 [Port] 0 [Flags] 2 [Guid] 1084181485 [EditorId] 1084181485 [Version] 1048832 [Id] LinuxEditor(16,192.168.0.20) [Debug] 1 [PackageName] LinuxEditor [ProjectName] Editor"
|
||||
|
||||
Player connection [140647449908928] * "[IP] 172.29.230.69 [Port] 0 [Flags] 2 [Guid] 1084181485 [EditorId] 1084181485 [Version] 1048832 [Id] LinuxEditor(16,192.168.0.20) [Debug] 1 [PackageName] LinuxEditor [ProjectName] Editor"
|
||||
|
||||
Player connection [140647449908928] Host joined multi-casting on [225.0.0.222:54997]...
|
||||
Player connection [140647449908928] Host joined alternative multi-casting on [225.0.0.222:34997]...
|
||||
JobSystem: Creating JobQueue using job-worker-count value 5
|
||||
Input System module state changed to: Initialized.
|
||||
[Physics::Module] Initialized fallback backend.
|
||||
[Physics::Module] Id: 0xdecafbad
|
||||
Library Redirect Path: Library/
|
||||
[Physics::Module] Selected backend.
|
||||
[Physics::Module] Name: PhysX
|
||||
[Physics::Module] Id: 0xf2b8ea05
|
||||
[Physics::Module] SDK Version: 4.1.2
|
||||
[Physics::Module] Integration Version: 1.0.0
|
||||
[Physics::Module] Threading Mode: Multi-Threaded
|
||||
Refreshing native plugins compatible for Editor in 2,41 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0,00 ms.
|
||||
Initialize engine version: 6000.0.58f2 (92dee566b325)
|
||||
[Subsystems] Discovering subsystems at path /home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/Resources/UnitySubsystems
|
||||
[Subsystems] Discovering subsystems at path /home/vladislove/Git/Unity_2lab/2/Assets
|
||||
kGfxThreadingModeNonThreaded is not supported on OpenGL Core. Reverting to kGfxThreadingModeDirect instead.
|
||||
GfxDevice: creating device client; kGfxThreadingModeDirect
|
||||
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
|
||||
Renderer: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
|
||||
Vendor: NVIDIA Corporation
|
||||
Version: 4.5.0 NVIDIA 580.95.05
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||||
GLES: 0
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||||
GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
|
||||
t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
|
||||
ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
|
||||
RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
|
||||
ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
|
||||
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G
|
||||
L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_
|
||||
blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_sha
|
||||
der_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_program_multiview GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_part
|
||||
itioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_cohe
|
||||
rent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
|
||||
OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle -360639304
|
||||
Initialize mono
|
||||
Mono path[0] = '/home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/Managed'
|
||||
Mono path[1] = '/home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-linux'
|
||||
Mono config path = '/home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/MonoBleedingEdge/etc'
|
||||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56539
|
||||
Begin MonoManager ReloadAssembly
|
||||
Registering precompiled unity dll's ...
|
||||
Register platform support module: /home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
|
||||
Register platform support module: /home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
|
||||
Register platform support module: /home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
|
||||
Registered in 0,003391 seconds.
|
||||
- Loaded All Assemblies, in 0,563 seconds
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for Android target not found
|
||||
InvalidOperationException: Cannot start process because a file name has not been provided.
|
||||
at System.Diagnostics.Process.Start () [0x00024] in <031124baa6674e33b401cad09a32a7be>:0
|
||||
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
|
||||
at UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) [0x0006d] in /home/bokken/build/output/unity/unity/Editor/Mono/Utils/Program.cs:48
|
||||
at UnityEditor.Utils.Program.Start () [0x00001] in /home/bokken/build/output/unity/unity/Editor/Mono/Utils/Program.cs:32
|
||||
at UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00010] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/Command.cs:158
|
||||
at UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg, System.Text.Encoding inputEncoding) [0x0000c] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/Command.cs:117
|
||||
at UnityEditor.Android.ADB.RunInternal (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00008] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/ADB.cs:223
|
||||
at UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00013] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/ADB.cs:216
|
||||
at UnityEditor.Android.AndroidDeploymentTargetsExtension.GetKnownTargets (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.ProgressHandler progressHandler) [0x002a7] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/DeploymentTargets/AndroidDeploymentTargetsExtension.cs:357
|
||||
at UnityEditor.Android.TargetScanWorker.ScanSync () [0x00049] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/TargetScanWorker.cs:164
|
||||
at UnityEditor.Android.TargetExtension.OnUsbDevicesChanged (UnityEditor.Hardware.UsbDevice[] usbDevices) [0x00087] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/ExtensionModule.cs:106
|
||||
at UnityEditor.Android.TargetExtension.OnLoad () [0x000af] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/ExtensionModule.cs:67
|
||||
at UnityEditor.Modules.ModuleManager.InitializePlatformSupportModules () [0x000ba] in /home/bokken/build/output/unity/unity/Editor/Mono/Modules/ModuleManager.cs:126
|
||||
UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
|
||||
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
|
||||
UnityEngine.DebugLogHandler:LogException(Exception, Object)
|
||||
UnityEngine.Logger:LogException(Exception, Object)
|
||||
UnityEngine.Debug:LogException(Exception)
|
||||
UnityEditor.Modules.ModuleManager:InitializePlatformSupportModules() (at /home/bokken/build/output/unity/unity/Editor/Mono/Modules/ModuleManager.cs:130)
|
||||
|
||||
(Filename: /home/bokken/build/output/unity/unity/Editor/Mono/Utils/Program.cs Line: 48)
|
||||
|
||||
Native extension for WindowsStandalone target not found
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 1,005 seconds
|
||||
Domain Reload Profiling: 1568ms
|
||||
BeginReloadAssembly (125ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (0ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (1ms)
|
||||
RebuildCommonClasses (62ms)
|
||||
RebuildNativeTypeToScriptingClass (16ms)
|
||||
initialDomainReloadingComplete (90ms)
|
||||
LoadAllAssembliesAndSetupDomain (269ms)
|
||||
LoadAssemblies (125ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (262ms)
|
||||
TypeCache.Refresh (259ms)
|
||||
TypeCache.ScanAssembly (240ms)
|
||||
BuildScriptInfoCaches (0ms)
|
||||
ResolveRequiredComponents (1ms)
|
||||
FinalizeReload (1006ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (929ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (516ms)
|
||||
SetLoadedEditorAssemblies (9ms)
|
||||
BeforeProcessingInitializeOnLoad (126ms)
|
||||
ProcessInitializeOnLoadAttributes (186ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (92ms)
|
||||
AfterProcessingInitializeOnLoad (0ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (0ms)
|
||||
========================================================================
|
||||
Worker process is ready to serve import requests
|
||||
Import Worker Mode flag is 0x00
|
||||
Begin MonoManager ReloadAssembly
|
||||
- Loaded All Assemblies, in 1,492 seconds
|
||||
Refreshing native plugins compatible for Editor in 4,52 ms, found 1 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for Android target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
Package Manager log level set to [2]
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 1,781 seconds
|
||||
Domain Reload Profiling: 3267ms
|
||||
BeginReloadAssembly (206ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (10ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (50ms)
|
||||
RebuildCommonClasses (65ms)
|
||||
RebuildNativeTypeToScriptingClass (15ms)
|
||||
initialDomainReloadingComplete (79ms)
|
||||
LoadAllAssembliesAndSetupDomain (1121ms)
|
||||
LoadAssemblies (746ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (462ms)
|
||||
TypeCache.Refresh (343ms)
|
||||
TypeCache.ScanAssembly (316ms)
|
||||
BuildScriptInfoCaches (96ms)
|
||||
ResolveRequiredComponents (18ms)
|
||||
FinalizeReload (1781ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (1520ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (77ms)
|
||||
SetLoadedEditorAssemblies (10ms)
|
||||
BeforeProcessingInitializeOnLoad (379ms)
|
||||
ProcessInitializeOnLoadAttributes (832ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (216ms)
|
||||
AfterProcessingInitializeOnLoad (6ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (5ms)
|
||||
AutoLocale: current locale expects 'C' but got 'ru_RU.UTF-8'Launched and connected shader compiler UnityShaderCompiler after 0.03 seconds
|
||||
Refreshing native plugins compatible for Editor in 0.88 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 35 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 6714 unused Assets / (7.9 MB). Loaded Objects now: 7393.
|
||||
Memory consumption went from 141.8 MB to 133.9 MB.
|
||||
Total: 25.094283 ms (FindLiveObjects: 1.112137 ms CreateObjectMapping: 1.312923 ms MarkObjects: 15.047296 ms DeleteObjects: 7.619292 ms)
|
||||
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
- Loaded All Assemblies, in 1.185 seconds
|
||||
Refreshing native plugins compatible for Editor in 1.27 ms, found 1 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for Android target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 1.672 seconds
|
||||
Domain Reload Profiling: 2858ms
|
||||
BeginReloadAssembly (290ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (25ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (1ms)
|
||||
CreateAndSetChildDomain (98ms)
|
||||
RebuildCommonClasses (66ms)
|
||||
RebuildNativeTypeToScriptingClass (19ms)
|
||||
initialDomainReloadingComplete (51ms)
|
||||
LoadAllAssembliesAndSetupDomain (759ms)
|
||||
LoadAssemblies (537ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (307ms)
|
||||
TypeCache.Refresh (12ms)
|
||||
TypeCache.ScanAssembly (0ms)
|
||||
BuildScriptInfoCaches (274ms)
|
||||
ResolveRequiredComponents (17ms)
|
||||
FinalizeReload (1672ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (1369ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (69ms)
|
||||
SetLoadedEditorAssemblies (12ms)
|
||||
BeforeProcessingInitializeOnLoad (369ms)
|
||||
ProcessInitializeOnLoadAttributes (808ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (105ms)
|
||||
AfterProcessingInitializeOnLoad (6ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (21ms)
|
||||
Refreshing native plugins compatible for Editor in 0.88 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 6712 unused Assets / (8.1 MB). Loaded Objects now: 7396.
|
||||
Memory consumption went from 142.6 MB to 134.5 MB.
|
||||
Total: 16.792991 ms (FindLiveObjects: 0.861456 ms CreateObjectMapping: 0.432081 ms MarkObjects: 10.181679 ms DeleteObjects: 5.316353 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
- Loaded All Assemblies, in 1.209 seconds
|
||||
Refreshing native plugins compatible for Editor in 0.75 ms, found 1 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for Android target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 1.641 seconds
|
||||
Domain Reload Profiling: 2850ms
|
||||
BeginReloadAssembly (284ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (24ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (1ms)
|
||||
CreateAndSetChildDomain (95ms)
|
||||
RebuildCommonClasses (67ms)
|
||||
RebuildNativeTypeToScriptingClass (17ms)
|
||||
initialDomainReloadingComplete (44ms)
|
||||
LoadAllAssembliesAndSetupDomain (796ms)
|
||||
LoadAssemblies (564ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (320ms)
|
||||
TypeCache.Refresh (10ms)
|
||||
TypeCache.ScanAssembly (0ms)
|
||||
BuildScriptInfoCaches (288ms)
|
||||
ResolveRequiredComponents (17ms)
|
||||
FinalizeReload (1641ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (1347ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (76ms)
|
||||
SetLoadedEditorAssemblies (13ms)
|
||||
BeforeProcessingInitializeOnLoad (371ms)
|
||||
ProcessInitializeOnLoadAttributes (780ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (101ms)
|
||||
AfterProcessingInitializeOnLoad (6ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (23ms)
|
||||
Refreshing native plugins compatible for Editor in 1.12 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 6712 unused Assets / (7.4 MB). Loaded Objects now: 7398.
|
||||
Memory consumption went from 142.6 MB to 135.3 MB.
|
||||
Total: 19.104036 ms (FindLiveObjects: 1.023921 ms CreateObjectMapping: 0.978967 ms MarkObjects: 9.946969 ms DeleteObjects: 7.151946 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
- Loaded All Assemblies, in 1.374 seconds
|
||||
Refreshing native plugins compatible for Editor in 0.77 ms, found 1 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for Android target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 1.778 seconds
|
||||
Domain Reload Profiling: 3154ms
|
||||
BeginReloadAssembly (428ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (42ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (2ms)
|
||||
CreateAndSetChildDomain (132ms)
|
||||
RebuildCommonClasses (64ms)
|
||||
RebuildNativeTypeToScriptingClass (20ms)
|
||||
initialDomainReloadingComplete (55ms)
|
||||
LoadAllAssembliesAndSetupDomain (809ms)
|
||||
LoadAssemblies (633ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (324ms)
|
||||
TypeCache.Refresh (11ms)
|
||||
TypeCache.ScanAssembly (0ms)
|
||||
BuildScriptInfoCaches (288ms)
|
||||
ResolveRequiredComponents (18ms)
|
||||
FinalizeReload (1778ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (1428ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (99ms)
|
||||
SetLoadedEditorAssemblies (20ms)
|
||||
BeforeProcessingInitializeOnLoad (404ms)
|
||||
ProcessInitializeOnLoadAttributes (792ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (106ms)
|
||||
AfterProcessingInitializeOnLoad (7ms)
|
||||
EditorAssembliesLoaded (1ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (24ms)
|
||||
Refreshing native plugins compatible for Editor in 1.07 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 6712 unused Assets / (7.5 MB). Loaded Objects now: 7400.
|
||||
Memory consumption went from 142.6 MB to 135.2 MB.
|
||||
Total: 20.097901 ms (FindLiveObjects: 0.927790 ms CreateObjectMapping: 0.492825 ms MarkObjects: 10.940452 ms DeleteObjects: 7.734949 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
Loading…
Reference in New Issue
Block a user