13 lines
556 B
Plaintext
13 lines
556 B
Plaintext
Programming Games for the NES - Chapter 5 Support Files
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This chapter covers…
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• NES code structure and Memory Configuration
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• Initializing the NES hardware
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• Loading tile and sprite shape data
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• Displaying some text on the screen
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• Displaying a bat and a ball using sprites
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• Moving the ball and bat around the screen
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The files included in this chapter are:
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- compile.bat - Windows batch file to compile the example using the CC65 compiler
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- example.chr - The tile and sprite character sets
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- example.s - This is the main assembly source file |