BLYYYYYAT2
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@ -22,7 +22,7 @@ public class Card : MonoBehaviour
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{
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if (_cardCollector.TwoCardsClosed())
|
||||
{
|
||||
_boxCollider2d.enabled = false;
|
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_boxCollider2d.enabled = false; // Отключаем коллайдер сразу
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CardAnimation();
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||||
_cardCollector.OpenCard(this);
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}
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|
||||
@ -1,48 +1,161 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
public class CardCollector : MonoBehaviour
|
||||
{
|
||||
private Card _firstCard;
|
||||
private Card _secondCard;
|
||||
[Header("Game Setup")]
|
||||
public Card cardPrefab; // Prefab with the Card.cs script attached
|
||||
public Sprite cardBackSprite; // The default sprite for the back of all cards
|
||||
public int rows = 4; // Number of rows for the grid
|
||||
public int columns = 4; // Number of columns for the grid
|
||||
|
||||
[Header("Layout Settings")]
|
||||
public float horizontalSpacing = 1.5f; // Расстояние между картами по горизонтали
|
||||
public float verticalSpacing = 1.5f; // Расстояние между картами по вертикали
|
||||
public float closeDelay = 1.0f; // Задержка перед закрытием несовпадающих карт (1 секунда)
|
||||
public float cardScale = 1.0f; // НОВЫЙ ПАРАМЕТР: Масштаб (размер) всех карт
|
||||
|
||||
public void FindCards()
|
||||
{
|
||||
Card[] cards = FindObjectsOfType<Card>();
|
||||
for (int i = 0; i < cards.Length; i++)
|
||||
{
|
||||
cards[i].SetCardCollector(this);
|
||||
}
|
||||
}
|
||||
public void OpenCard(Card card)
|
||||
{
|
||||
if(_firstCard == null)
|
||||
_firstCard=card;
|
||||
else
|
||||
{
|
||||
_secondCard=card;
|
||||
Invoke(nameof(CompareCards), 0.8f);
|
||||
}
|
||||
}
|
||||
|
||||
private void CompareCards()
|
||||
{
|
||||
if (_firstCard.Index == _secondCard.Index)
|
||||
{
|
||||
Destroy(_firstCard.gameObject);
|
||||
Destroy(_secondCard.gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
_secondCard.CardAnimation();
|
||||
_firstCard.CardAnimation();
|
||||
}
|
||||
[Header("Card Sprites (Specify Pairs)")]
|
||||
// Список фронтальных спрайтов. Указывайте их парами: SpriteA, SpriteB, SpriteC, SpriteD, ...
|
||||
public List<Sprite> frontSprites;
|
||||
|
||||
_secondCard = null;
|
||||
_firstCard = null;
|
||||
}
|
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private int _totalCards;
|
||||
private List<(Sprite sprite, int pairIndex)> _cardDataToSpawn = new List<(Sprite, int)>();
|
||||
private List<Card> _openCards = new List<Card>();
|
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private bool _isChecking = false;
|
||||
|
||||
public bool TwoCardsClosed()
|
||||
{
|
||||
return _secondCard==null;
|
||||
}
|
||||
}
|
||||
void Start()
|
||||
{
|
||||
InitializeGame();
|
||||
}
|
||||
|
||||
private void InitializeGame()
|
||||
{
|
||||
_totalCards = rows * columns;
|
||||
int requiredCards = _totalCards;
|
||||
int requiredUniqueSprites = _totalCards;
|
||||
int requiredSpritePairs = requiredCards / 2;
|
||||
|
||||
if (_totalCards % 2 != 0)
|
||||
{
|
||||
Debug.LogError("Общее количество карт (rows * columns) должно быть четным для пар!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (frontSprites.Count != requiredUniqueSprites)
|
||||
{
|
||||
Debug.LogError($"Неправильное количество спрайтов! Требуется {requiredUniqueSprites} (по 2 на каждую из {requiredSpritePairs} пар). Доступно: {frontSprites.Count}. Проверьте, что указали *обе* картинки для каждой пары.");
|
||||
return;
|
||||
}
|
||||
|
||||
// 1. Подготовка данных о картах для спавна
|
||||
for (int i = 0; i < frontSprites.Count; i += 2)
|
||||
{
|
||||
int pairIndex = i / 2;
|
||||
|
||||
_cardDataToSpawn.Add((frontSprites[i], pairIndex)); // Спрайт A
|
||||
_cardDataToSpawn.Add((frontSprites[i + 1], pairIndex)); // Спрайт B
|
||||
}
|
||||
|
||||
// 2. Рандомизация списка (Fisher-Yates shuffle)
|
||||
System.Random rng = new System.Random();
|
||||
int n = _cardDataToSpawn.Count;
|
||||
while (n > 1)
|
||||
{
|
||||
n--;
|
||||
int k = rng.Next(n + 1);
|
||||
(_cardDataToSpawn[n], _cardDataToSpawn[k]) = (_cardDataToSpawn[k], _cardDataToSpawn[n]); // Swap
|
||||
}
|
||||
|
||||
// 3. Спавн карт
|
||||
SpawnCards();
|
||||
}
|
||||
|
||||
private void SpawnCards()
|
||||
{
|
||||
// Расчет стартовой позиции для центрирования сетки
|
||||
float startX = -(columns - 1) * horizontalSpacing / 2f;
|
||||
float startY = (rows - 1) * verticalSpacing / 2f;
|
||||
|
||||
Vector3 scaleVector = new Vector3(cardScale, cardScale, cardScale); // Вектор для нового масштаба
|
||||
|
||||
for (int r = 0; r < rows; r++)
|
||||
{
|
||||
for (int c = 0; c < columns; c++)
|
||||
{
|
||||
int cardIndex = r * columns + c;
|
||||
|
||||
var data = _cardDataToSpawn[cardIndex];
|
||||
Sprite frontSprite = data.sprite;
|
||||
int pairIndex = data.pairIndex;
|
||||
|
||||
Vector3 position = new Vector3(
|
||||
startX + c * horizontalSpacing,
|
||||
startY - r * verticalSpacing,
|
||||
0
|
||||
);
|
||||
|
||||
Card newCard = Instantiate(cardPrefab, position, Quaternion.identity, transform);
|
||||
newCard.gameObject.name = $"Card ({r},{c}) - Pair {pairIndex} ({frontSprite.name})";
|
||||
|
||||
newCard.CardSettings(cardBackSprite, frontSprite, pairIndex);
|
||||
|
||||
// ПРИМЕНЕНИЕ НОВОГО МАСШТАБА КО ВСЕМ КАРТАМ
|
||||
newCard.transform.localScale = scaleVector;
|
||||
|
||||
newCard.SetCardCollector(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void OpenCard(Card card)
|
||||
{
|
||||
_openCards.Add(card);
|
||||
if (_openCards.Count == 2)
|
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{
|
||||
StartCoroutine(CheckForMatch());
|
||||
}
|
||||
}
|
||||
|
||||
public bool TwoCardsClosed()
|
||||
{
|
||||
return _openCards.Count < 2 && !_isChecking;
|
||||
}
|
||||
|
||||
private IEnumerator CheckForMatch()
|
||||
{
|
||||
_isChecking = true;
|
||||
Card card1 = _openCards[0];
|
||||
Card card2 = _openCards[1];
|
||||
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
|
||||
if (card1.Index == card2.Index)
|
||||
{
|
||||
Debug.Log($"Найдена пара! Индекс: {card1.Index}. Карты исчезают.");
|
||||
yield return new WaitForSeconds(closeDelay);
|
||||
|
||||
// Прежде чем уничтожить, убедимся, что они не пытаются открыться снова.
|
||||
Destroy(card1.gameObject);
|
||||
Destroy(card2.gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Нет совпадения. Карты закроются через 1 секунду.");
|
||||
yield return new WaitForSeconds(closeDelay);
|
||||
|
||||
// Закрываем карты
|
||||
card1.CardAnimation();
|
||||
card2.CardAnimation();
|
||||
|
||||
// Снова включаем коллайдеры
|
||||
card1.EnableCollider();
|
||||
card2.EnableCollider();
|
||||
}
|
||||
|
||||
_openCards.Clear();
|
||||
_isChecking = false;
|
||||
}
|
||||
}
|
||||
@ -1,60 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public enum Difficulty { Easy, Medium, Hard }
|
||||
|
||||
public class DifficultyMenu : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Button _easyButton;
|
||||
[SerializeField] private Button _mediumButton;
|
||||
[SerializeField] private Button _hardButton;
|
||||
[SerializeField] private Button _startButton;
|
||||
[SerializeField] private GameObject _setingBar; // Ссылка на весь панель меню
|
||||
[SerializeField] private CardsSpawner _spawner; // Ссылка на CardsSpawner в инспекторе
|
||||
|
||||
private Difficulty _selectedDifficulty = Difficulty.Medium; // По умолчанию
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_easyButton.onClick.AddListener(() => SetDifficulty(Difficulty.Easy));
|
||||
_mediumButton.onClick.AddListener(() => SetDifficulty(Difficulty.Medium));
|
||||
_hardButton.onClick.AddListener(() => SetDifficulty(Difficulty.Hard));
|
||||
_startButton.onClick.AddListener(StartGame);
|
||||
}
|
||||
|
||||
private void SetDifficulty(Difficulty diff)
|
||||
{
|
||||
_selectedDifficulty = diff;
|
||||
// Опционально: подсвети кнопку или покажи текст
|
||||
Debug.Log($"Выбрана сложность: {diff}");
|
||||
}
|
||||
|
||||
private void StartGame()
|
||||
{
|
||||
_setingBar.SetActive(false); // Скрываем меню
|
||||
StartCoroutine(StartGameDelayed());
|
||||
|
||||
|
||||
}
|
||||
private System.Collections.IEnumerator StartGameDelayed()
|
||||
{
|
||||
// Ждем один кадр. Это гарантирует, что главный поток свободен
|
||||
// от процессов загрузки и инициализации UI/TextCore.
|
||||
yield return null;
|
||||
int rows = 2, columns = 4; // Default easy
|
||||
switch (_selectedDifficulty)
|
||||
{
|
||||
case Difficulty.Easy:
|
||||
rows = 2; columns = 4; // 8 карт, 4 пары
|
||||
break;
|
||||
case Difficulty.Medium:
|
||||
rows = 2; columns = 5; // 10 карт, 5 пар
|
||||
break;
|
||||
case Difficulty.Hard:
|
||||
rows = 3; columns = 4; // 12 карт, 6 пар
|
||||
break;
|
||||
}
|
||||
// Здесь ваш код, который раньше был в конце StartGame():
|
||||
_spawner.Spawn();
|
||||
}
|
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}
|
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8
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@ -0,0 +1,8 @@
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BIN
2/Assets/Sprites/Test/test1.png
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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||||
"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [139802853217984] Target information:
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|
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Player connection [139802853217984] * "[IP] 192.168.0.20 [Port] 0 [Flags] 2 [Guid] 2342169963 [EditorId] 2342169963 [Version] 1048832 [Id] LinuxEditor(16,192.168.0.20) [Debug] 1 [PackageName] LinuxEditor [ProjectName] Editor"
|
||||
|
||||
Player connection [139802853217984] * "[IP] 192.168.192.210 [Port] 0 [Flags] 2 [Guid] 2342169963 [EditorId] 2342169963 [Version] 1048832 [Id] LinuxEditor(16,192.168.0.20) [Debug] 1 [PackageName] LinuxEditor [ProjectName] Editor"
|
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|
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Player connection [139802853217984] * "[IP] 172.29.230.69 [Port] 0 [Flags] 2 [Guid] 2342169963 [EditorId] 2342169963 [Version] 1048832 [Id] LinuxEditor(16,192.168.0.20) [Debug] 1 [PackageName] LinuxEditor [ProjectName] Editor"
|
||||
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||||
Player connection [139802853217984] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [139802853217984] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 5
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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Library Redirect Path: Library/
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[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Refreshing native plugins compatible for Editor in 2,09 ms, found 1 plugins.
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Preloading 0 native plugins for Editor in 0,00 ms.
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Initialize engine version: 6000.0.58f2 (92dee566b325)
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[Subsystems] Discovering subsystems at path /home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/Resources/UnitySubsystems
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||||
[Subsystems] Discovering subsystems at path /home/vladislove/Git/Unity_2lab/2/Assets
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||||
kGfxThreadingModeNonThreaded is not supported on OpenGL Core. Reverting to kGfxThreadingModeDirect instead.
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GfxDevice: creating device client; kGfxThreadingModeDirect
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GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
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Renderer: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
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Vendor: NVIDIA Corporation
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Version: 4.5.0 NVIDIA 580.95.05
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GLES: 0
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GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
|
||||
t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
|
||||
ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
|
||||
RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
|
||||
ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
|
||||
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G
|
||||
L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_
|
||||
blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_sha
|
||||
der_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_program_multiview GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_part
|
||||
itioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_cohe
|
||||
rent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
|
||||
OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle -422883624
|
||||
Initialize mono
|
||||
Mono path[0] = '/home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/Managed'
|
||||
Mono path[1] = '/home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-linux'
|
||||
Mono config path = '/home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/MonoBleedingEdge/etc'
|
||||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56858
|
||||
Begin MonoManager ReloadAssembly
|
||||
Registering precompiled unity dll's ...
|
||||
Register platform support module: /home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
|
||||
Register platform support module: /home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
|
||||
Register platform support module: /home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
|
||||
Registered in 0,003896 seconds.
|
||||
- Loaded All Assemblies, in 0,788 seconds
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for Android target not found
|
||||
InvalidOperationException: Cannot start process because a file name has not been provided.
|
||||
at System.Diagnostics.Process.Start () [0x00024] in <031124baa6674e33b401cad09a32a7be>:0
|
||||
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
|
||||
at UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) [0x0006d] in /home/bokken/build/output/unity/unity/Editor/Mono/Utils/Program.cs:48
|
||||
at UnityEditor.Utils.Program.Start () [0x00001] in /home/bokken/build/output/unity/unity/Editor/Mono/Utils/Program.cs:32
|
||||
at UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00010] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/Command.cs:158
|
||||
at UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg, System.Text.Encoding inputEncoding) [0x0000c] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/Command.cs:117
|
||||
at UnityEditor.Android.ADB.RunInternal (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00008] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/ADB.cs:223
|
||||
at UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00013] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/ADB.cs:216
|
||||
at UnityEditor.Android.AndroidDeploymentTargetsExtension.GetKnownTargets (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.ProgressHandler progressHandler) [0x002a7] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/DeploymentTargets/AndroidDeploymentTargetsExtension.cs:357
|
||||
at UnityEditor.Android.TargetScanWorker.ScanSync () [0x00049] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/TargetScanWorker.cs:164
|
||||
at UnityEditor.Android.TargetExtension.OnUsbDevicesChanged (UnityEditor.Hardware.UsbDevice[] usbDevices) [0x00087] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/ExtensionModule.cs:106
|
||||
at UnityEditor.Android.TargetExtension.OnLoad () [0x000af] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/ExtensionModule.cs:67
|
||||
at UnityEditor.Modules.ModuleManager.InitializePlatformSupportModules () [0x000ba] in /home/bokken/build/output/unity/unity/Editor/Mono/Modules/ModuleManager.cs:126
|
||||
UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
|
||||
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
|
||||
UnityEngine.DebugLogHandler:LogException(Exception, Object)
|
||||
UnityEngine.Logger:LogException(Exception, Object)
|
||||
UnityEngine.Debug:LogException(Exception)
|
||||
UnityEditor.Modules.ModuleManager:InitializePlatformSupportModules() (at /home/bokken/build/output/unity/unity/Editor/Mono/Modules/ModuleManager.cs:130)
|
||||
|
||||
(Filename: /home/bokken/build/output/unity/unity/Editor/Mono/Utils/Program.cs Line: 48)
|
||||
|
||||
Native extension for WindowsStandalone target not found
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 1,274 seconds
|
||||
Domain Reload Profiling: 2062ms
|
||||
BeginReloadAssembly (172ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (0ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (1ms)
|
||||
RebuildCommonClasses (76ms)
|
||||
RebuildNativeTypeToScriptingClass (17ms)
|
||||
initialDomainReloadingComplete (116ms)
|
||||
LoadAllAssembliesAndSetupDomain (407ms)
|
||||
LoadAssemblies (173ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (399ms)
|
||||
TypeCache.Refresh (395ms)
|
||||
TypeCache.ScanAssembly (367ms)
|
||||
BuildScriptInfoCaches (0ms)
|
||||
ResolveRequiredComponents (2ms)
|
||||
FinalizeReload (1275ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (1145ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (669ms)
|
||||
SetLoadedEditorAssemblies (11ms)
|
||||
BeforeProcessingInitializeOnLoad (132ms)
|
||||
ProcessInitializeOnLoadAttributes (225ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (107ms)
|
||||
AfterProcessingInitializeOnLoad (0ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (0ms)
|
||||
========================================================================
|
||||
Worker process is ready to serve import requests
|
||||
Import Worker Mode flag is 0x00
|
||||
Begin MonoManager ReloadAssembly
|
||||
- Loaded All Assemblies, in 1,608 seconds
|
||||
Refreshing native plugins compatible for Editor in 1,32 ms, found 1 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for Android target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
Package Manager log level set to [2]
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 1,950 seconds
|
||||
Domain Reload Profiling: 3551ms
|
||||
BeginReloadAssembly (272ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (12ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (68ms)
|
||||
RebuildCommonClasses (96ms)
|
||||
RebuildNativeTypeToScriptingClass (24ms)
|
||||
initialDomainReloadingComplete (95ms)
|
||||
LoadAllAssembliesAndSetupDomain (1113ms)
|
||||
LoadAssemblies (694ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (543ms)
|
||||
TypeCache.Refresh (408ms)
|
||||
TypeCache.ScanAssembly (367ms)
|
||||
BuildScriptInfoCaches (108ms)
|
||||
ResolveRequiredComponents (21ms)
|
||||
FinalizeReload (1951ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (1674ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (92ms)
|
||||
SetLoadedEditorAssemblies (17ms)
|
||||
BeforeProcessingInitializeOnLoad (416ms)
|
||||
ProcessInitializeOnLoadAttributes (907ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (235ms)
|
||||
AfterProcessingInitializeOnLoad (7ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (5ms)
|
||||
AutoLocale: current locale expects 'C' but got 'ru_RU.UTF-8'Launched and connected shader compiler UnityShaderCompiler after 0.02 seconds
|
||||
Refreshing native plugins compatible for Editor in 0.87 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 6698 unused Assets / (5.8 MB). Loaded Objects now: 7418.
|
||||
Memory consumption went from 137.9 MB to 132.1 MB.
|
||||
Total: 23.295368 ms (FindLiveObjects: 1.430254 ms CreateObjectMapping: 2.335332 ms MarkObjects: 13.367731 ms DeleteObjects: 6.159958 ms)
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 2835.306612 seconds.
|
||||
path: Assets/Scripts
|
||||
artifactKey: Guid(4c0d7cd8501141d4bab190ad0b4781cb) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/Scripts using Guid(4c0d7cd8501141d4bab190ad0b4781cb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e176846eba2adaebe2652c49aea60c29') in 0.006553206 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 0.677387 seconds.
|
||||
path: Assets/Scripts/MainMenu.unity
|
||||
artifactKey: Guid(fc5d776885200b7daa12cf5a48223f90) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/Scripts/MainMenu.unity using Guid(fc5d776885200b7daa12cf5a48223f90) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'd7a8e27eae414e855db071e88b9b931f') in 0.000458039 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 18.292021 seconds.
|
||||
path: Assets/Scenes/SampleScene.unity
|
||||
artifactKey: Guid(8c9cfa26abfee488c85f1582747f6a02) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/Scenes/SampleScene.unity using Guid(8c9cfa26abfee488c85f1582747f6a02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '418d16d50dabeec88b069ae95bbc3832') in 0.000571883 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 0.653860 seconds.
|
||||
path: Assets/Scenes/MenuScene.unity
|
||||
artifactKey: Guid(504aa4db9d88cd1b9aa58ffb714f7580) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/Scenes/MenuScene.unity using Guid(504aa4db9d88cd1b9aa58ffb714f7580) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '6fa40daa32393c8ead28d80093d43d4b') in 0.000813397 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 12.171293 seconds.
|
||||
path: Assets/Scenes/MainMenu.unity
|
||||
artifactKey: Guid(71dc74028011e11a38f12c265ac96489) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/Scenes/MainMenu.unity using Guid(71dc74028011e11a38f12c265ac96489) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '637efe728ebbdbe6005202905ffaeafa') in 0.000516499 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
|
||||
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
- Loaded All Assemblies, in 1.290 seconds
|
||||
Refreshing native plugins compatible for Editor in 0.91 ms, found 1 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for Android target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 2.270 seconds
|
||||
Domain Reload Profiling: 3567ms
|
||||
BeginReloadAssembly (290ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (25ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (102ms)
|
||||
RebuildCommonClasses (65ms)
|
||||
RebuildNativeTypeToScriptingClass (18ms)
|
||||
initialDomainReloadingComplete (43ms)
|
||||
LoadAllAssembliesAndSetupDomain (879ms)
|
||||
LoadAssemblies (489ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (465ms)
|
||||
TypeCache.Refresh (12ms)
|
||||
TypeCache.ScanAssembly (0ms)
|
||||
BuildScriptInfoCaches (416ms)
|
||||
ResolveRequiredComponents (30ms)
|
||||
FinalizeReload (2272ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (1950ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (94ms)
|
||||
SetLoadedEditorAssemblies (17ms)
|
||||
BeforeProcessingInitializeOnLoad (571ms)
|
||||
ProcessInitializeOnLoadAttributes (1096ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (161ms)
|
||||
AfterProcessingInitializeOnLoad (10ms)
|
||||
EditorAssembliesLoaded (2ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (29ms)
|
||||
Refreshing native plugins compatible for Editor in 1.21 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 6696 unused Assets / (5.1 MB). Loaded Objects now: 7423.
|
||||
Memory consumption went from 139.4 MB to 134.3 MB.
|
||||
Total: 22.960821 ms (FindLiveObjects: 1.345514 ms CreateObjectMapping: 1.632643 ms MarkObjects: 12.932003 ms DeleteObjects: 7.048364 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 313.881808 seconds.
|
||||
path: Assets/Scenes/First.unity
|
||||
artifactKey: Guid(8bb27a6edcada23299d8d99c3f8814d6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/Scenes/First.unity using Guid(8bb27a6edcada23299d8d99c3f8814d6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a71ec431965ba4eb03787fa69e8e1657') in 0.002628091 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 50.254929 seconds.
|
||||
path: Assets/Sprites
|
||||
artifactKey: Guid(5bb3438579204344a9977bbe2e4fe396) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/Sprites using Guid(5bb3438579204344a9977bbe2e4fe396) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4cf20650479966a25ff6fcc9fb186ca3') in 0.000457759 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
|
||||
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
- Loaded All Assemblies, in 1.309 seconds
|
||||
Refreshing native plugins compatible for Editor in 0.81 ms, found 1 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for Android target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 2.302 seconds
|
||||
Domain Reload Profiling: 3611ms
|
||||
BeginReloadAssembly (327ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (27ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (106ms)
|
||||
RebuildCommonClasses (87ms)
|
||||
RebuildNativeTypeToScriptingClass (23ms)
|
||||
initialDomainReloadingComplete (61ms)
|
||||
LoadAllAssembliesAndSetupDomain (810ms)
|
||||
LoadAssemblies (571ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (346ms)
|
||||
TypeCache.Refresh (12ms)
|
||||
TypeCache.ScanAssembly (0ms)
|
||||
BuildScriptInfoCaches (307ms)
|
||||
ResolveRequiredComponents (23ms)
|
||||
FinalizeReload (2304ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (1980ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (105ms)
|
||||
SetLoadedEditorAssemblies (19ms)
|
||||
BeforeProcessingInitializeOnLoad (668ms)
|
||||
ProcessInitializeOnLoadAttributes (1050ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (129ms)
|
||||
AfterProcessingInitializeOnLoad (9ms)
|
||||
EditorAssembliesLoaded (1ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (25ms)
|
||||
Refreshing native plugins compatible for Editor in 1.13 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 6696 unused Assets / (5.0 MB). Loaded Objects now: 7425.
|
||||
Memory consumption went from 139.5 MB to 134.5 MB.
|
||||
Total: 28.075406 ms (FindLiveObjects: 0.999445 ms CreateObjectMapping: 1.718615 ms MarkObjects: 15.856200 ms DeleteObjects: 9.499343 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 415.051536 seconds.
|
||||
path: Assets/Sprites/1.png
|
||||
artifactKey: Guid(48e845c6cc165478087999f834f2e68b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/Sprites/1.png using Guid(48e845c6cc165478087999f834f2e68b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '910cafcf70d9828c58518d46e11da640') in 0.17949649 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 0.000096 seconds.
|
||||
path: Assets/FPSFont/Fantasy Skybox FREE/Scenes/Textures (Terrain)/Brush_Flower.png
|
||||
artifactKey: Guid(0d383f0cd0395064eb4b64619b2840f3) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/FPSFont/Fantasy Skybox FREE/Scenes/Textures (Terrain)/Brush_Flower.png using Guid(0d383f0cd0395064eb4b64619b2840f3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1620da5cfd8770a37c56625cca9d0857') in 0.037780195 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 0.000025 seconds.
|
||||
path: Assets/Sprites/crescent-symbol.png
|
||||
artifactKey: Guid(8d6754846ead34f2380cce6d841852a4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/Sprites/crescent-symbol.png using Guid(8d6754846ead34f2380cce6d841852a4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c11d1e822f99c578f50e1cf9ee75f511') in 0.016685226 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 0.000029 seconds.
|
||||
path: Assets/FPSFont/Fantasy Skybox FREE/Scenes/Textures (Terrain)/Brush_Grass_02.png
|
||||
artifactKey: Guid(5d4b367f0702b4b46a16ba3b67281419) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/FPSFont/Fantasy Skybox FREE/Scenes/Textures (Terrain)/Brush_Grass_02.png using Guid(5d4b367f0702b4b46a16ba3b67281419) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'afc2c219095a82b87941b16152c7e026') in 0.029989979 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 0.000021 seconds.
|
||||
path: Assets/Sprites/backgroundLevel.jpg
|
||||
artifactKey: Guid(f83fd3f99d85b47d7b4727d06e18592a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/Sprites/backgroundLevel.jpg using Guid(f83fd3f99d85b47d7b4727d06e18592a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '730f2bf9d1c8887680caabed54fdcfea') in 0.021014268 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 0.000020 seconds.
|
||||
path: Assets/FPSFont/Fantasy Skybox FREE/Scenes/Textures (Terrain)/Brush_Grass_01.png
|
||||
artifactKey: Guid(e3970f24555e12a46b75cdf5140ff23e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/FPSFont/Fantasy Skybox FREE/Scenes/Textures (Terrain)/Brush_Grass_01.png using Guid(e3970f24555e12a46b75cdf5140ff23e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a6a46660ac32a3810349c54177f248ba') in 0.029826271 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 0.000042 seconds.
|
||||
path: Assets/Sprites/card_back.png
|
||||
artifactKey: Guid(bbb2b19be75304c50946141f5fdbc98a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/Sprites/card_back.png using Guid(bbb2b19be75304c50946141f5fdbc98a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'b58db65c54c3fb8601ad7f7f386a0a45') in 0.017350704 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
|
||||
|
||||
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
|
||||
AssetImportWorker is now disconnected from the server
|
||||
Process exiting
|
||||
|
||||
SDL leaked 2 allocations
|
||||
Internal: Possible leak. All render target surfaces should be removed from IdMap when destructed using RenderTargetMap::Remove(RenderSurfaceBase* rs).
|
||||
705
2/Logs/AssetImportWorker1-prev.log
Normal file
@ -0,0 +1,705 @@
|
||||
Unity Editor version: 6000.0.58f2 (92dee566b325)
|
||||
Branch: 6000.0/respin/6000.0.58f2-44b8bf3a32
|
||||
Build type: Release
|
||||
Batch mode: YES
|
||||
System name: Linux
|
||||
Distro version: #1 SMP PREEMPT_DYNAMIC Mon, 06 Oct 2025 23:26:58 +0000
|
||||
Kernel version: 6.17.1-2-cachyos
|
||||
Architecture: x86_64
|
||||
Window Protocol: Wayland (XWayland)
|
||||
Available memory: 15907 MB
|
||||
Using pre-set license
|
||||
The selected window backend is (null)
|
||||
Desktop is 3360 x 1080 @ 60 Hz
|
||||
Initialize udev device monitor.
|
||||
|
||||
COMMAND LINE ARGUMENTS:
|
||||
Unity
|
||||
-adb2
|
||||
-batchMode
|
||||
-noUpm
|
||||
-name
|
||||
AssetImportWorker1
|
||||
-projectPath
|
||||
/home/vladislove/Git/Unity_2lab/2
|
||||
-logFile
|
||||
Logs/AssetImportWorker1.log
|
||||
-srvPort
|
||||
35831
|
||||
-job-worker-count
|
||||
5
|
||||
-background-job-worker-count
|
||||
8
|
||||
-gc-helper-count
|
||||
1
|
||||
Successfully changed project path to: /home/vladislove/Git/Unity_2lab/2
|
||||
|
||||
(Unity:13860): Gtk-CRITICAL **: 02:34:52.177: gtk_label_set_text: assertion 'GTK_IS_LABEL (label)' failed
|
||||
|
||||
(Unity:13860): Gtk-CRITICAL **: 02:34:52.179: gtk_label_set_text: assertion 'GTK_IS_LABEL (label)' failed
|
||||
/home/vladislove/Git/Unity_2lab/2
|
||||
[UnityMemory] Configuration Parameters - Can be set up in boot.config
|
||||
"memorysetup-bucket-allocator-granularity=16"
|
||||
"memorysetup-bucket-allocator-bucket-count=8"
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|
||||
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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||||
"memorysetup-profiler-bucket-allocator-block-count=8"
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||||
"memorysetup-profiler-allocator-block-size=16777216"
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||||
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
|
||||
"memorysetup-temp-allocator-size-background-worker=32768"
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||||
"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
|
||||
"memorysetup-temp-allocator-size-cloud-worker=32768"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gfx=262144"
|
||||
Player connection [139672546686656] Target information:
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|
||||
Player connection [139672546686656] * "[IP] 192.168.0.20 [Port] 0 [Flags] 2 [Guid] 2695312716 [EditorId] 2695312716 [Version] 1048832 [Id] LinuxEditor(16,192.168.0.20) [Debug] 1 [PackageName] LinuxEditor [ProjectName] Editor"
|
||||
|
||||
Player connection [139672546686656] * "[IP] 192.168.192.210 [Port] 0 [Flags] 2 [Guid] 2695312716 [EditorId] 2695312716 [Version] 1048832 [Id] LinuxEditor(16,192.168.0.20) [Debug] 1 [PackageName] LinuxEditor [ProjectName] Editor"
|
||||
|
||||
Player connection [139672546686656] * "[IP] 172.29.230.69 [Port] 0 [Flags] 2 [Guid] 2695312716 [EditorId] 2695312716 [Version] 1048832 [Id] LinuxEditor(16,192.168.0.20) [Debug] 1 [PackageName] LinuxEditor [ProjectName] Editor"
|
||||
|
||||
Player connection [139672546686656] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [139672546686656] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 5
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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Library Redirect Path: Library/
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||||
[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Refreshing native plugins compatible for Editor in 3,18 ms, found 1 plugins.
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Preloading 0 native plugins for Editor in 0,00 ms.
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Initialize engine version: 6000.0.58f2 (92dee566b325)
|
||||
[Subsystems] Discovering subsystems at path /home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/Resources/UnitySubsystems
|
||||
[Subsystems] Discovering subsystems at path /home/vladislove/Git/Unity_2lab/2/Assets
|
||||
kGfxThreadingModeNonThreaded is not supported on OpenGL Core. Reverting to kGfxThreadingModeDirect instead.
|
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GfxDevice: creating device client; kGfxThreadingModeDirect
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||||
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
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Renderer: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
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Vendor: NVIDIA Corporation
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Version: 4.5.0 NVIDIA 580.95.05
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GLES: 0
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GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
|
||||
t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
|
||||
ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
|
||||
RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
|
||||
ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
|
||||
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G
|
||||
L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_
|
||||
blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_sha
|
||||
der_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_program_multiview GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_part
|
||||
itioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_cohe
|
||||
rent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
|
||||
OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle -639925368
|
||||
Initialize mono
|
||||
Mono path[0] = '/home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/Managed'
|
||||
Mono path[1] = '/home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-linux'
|
||||
Mono config path = '/home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/MonoBleedingEdge/etc'
|
||||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56860
|
||||
Begin MonoManager ReloadAssembly
|
||||
Registering precompiled unity dll's ...
|
||||
Register platform support module: /home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
|
||||
Register platform support module: /home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
|
||||
Register platform support module: /home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
|
||||
Registered in 0,004879 seconds.
|
||||
- Loaded All Assemblies, in 0,809 seconds
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for Android target not found
|
||||
InvalidOperationException: Cannot start process because a file name has not been provided.
|
||||
at System.Diagnostics.Process.Start () [0x00024] in <031124baa6674e33b401cad09a32a7be>:0
|
||||
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
|
||||
at UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) [0x0006d] in /home/bokken/build/output/unity/unity/Editor/Mono/Utils/Program.cs:48
|
||||
at UnityEditor.Utils.Program.Start () [0x00001] in /home/bokken/build/output/unity/unity/Editor/Mono/Utils/Program.cs:32
|
||||
at UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00010] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/Command.cs:158
|
||||
at UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg, System.Text.Encoding inputEncoding) [0x0000c] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/Command.cs:117
|
||||
at UnityEditor.Android.ADB.RunInternal (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00008] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/ADB.cs:223
|
||||
at UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00013] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/ADB.cs:216
|
||||
at UnityEditor.Android.AndroidDeploymentTargetsExtension.GetKnownTargets (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.ProgressHandler progressHandler) [0x002a7] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/DeploymentTargets/AndroidDeploymentTargetsExtension.cs:357
|
||||
at UnityEditor.Android.TargetScanWorker.ScanSync () [0x00049] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/TargetScanWorker.cs:164
|
||||
at UnityEditor.Android.TargetExtension.OnUsbDevicesChanged (UnityEditor.Hardware.UsbDevice[] usbDevices) [0x00087] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/ExtensionModule.cs:106
|
||||
at UnityEditor.Android.TargetExtension.OnLoad () [0x000af] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/ExtensionModule.cs:67
|
||||
at UnityEditor.Modules.ModuleManager.InitializePlatformSupportModules () [0x000ba] in /home/bokken/build/output/unity/unity/Editor/Mono/Modules/ModuleManager.cs:126
|
||||
UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
|
||||
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
|
||||
UnityEngine.DebugLogHandler:LogException(Exception, Object)
|
||||
UnityEngine.Logger:LogException(Exception, Object)
|
||||
UnityEngine.Debug:LogException(Exception)
|
||||
UnityEditor.Modules.ModuleManager:InitializePlatformSupportModules() (at /home/bokken/build/output/unity/unity/Editor/Mono/Modules/ModuleManager.cs:130)
|
||||
|
||||
(Filename: /home/bokken/build/output/unity/unity/Editor/Mono/Utils/Program.cs Line: 48)
|
||||
|
||||
Native extension for WindowsStandalone target not found
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 1,295 seconds
|
||||
Domain Reload Profiling: 2104ms
|
||||
BeginReloadAssembly (183ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (0ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (1ms)
|
||||
RebuildCommonClasses (81ms)
|
||||
RebuildNativeTypeToScriptingClass (22ms)
|
||||
initialDomainReloadingComplete (125ms)
|
||||
LoadAllAssembliesAndSetupDomain (397ms)
|
||||
LoadAssemblies (185ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (388ms)
|
||||
TypeCache.Refresh (384ms)
|
||||
TypeCache.ScanAssembly (353ms)
|
||||
BuildScriptInfoCaches (0ms)
|
||||
ResolveRequiredComponents (2ms)
|
||||
FinalizeReload (1296ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (1184ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (689ms)
|
||||
SetLoadedEditorAssemblies (8ms)
|
||||
BeforeProcessingInitializeOnLoad (140ms)
|
||||
ProcessInitializeOnLoadAttributes (236ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (111ms)
|
||||
AfterProcessingInitializeOnLoad (0ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (0ms)
|
||||
========================================================================
|
||||
Worker process is ready to serve import requests
|
||||
Import Worker Mode flag is 0x00
|
||||
Begin MonoManager ReloadAssembly
|
||||
- Loaded All Assemblies, in 1,570 seconds
|
||||
Refreshing native plugins compatible for Editor in 0,82 ms, found 1 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for Android target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
Package Manager log level set to [2]
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 2,000 seconds
|
||||
Domain Reload Profiling: 3565ms
|
||||
BeginReloadAssembly (294ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (15ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (85ms)
|
||||
RebuildCommonClasses (86ms)
|
||||
RebuildNativeTypeToScriptingClass (22ms)
|
||||
initialDomainReloadingComplete (86ms)
|
||||
LoadAllAssembliesAndSetupDomain (1076ms)
|
||||
LoadAssemblies (662ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (533ms)
|
||||
TypeCache.Refresh (397ms)
|
||||
TypeCache.ScanAssembly (361ms)
|
||||
BuildScriptInfoCaches (110ms)
|
||||
ResolveRequiredComponents (19ms)
|
||||
FinalizeReload (2001ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (1694ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (98ms)
|
||||
SetLoadedEditorAssemblies (14ms)
|
||||
BeforeProcessingInitializeOnLoad (421ms)
|
||||
ProcessInitializeOnLoadAttributes (910ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (244ms)
|
||||
AfterProcessingInitializeOnLoad (7ms)
|
||||
EditorAssembliesLoaded (1ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (5ms)
|
||||
AutoLocale: current locale expects 'C' but got 'ru_RU.UTF-8'Launched and connected shader compiler UnityShaderCompiler after 0.02 seconds
|
||||
Refreshing native plugins compatible for Editor in 2.11 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 6698 unused Assets / (5.2 MB). Loaded Objects now: 7418.
|
||||
Memory consumption went from 135.9 MB to 130.8 MB.
|
||||
Total: 23.239353 ms (FindLiveObjects: 1.298737 ms CreateObjectMapping: 1.862615 ms MarkObjects: 11.184866 ms DeleteObjects: 8.891102 ms)
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 2831.196535 seconds.
|
||||
path: Assets/FPSFont
|
||||
artifactKey: Guid(14f53da929c87164c932e11e157dfa35) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/FPSFont using Guid(14f53da929c87164c932e11e157dfa35) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '9be03ea0b2f16675e477a606fc6fbef5') in 0.006489526 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
|
||||
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
- Loaded All Assemblies, in 1.466 seconds
|
||||
Refreshing native plugins compatible for Editor in 1.16 ms, found 1 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for Android target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 2.286 seconds
|
||||
Domain Reload Profiling: 3753ms
|
||||
BeginReloadAssembly (338ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (29ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (104ms)
|
||||
RebuildCommonClasses (89ms)
|
||||
RebuildNativeTypeToScriptingClass (23ms)
|
||||
initialDomainReloadingComplete (45ms)
|
||||
LoadAllAssembliesAndSetupDomain (971ms)
|
||||
LoadAssemblies (528ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (546ms)
|
||||
TypeCache.Refresh (15ms)
|
||||
TypeCache.ScanAssembly (0ms)
|
||||
BuildScriptInfoCaches (502ms)
|
||||
ResolveRequiredComponents (24ms)
|
||||
FinalizeReload (2287ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (1977ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (99ms)
|
||||
SetLoadedEditorAssemblies (30ms)
|
||||
BeforeProcessingInitializeOnLoad (686ms)
|
||||
ProcessInitializeOnLoadAttributes (1034ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (120ms)
|
||||
AfterProcessingInitializeOnLoad (7ms)
|
||||
EditorAssembliesLoaded (1ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (21ms)
|
||||
Refreshing native plugins compatible for Editor in 1.01 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 6696 unused Assets / (5.1 MB). Loaded Objects now: 7423.
|
||||
Memory consumption went from 137.5 MB to 132.4 MB.
|
||||
Total: 25.051332 ms (FindLiveObjects: 0.877998 ms CreateObjectMapping: 4.045430 ms MarkObjects: 10.975894 ms DeleteObjects: 9.149918 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
- Loaded All Assemblies, in 1.328 seconds
|
||||
Refreshing native plugins compatible for Editor in 0.75 ms, found 1 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for Android target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 2.364 seconds
|
||||
Domain Reload Profiling: 3692ms
|
||||
BeginReloadAssembly (310ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (26ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (99ms)
|
||||
RebuildCommonClasses (88ms)
|
||||
RebuildNativeTypeToScriptingClass (22ms)
|
||||
initialDomainReloadingComplete (63ms)
|
||||
LoadAllAssembliesAndSetupDomain (844ms)
|
||||
LoadAssemblies (569ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (383ms)
|
||||
TypeCache.Refresh (14ms)
|
||||
TypeCache.ScanAssembly (0ms)
|
||||
BuildScriptInfoCaches (343ms)
|
||||
ResolveRequiredComponents (21ms)
|
||||
FinalizeReload (2365ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (2019ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (113ms)
|
||||
SetLoadedEditorAssemblies (18ms)
|
||||
BeforeProcessingInitializeOnLoad (693ms)
|
||||
ProcessInitializeOnLoadAttributes (1042ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (139ms)
|
||||
AfterProcessingInitializeOnLoad (13ms)
|
||||
EditorAssembliesLoaded (1ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (28ms)
|
||||
Refreshing native plugins compatible for Editor in 0.92 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 6696 unused Assets / (5.7 MB). Loaded Objects now: 7425.
|
||||
Memory consumption went from 137.5 MB to 131.8 MB.
|
||||
Total: 24.131907 ms (FindLiveObjects: 1.606394 ms CreateObjectMapping: 1.817290 ms MarkObjects: 14.771685 ms DeleteObjects: 5.934654 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 815.315819 seconds.
|
||||
path: Assets/Sprites/533e675c78f2a036f3b3e2ddf7b47be4.jpg
|
||||
artifactKey: Guid(ae405dd8f6dff9170895548c42829168) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/Sprites/533e675c78f2a036f3b3e2ddf7b47be4.jpg using Guid(ae405dd8f6dff9170895548c42829168) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '8e2d53fa0722c47a77f02e629c67a865') in 0.16906602 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
|
||||
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 0.000041 seconds.
|
||||
path: Assets/Prefabs/card.prefab
|
||||
artifactKey: Guid(a9174609f6c383f429dddedc555ca97b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/Prefabs/card.prefab using Guid(a9174609f6c383f429dddedc555ca97b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'b582a61c51b00eee3f8f9492ceb6273e') in 0.748843676 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 12
|
||||
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
- Loaded All Assemblies, in 1.859 seconds
|
||||
Refreshing native plugins compatible for Editor in 1.17 ms, found 1 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for Android target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 1.951 seconds
|
||||
Domain Reload Profiling: 3814ms
|
||||
BeginReloadAssembly (713ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (73ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (1ms)
|
||||
CreateAndSetChildDomain (219ms)
|
||||
RebuildCommonClasses (73ms)
|
||||
RebuildNativeTypeToScriptingClass (18ms)
|
||||
initialDomainReloadingComplete (69ms)
|
||||
LoadAllAssembliesAndSetupDomain (989ms)
|
||||
LoadAssemblies (932ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (375ms)
|
||||
TypeCache.Refresh (21ms)
|
||||
TypeCache.ScanAssembly (1ms)
|
||||
BuildScriptInfoCaches (327ms)
|
||||
ResolveRequiredComponents (23ms)
|
||||
FinalizeReload (1952ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (1594ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (113ms)
|
||||
SetLoadedEditorAssemblies (23ms)
|
||||
BeforeProcessingInitializeOnLoad (466ms)
|
||||
ProcessInitializeOnLoadAttributes (864ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (118ms)
|
||||
AfterProcessingInitializeOnLoad (8ms)
|
||||
EditorAssembliesLoaded (1ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (27ms)
|
||||
Refreshing native plugins compatible for Editor in 1.98 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 6696 unused Assets / (4.9 MB). Loaded Objects now: 7457.
|
||||
Memory consumption went from 138.8 MB to 133.9 MB.
|
||||
Total: 20.897178 ms (FindLiveObjects: 1.189041 ms CreateObjectMapping: 1.714297 ms MarkObjects: 9.636851 ms DeleteObjects: 8.354485 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Refreshing native plugins compatible for Editor in 0.92 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 6685 unused Assets / (4.1 MB). Loaded Objects now: 7457.
|
||||
Memory consumption went from 138.8 MB to 134.7 MB.
|
||||
Total: 25.104081 ms (FindLiveObjects: 1.446975 ms CreateObjectMapping: 5.117061 ms MarkObjects: 15.099430 ms DeleteObjects: 3.437890 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
- Loaded All Assemblies, in 1.513 seconds
|
||||
Refreshing native plugins compatible for Editor in 1.14 ms, found 1 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for Android target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 2.061 seconds
|
||||
Domain Reload Profiling: 3573ms
|
||||
BeginReloadAssembly (376ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (31ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (96ms)
|
||||
RebuildCommonClasses (99ms)
|
||||
RebuildNativeTypeToScriptingClass (19ms)
|
||||
initialDomainReloadingComplete (49ms)
|
||||
LoadAllAssembliesAndSetupDomain (969ms)
|
||||
LoadAssemblies (701ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (422ms)
|
||||
TypeCache.Refresh (25ms)
|
||||
TypeCache.ScanAssembly (1ms)
|
||||
BuildScriptInfoCaches (362ms)
|
||||
ResolveRequiredComponents (28ms)
|
||||
FinalizeReload (2062ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (1724ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (108ms)
|
||||
SetLoadedEditorAssemblies (19ms)
|
||||
BeforeProcessingInitializeOnLoad (425ms)
|
||||
ProcessInitializeOnLoadAttributes (1028ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (136ms)
|
||||
AfterProcessingInitializeOnLoad (7ms)
|
||||
EditorAssembliesLoaded (1ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (28ms)
|
||||
Refreshing native plugins compatible for Editor in 2.96 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 6696 unused Assets / (5.2 MB). Loaded Objects now: 7459.
|
||||
Memory consumption went from 138.6 MB to 133.5 MB.
|
||||
Total: 23.310857 ms (FindLiveObjects: 1.251428 ms CreateObjectMapping: 2.486786 ms MarkObjects: 14.193741 ms DeleteObjects: 5.376288 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
- Loaded All Assemblies, in 1.657 seconds
|
||||
Refreshing native plugins compatible for Editor in 0.96 ms, found 1 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for Android target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 2.021 seconds
|
||||
Domain Reload Profiling: 3679ms
|
||||
BeginReloadAssembly (527ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (57ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (3ms)
|
||||
CreateAndSetChildDomain (220ms)
|
||||
RebuildCommonClasses (103ms)
|
||||
RebuildNativeTypeToScriptingClass (20ms)
|
||||
initialDomainReloadingComplete (56ms)
|
||||
LoadAllAssembliesAndSetupDomain (951ms)
|
||||
LoadAssemblies (645ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (426ms)
|
||||
TypeCache.Refresh (22ms)
|
||||
TypeCache.ScanAssembly (1ms)
|
||||
BuildScriptInfoCaches (376ms)
|
||||
ResolveRequiredComponents (20ms)
|
||||
FinalizeReload (2022ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (1680ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (94ms)
|
||||
SetLoadedEditorAssemblies (16ms)
|
||||
BeforeProcessingInitializeOnLoad (448ms)
|
||||
ProcessInitializeOnLoadAttributes (967ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (148ms)
|
||||
AfterProcessingInitializeOnLoad (7ms)
|
||||
EditorAssembliesLoaded (1ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (34ms)
|
||||
Refreshing native plugins compatible for Editor in 0.92 ms, found 1 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 6696 unused Assets / (4.7 MB). Loaded Objects now: 7461.
|
||||
Memory consumption went from 138.6 MB to 133.9 MB.
|
||||
Total: 24.365816 ms (FindLiveObjects: 1.120953 ms CreateObjectMapping: 0.716565 ms MarkObjects: 16.826621 ms DeleteObjects: 5.699714 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
- Loaded All Assemblies, in 1.296 seconds
|
||||
Refreshing native plugins compatible for Editor in 1.02 ms, found 1 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for Android target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 2.194 seconds
|
||||
Domain Reload Profiling: 3491ms
|
||||
BeginReloadAssembly (326ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (32ms)
|
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
|
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CreateAndSetChildDomain (102ms)
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RebuildCommonClasses (100ms)
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RebuildNativeTypeToScriptingClass (22ms)
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initialDomainReloadingComplete (49ms)
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TypeCache.Refresh (10ms)
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TypeCache.ScanAssembly (0ms)
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BuildScriptInfoCaches (310ms)
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ResolveRequiredComponents (20ms)
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FinalizeReload (2195ms)
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ReleaseScriptCaches (0ms)
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SetupLoadedEditorAssemblies (1856ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (107ms)
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AfterProcessingInitializeOnLoad (13ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
|
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AwakeInstancesAfterBackupRestoration (36ms)
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Refreshing native plugins compatible for Editor in 1.30 ms, found 1 plugins.
|
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 6696 unused Assets / (5.4 MB). Loaded Objects now: 7463.
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Memory consumption went from 138.7 MB to 133.3 MB.
|
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Total: 22.523149 ms (FindLiveObjects: 1.307333 ms CreateObjectMapping: 1.286183 ms MarkObjects: 14.349783 ms DeleteObjects: 5.578336 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 1.485 seconds
|
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Refreshing native plugins compatible for Editor in 0.94 ms, found 1 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for Android target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
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[Package Manager] Unable to send message (not connected to server process).
|
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[Package Manager] Cannot connect to Unity Package Manager local server
|
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Mono: successfully reloaded assembly
|
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- Finished resetting the current domain, in 2.341 seconds
|
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Domain Reload Profiling: 3826ms
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BeginReloadAssembly (353ms)
|
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ExecutionOrderSort (0ms)
|
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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FinalizeReload (2342ms)
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ReleaseScriptCaches (0ms)
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AwakeInstancesAfterBackupRestoration (33ms)
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Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
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|
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 1.12 ms, found 1 plugins.
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Native extension for LinuxStandalone target not found
|
||||
Native extension for Android target not found
|
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Native extension for WindowsStandalone target not found
|
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
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Mono: successfully reloaded assembly
|
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- Finished resetting the current domain, in 2.776 seconds
|
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Domain Reload Profiling: 4071ms
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DisableScriptedObjects (23ms)
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BackupInstance (0ms)
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CreateAndSetChildDomain (114ms)
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RebuildCommonClasses (74ms)
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RebuildNativeTypeToScriptingClass (19ms)
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initialDomainReloadingComplete (50ms)
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BuildScriptInfoCaches (321ms)
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FinalizeReload (2777ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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LogAssemblyErrors (0ms)
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EditorAssembliesLoaded (1ms)
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AwakeInstancesAfterBackupRestoration (27ms)
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Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
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Base path: '/home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data', plugins path '/home/vladislove/Unity/Hub/Editor/6000.0.58f2/Editor/Data/PlaybackEngines'
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Cmd: initializeCompiler
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Quitting shader compiler process
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@ -3,6 +3,3 @@ Cmd: initializeCompiler
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Cmd: initializeCompiler
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