472 lines
38 KiB
Plaintext
472 lines
38 KiB
Plaintext
Unity Editor version: 6000.0.58f2 (92dee566b325)
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Branch: 6000.0/respin/6000.0.58f2-44b8bf3a32
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Build type: Release
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Batch mode: YES
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System name: Linux
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Distro version: #1 SMP PREEMPT_DYNAMIC Mon, 06 Oct 2025 23:26:58 +0000
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Kernel version: 6.17.1-2-cachyos
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Architecture: x86_64
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Window Protocol: Wayland (XWayland)
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Available memory: 15907 MB
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Using pre-set license
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The selected window backend is (null)
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Desktop is 3360 x 1080 @ 60 Hz
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Initialize udev device monitor.
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COMMAND LINE ARGUMENTS:
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Unity
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker0
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-projectPath
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/home/vladislove/Git/Unity_2lab/2
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-logFile
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Logs/AssetImportWorker0.log
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-srvPort
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35831
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-job-worker-count
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5
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-background-job-worker-count
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8
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-gc-helper-count
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1
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Successfully changed project path to: /home/vladislove/Git/Unity_2lab/2
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(Unity:13858): Gtk-CRITICAL **: 02:34:52.177: gtk_label_set_text: assertion 'GTK_IS_LABEL (label)' failed
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(Unity:13858): Gtk-CRITICAL **: 02:34:52.179: gtk_label_set_text: assertion 'GTK_IS_LABEL (label)' failed
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/home/vladislove/Git/Unity_2lab/2
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [139802853217984] Target information:
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Player connection [139802853217984] * "[IP] 192.168.0.20 [Port] 0 [Flags] 2 [Guid] 2342169963 [EditorId] 2342169963 [Version] 1048832 [Id] LinuxEditor(16,192.168.0.20) [Debug] 1 [PackageName] LinuxEditor [ProjectName] Editor"
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Player connection [139802853217984] * "[IP] 192.168.192.210 [Port] 0 [Flags] 2 [Guid] 2342169963 [EditorId] 2342169963 [Version] 1048832 [Id] LinuxEditor(16,192.168.0.20) [Debug] 1 [PackageName] LinuxEditor [ProjectName] Editor"
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Player connection [139802853217984] * "[IP] 172.29.230.69 [Port] 0 [Flags] 2 [Guid] 2342169963 [EditorId] 2342169963 [Version] 1048832 [Id] LinuxEditor(16,192.168.0.20) [Debug] 1 [PackageName] LinuxEditor [ProjectName] Editor"
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Player connection [139802853217984] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [139802853217984] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 5
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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Library Redirect Path: Library/
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[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Refreshing native plugins compatible for Editor in 2,09 ms, found 1 plugins.
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Preloading 0 native plugins for Editor in 0,00 ms.
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Initialize engine version: 6000.0.58f2 (92dee566b325)
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[Subsystems] Discovering subsystems at path /home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path /home/vladislove/Git/Unity_2lab/2/Assets
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kGfxThreadingModeNonThreaded is not supported on OpenGL Core. Reverting to kGfxThreadingModeDirect instead.
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GfxDevice: creating device client; kGfxThreadingModeDirect
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GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
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Renderer: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
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Vendor: NVIDIA Corporation
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Version: 4.5.0 NVIDIA 580.95.05
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GLES: 0
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GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
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t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
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ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
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RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
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ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
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GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G
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L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_
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blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_sha
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der_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_program_multiview GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_part
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itioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_cohe
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rent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
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OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle -422883624
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Initialize mono
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Mono path[0] = '/home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/Managed'
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Mono path[1] = '/home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-linux'
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Mono config path = '/home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56858
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: /home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Register platform support module: /home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
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Register platform support module: /home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
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Registered in 0,003896 seconds.
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- Loaded All Assemblies, in 0,788 seconds
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Native extension for LinuxStandalone target not found
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Native extension for Android target not found
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InvalidOperationException: Cannot start process because a file name has not been provided.
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at System.Diagnostics.Process.Start () [0x00024] in <031124baa6674e33b401cad09a32a7be>:0
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at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
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at UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) [0x0006d] in /home/bokken/build/output/unity/unity/Editor/Mono/Utils/Program.cs:48
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at UnityEditor.Utils.Program.Start () [0x00001] in /home/bokken/build/output/unity/unity/Editor/Mono/Utils/Program.cs:32
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at UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00010] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/Command.cs:158
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at UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg, System.Text.Encoding inputEncoding) [0x0000c] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/Command.cs:117
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at UnityEditor.Android.ADB.RunInternal (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00008] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/ADB.cs:223
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at UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00013] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/ADB.cs:216
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at UnityEditor.Android.AndroidDeploymentTargetsExtension.GetKnownTargets (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.ProgressHandler progressHandler) [0x002a7] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/DeploymentTargets/AndroidDeploymentTargetsExtension.cs:357
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at UnityEditor.Android.TargetScanWorker.ScanSync () [0x00049] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/TargetScanWorker.cs:164
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at UnityEditor.Android.TargetExtension.OnUsbDevicesChanged (UnityEditor.Hardware.UsbDevice[] usbDevices) [0x00087] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/ExtensionModule.cs:106
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at UnityEditor.Android.TargetExtension.OnLoad () [0x000af] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/ExtensionModule.cs:67
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at UnityEditor.Modules.ModuleManager.InitializePlatformSupportModules () [0x000ba] in /home/bokken/build/output/unity/unity/Editor/Mono/Modules/ModuleManager.cs:126
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UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
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UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
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UnityEngine.DebugLogHandler:LogException(Exception, Object)
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UnityEngine.Logger:LogException(Exception, Object)
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UnityEngine.Debug:LogException(Exception)
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UnityEditor.Modules.ModuleManager:InitializePlatformSupportModules() (at /home/bokken/build/output/unity/unity/Editor/Mono/Modules/ModuleManager.cs:130)
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(Filename: /home/bokken/build/output/unity/unity/Editor/Mono/Utils/Program.cs Line: 48)
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Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 1,274 seconds
|
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Domain Reload Profiling: 2062ms
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BeginReloadAssembly (172ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
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RebuildCommonClasses (76ms)
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RebuildNativeTypeToScriptingClass (17ms)
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initialDomainReloadingComplete (116ms)
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LoadAllAssembliesAndSetupDomain (407ms)
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LoadAssemblies (173ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (399ms)
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TypeCache.Refresh (395ms)
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TypeCache.ScanAssembly (367ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (2ms)
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FinalizeReload (1275ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (1145ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (669ms)
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SetLoadedEditorAssemblies (11ms)
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BeforeProcessingInitializeOnLoad (132ms)
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ProcessInitializeOnLoadAttributes (225ms)
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ProcessInitializeOnLoadMethodAttributes (107ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 1,608 seconds
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Refreshing native plugins compatible for Editor in 1,32 ms, found 1 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for Android target not found
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Native extension for WindowsStandalone target not found
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Package Manager log level set to [2]
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 1,950 seconds
|
|
Domain Reload Profiling: 3551ms
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BeginReloadAssembly (272ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (12ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (68ms)
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RebuildCommonClasses (96ms)
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RebuildNativeTypeToScriptingClass (24ms)
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initialDomainReloadingComplete (95ms)
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LoadAllAssembliesAndSetupDomain (1113ms)
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LoadAssemblies (694ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (543ms)
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TypeCache.Refresh (408ms)
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TypeCache.ScanAssembly (367ms)
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BuildScriptInfoCaches (108ms)
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ResolveRequiredComponents (21ms)
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FinalizeReload (1951ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (1674ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (92ms)
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SetLoadedEditorAssemblies (17ms)
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BeforeProcessingInitializeOnLoad (416ms)
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ProcessInitializeOnLoadAttributes (907ms)
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ProcessInitializeOnLoadMethodAttributes (235ms)
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AfterProcessingInitializeOnLoad (7ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (5ms)
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AutoLocale: current locale expects 'C' but got 'ru_RU.UTF-8'Launched and connected shader compiler UnityShaderCompiler after 0.02 seconds
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|
Refreshing native plugins compatible for Editor in 0.87 ms, found 1 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 6698 unused Assets / (5.8 MB). Loaded Objects now: 7418.
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|
Memory consumption went from 137.9 MB to 132.1 MB.
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Total: 23.295368 ms (FindLiveObjects: 1.430254 ms CreateObjectMapping: 2.335332 ms MarkObjects: 13.367731 ms DeleteObjects: 6.159958 ms)
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========================================================================
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Received Import Request.
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Time since last request: 2835.306612 seconds.
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path: Assets/Scripts
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artifactKey: Guid(4c0d7cd8501141d4bab190ad0b4781cb) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/Scripts using Guid(4c0d7cd8501141d4bab190ad0b4781cb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e176846eba2adaebe2652c49aea60c29') in 0.006553206 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
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========================================================================
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Received Import Request.
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|
Time since last request: 0.677387 seconds.
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path: Assets/Scripts/MainMenu.unity
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artifactKey: Guid(fc5d776885200b7daa12cf5a48223f90) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/Scripts/MainMenu.unity using Guid(fc5d776885200b7daa12cf5a48223f90) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'd7a8e27eae414e855db071e88b9b931f') in 0.000458039 seconds
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|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
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|
========================================================================
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|
Received Import Request.
|
|
Time since last request: 18.292021 seconds.
|
|
path: Assets/Scenes/SampleScene.unity
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|
artifactKey: Guid(8c9cfa26abfee488c85f1582747f6a02) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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|
Start importing Assets/Scenes/SampleScene.unity using Guid(8c9cfa26abfee488c85f1582747f6a02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '418d16d50dabeec88b069ae95bbc3832') in 0.000571883 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
|
|
|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 0.653860 seconds.
|
|
path: Assets/Scenes/MenuScene.unity
|
|
artifactKey: Guid(504aa4db9d88cd1b9aa58ffb714f7580) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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|
Start importing Assets/Scenes/MenuScene.unity using Guid(504aa4db9d88cd1b9aa58ffb714f7580) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '6fa40daa32393c8ead28d80093d43d4b') in 0.000813397 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
|
|
|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 12.171293 seconds.
|
|
path: Assets/Scenes/MainMenu.unity
|
|
artifactKey: Guid(71dc74028011e11a38f12c265ac96489) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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|
Start importing Assets/Scenes/MainMenu.unity using Guid(71dc74028011e11a38f12c265ac96489) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '637efe728ebbdbe6005202905ffaeafa') in 0.000516499 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
|
|
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
- Loaded All Assemblies, in 1.290 seconds
|
|
Refreshing native plugins compatible for Editor in 0.91 ms, found 1 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for Android target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 2.270 seconds
|
|
Domain Reload Profiling: 3567ms
|
|
BeginReloadAssembly (290ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (25ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (102ms)
|
|
RebuildCommonClasses (65ms)
|
|
RebuildNativeTypeToScriptingClass (18ms)
|
|
initialDomainReloadingComplete (43ms)
|
|
LoadAllAssembliesAndSetupDomain (879ms)
|
|
LoadAssemblies (489ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (465ms)
|
|
TypeCache.Refresh (12ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (416ms)
|
|
ResolveRequiredComponents (30ms)
|
|
FinalizeReload (2272ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1950ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (94ms)
|
|
SetLoadedEditorAssemblies (17ms)
|
|
BeforeProcessingInitializeOnLoad (571ms)
|
|
ProcessInitializeOnLoadAttributes (1096ms)
|
|
ProcessInitializeOnLoadMethodAttributes (161ms)
|
|
AfterProcessingInitializeOnLoad (10ms)
|
|
EditorAssembliesLoaded (2ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (29ms)
|
|
Refreshing native plugins compatible for Editor in 1.21 ms, found 1 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 6696 unused Assets / (5.1 MB). Loaded Objects now: 7423.
|
|
Memory consumption went from 139.4 MB to 134.3 MB.
|
|
Total: 22.960821 ms (FindLiveObjects: 1.345514 ms CreateObjectMapping: 1.632643 ms MarkObjects: 12.932003 ms DeleteObjects: 7.048364 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 313.881808 seconds.
|
|
path: Assets/Scenes/First.unity
|
|
artifactKey: Guid(8bb27a6edcada23299d8d99c3f8814d6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
Start importing Assets/Scenes/First.unity using Guid(8bb27a6edcada23299d8d99c3f8814d6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a71ec431965ba4eb03787fa69e8e1657') in 0.002628091 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
|
|
|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 50.254929 seconds.
|
|
path: Assets/Sprites
|
|
artifactKey: Guid(5bb3438579204344a9977bbe2e4fe396) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
Start importing Assets/Sprites using Guid(5bb3438579204344a9977bbe2e4fe396) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4cf20650479966a25ff6fcc9fb186ca3') in 0.000457759 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
|
|
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
- Loaded All Assemblies, in 1.309 seconds
|
|
Refreshing native plugins compatible for Editor in 0.81 ms, found 1 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for Android target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 2.302 seconds
|
|
Domain Reload Profiling: 3611ms
|
|
BeginReloadAssembly (327ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (27ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (106ms)
|
|
RebuildCommonClasses (87ms)
|
|
RebuildNativeTypeToScriptingClass (23ms)
|
|
initialDomainReloadingComplete (61ms)
|
|
LoadAllAssembliesAndSetupDomain (810ms)
|
|
LoadAssemblies (571ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (346ms)
|
|
TypeCache.Refresh (12ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (307ms)
|
|
ResolveRequiredComponents (23ms)
|
|
FinalizeReload (2304ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1980ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (105ms)
|
|
SetLoadedEditorAssemblies (19ms)
|
|
BeforeProcessingInitializeOnLoad (668ms)
|
|
ProcessInitializeOnLoadAttributes (1050ms)
|
|
ProcessInitializeOnLoadMethodAttributes (129ms)
|
|
AfterProcessingInitializeOnLoad (9ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (25ms)
|
|
Refreshing native plugins compatible for Editor in 1.13 ms, found 1 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 6696 unused Assets / (5.0 MB). Loaded Objects now: 7425.
|
|
Memory consumption went from 139.5 MB to 134.5 MB.
|
|
Total: 28.075406 ms (FindLiveObjects: 0.999445 ms CreateObjectMapping: 1.718615 ms MarkObjects: 15.856200 ms DeleteObjects: 9.499343 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 415.051536 seconds.
|
|
path: Assets/Sprites/1.png
|
|
artifactKey: Guid(48e845c6cc165478087999f834f2e68b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
Start importing Assets/Sprites/1.png using Guid(48e845c6cc165478087999f834f2e68b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '910cafcf70d9828c58518d46e11da640') in 0.17949649 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
|
|
|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 0.000096 seconds.
|
|
path: Assets/FPSFont/Fantasy Skybox FREE/Scenes/Textures (Terrain)/Brush_Flower.png
|
|
artifactKey: Guid(0d383f0cd0395064eb4b64619b2840f3) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
Start importing Assets/FPSFont/Fantasy Skybox FREE/Scenes/Textures (Terrain)/Brush_Flower.png using Guid(0d383f0cd0395064eb4b64619b2840f3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1620da5cfd8770a37c56625cca9d0857') in 0.037780195 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
|
|
|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 0.000025 seconds.
|
|
path: Assets/Sprites/crescent-symbol.png
|
|
artifactKey: Guid(8d6754846ead34f2380cce6d841852a4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
Start importing Assets/Sprites/crescent-symbol.png using Guid(8d6754846ead34f2380cce6d841852a4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c11d1e822f99c578f50e1cf9ee75f511') in 0.016685226 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
|
|
|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 0.000029 seconds.
|
|
path: Assets/FPSFont/Fantasy Skybox FREE/Scenes/Textures (Terrain)/Brush_Grass_02.png
|
|
artifactKey: Guid(5d4b367f0702b4b46a16ba3b67281419) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
Start importing Assets/FPSFont/Fantasy Skybox FREE/Scenes/Textures (Terrain)/Brush_Grass_02.png using Guid(5d4b367f0702b4b46a16ba3b67281419) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'afc2c219095a82b87941b16152c7e026') in 0.029989979 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
|
|
|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 0.000021 seconds.
|
|
path: Assets/Sprites/backgroundLevel.jpg
|
|
artifactKey: Guid(f83fd3f99d85b47d7b4727d06e18592a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
Start importing Assets/Sprites/backgroundLevel.jpg using Guid(f83fd3f99d85b47d7b4727d06e18592a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '730f2bf9d1c8887680caabed54fdcfea') in 0.021014268 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
|
|
|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 0.000020 seconds.
|
|
path: Assets/FPSFont/Fantasy Skybox FREE/Scenes/Textures (Terrain)/Brush_Grass_01.png
|
|
artifactKey: Guid(e3970f24555e12a46b75cdf5140ff23e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
Start importing Assets/FPSFont/Fantasy Skybox FREE/Scenes/Textures (Terrain)/Brush_Grass_01.png using Guid(e3970f24555e12a46b75cdf5140ff23e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a6a46660ac32a3810349c54177f248ba') in 0.029826271 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
|
|
|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 0.000042 seconds.
|
|
path: Assets/Sprites/card_back.png
|
|
artifactKey: Guid(bbb2b19be75304c50946141f5fdbc98a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
Start importing Assets/Sprites/card_back.png using Guid(bbb2b19be75304c50946141f5fdbc98a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'b58db65c54c3fb8601ad7f7f386a0a45') in 0.017350704 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
|
|
|
|
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
|
|
AssetImportWorker is now disconnected from the server
|
|
Process exiting
|
|
|
|
SDL leaked 2 allocations
|
|
Internal: Possible leak. All render target surfaces should be removed from IdMap when destructed using RenderTargetMap::Remove(RenderSurfaceBase* rs).
|