лед и шары 2.0
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Unity3_lab/Assets/Prefabs/HazardBall_1.prefab.meta
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Unity3_lab/Assets/Scripts/RollingHazard.cs
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Unity3_lab/Assets/Scripts/RollingHazard.cs
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using UnityEngine;
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public class RollingHazard : MonoBehaviour
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{
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[Header("Настройки Преследования")]
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[SerializeField] private float pursuitForce = 50f; // Сила, с которой шар катится за игроком
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[SerializeField] private float maxSpeed = 10f; // Ограничение максимальной скорости
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[SerializeField] private float destroyYLevel = -5f; // Координата Y, при которой шар удаляется
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private Transform playerTarget;
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private Rigidbody rb;
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private bool isPursuing = false;
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void Awake()
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{
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rb = GetComponent<Rigidbody>();
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if (GetComponent<Collider>() != null)
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{
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}
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}
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public void StartPursuit(Transform target)
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{
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playerTarget = target;
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isPursuing = true;
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}
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void FixedUpdate()
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{
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// 1. Логика преследования
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if (isPursuing && playerTarget != null)
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{
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// Направление к игроку
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Vector3 directionToPlayer = (playerTarget.position - transform.position).normalized;
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directionToPlayer.y = 0; // Только горизонтальное движение
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// Добавляем силу, чтобы шар катился
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rb.AddForce(directionToPlayer * pursuitForce, ForceMode.Acceleration);
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// Ограничиваем горизонтальную скорость
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Vector3 flatVel = new Vector3(rb.linearVelocity.x, 0, rb.linearVelocity.z);
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if (flatVel.magnitude > maxSpeed)
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{
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Vector3 limitedVel = flatVel.normalized * maxSpeed;
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rb.linearVelocity = new Vector3(limitedVel.x, rb.linearVelocity.y, limitedVel.z);
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}
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}
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// 2. Логика удаления при падении
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if (transform.position.y < destroyYLevel)
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{
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Destroy(gameObject);
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}
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}
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}
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3
Unity3_lab/Assets/Scripts/RollingHazard.cs.meta
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Unity3_lab/Assets/Scripts/TriggerPlatform.cs
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Unity3_lab/Assets/Scripts/TriggerPlatform.cs
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using UnityEngine;
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using System.Collections.Generic;
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public class TriggerPlatform : MonoBehaviour
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{
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[Header("Настройки Шаров")]
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public List<GameObject> hazardBalls;
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[SerializeField] private float initialPushForce = 5f; // Начальный толчок для старта движения
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[SerializeField] private float triggerDelay = 0.5f; // Задержка перед началом движения
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private bool hasBeenTriggered = false;
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void Start()
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{
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// При старте убеждаемся, что все шары статичны
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foreach (GameObject ball in hazardBalls)
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{
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Rigidbody rb = ball.GetComponent<Rigidbody>();
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if (rb != null)
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{
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rb.isKinematic = true;
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}
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if (ball.GetComponent<RollingHazard>() == null)
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{
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ball.AddComponent<RollingHazard>();
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}
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}
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}
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private void OnCollisionEnter(Collision collision)
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{
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if (collision.gameObject.GetComponent<BallController>() != null && !hasBeenTriggered)
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{
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hasBeenTriggered = true;
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Invoke("ActivateHazards", triggerDelay);
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}
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}
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private void ActivateHazards()
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{
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foreach (GameObject ball in hazardBalls)
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{
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Rigidbody rb = ball.GetComponent<Rigidbody>();
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if (rb != null)
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{
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// 1. включаем физику
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rb.isKinematic = false;
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// 2. Определяем направление к игроку
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Vector3 direction = (transform.position - ball.transform.position).normalized;
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Vector3 pushDirection = (ball.transform.position - transform.position);
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pushDirection.y = 0;
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pushDirection = pushDirection.normalized;
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rb.AddForce(transform.forward * initialPushForce, ForceMode.Impulse);
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// Активируем скрипт RollingHazard для постоянного преследования игрока
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ball.GetComponent<RollingHazard>().StartPursuit(FindObjectOfType<BallController>().transform);
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}
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}
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}
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}
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"memorysetup-temp-allocator-size-cloud-worker=32768"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gfx=262144"
|
||||
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-user" at "2025-11-13T20:12:59.8076329Z"
|
||||
Player connection [19224] Target information:
|
||||
|
||||
Player connection [19224] * "[IP] 192.168.192.175 [Port] 0 [Flags] 2 [Guid] 3564795119 [EditorId] 3564795119 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
|
||||
|
||||
Player connection [19224] * "[IP] 26.132.156.237 [Port] 0 [Flags] 2 [Guid] 3564795119 [EditorId] 3564795119 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
|
||||
|
||||
Player connection [19224] * "[IP] 192.168.0.105 [Port] 0 [Flags] 2 [Guid] 3564795119 [EditorId] 3564795119 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
|
||||
|
||||
Player connection [19224] Host joined multi-casting on [225.0.0.222:54997]...
|
||||
Player connection [19224] Host joined alternative multi-casting on [225.0.0.222:34997]...
|
||||
JobSystem: Creating JobQueue using job-worker-count value 3
|
||||
Input System module state changed to: Initialized.
|
||||
[Physics::Module] Initialized fallback backend.
|
||||
[Physics::Module] Id: 0xdecafbad
|
||||
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 10248, path: "D:/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
|
||||
[Licensing::Module] LicensingClient has failed validation; ignoring
|
||||
[Licensing::Client] Error: HandshakeResponse reported an error:
|
||||
ResponseCode: 505
|
||||
ResponseStatus: Unsupported protocol version '1.17.2'.
|
||||
[Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-user"
|
||||
[Licensing::IpcConnector] LicenseClient-user channel disconnected successfully.
|
||||
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-user-6000.2.11" at "2025-11-13T20:13:00.1959216Z"
|
||||
Library Redirect Path: Library/
|
||||
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 16052, path: "D:/UNITY/6000.2.11f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
|
||||
[Licensing::Module] LicensingClient has failed validation; ignoring
|
||||
[Licensing::Client] Handshaking with LicensingClient:
|
||||
Version: 1.17.2+ff71f16
|
||||
Session Id: 33576988ae384505a4a0e1bbcd88d41f
|
||||
Correlation Id: 2ed37a33eb4552404b872d41967a1730
|
||||
External correlation Id: 8979527136711582371
|
||||
Machine Id: FcYnQ9mNnN3hqbdWmxuoRT0/MKE=
|
||||
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-user-6000.2.11" (connect: 0.00s, validation: 0.00s, handshake: 0.03s)
|
||||
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-user-6000.2.11-notifications" at "2025-11-13T20:13:00.227974Z"
|
||||
[Licensing::Module] Licensing Background thread has ended after 0.49s
|
||||
[Physics::Module] Selected backend.
|
||||
[Physics::Module] Name: PhysX
|
||||
[Physics::Module] Id: 0xf2b8ea05
|
||||
[Physics::Module] SDK Version: 4.1.2
|
||||
[Physics::Module] Integration Version: 1.0.0
|
||||
[Physics::Module] Threading Mode: Multi-Threaded
|
||||
Refreshing native plugins compatible for Editor in 274.95 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Initialize engine version: 6000.2.11f1 (7134d7685e5d)
|
||||
[Subsystems] Discovering subsystems at path D:/UNITY/6000.2.11f1/Editor/Data/Resources/UnitySubsystems
|
||||
[Subsystems] Discovering subsystems at path D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab/Assets
|
||||
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
|
||||
Direct3D:
|
||||
Version: Direct3D 11.0 [level 11.1]
|
||||
Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f91)
|
||||
Vendor: NVIDIA
|
||||
VRAM: 3935 MB
|
||||
Driver: 32.0.15.6070
|
||||
Initialize mono
|
||||
Mono path[0] = 'D:/UNITY/6000.2.11f1/Editor/Data/Managed'
|
||||
Mono path[1] = 'D:/UNITY/6000.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
|
||||
Mono config path = 'D:/UNITY/6000.2.11f1/Editor/Data/MonoBleedingEdge/etc'
|
||||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56080
|
||||
Begin MonoManager ReloadAssembly
|
||||
Registering precompiled unity dll's ...
|
||||
Register platform support module: D:/UNITY/6000.2.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
|
||||
Registered in 0.005501 seconds.
|
||||
- Loaded All Assemblies, in 1.074 seconds
|
||||
Native extension for WindowsStandalone target not found
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 0.911 seconds
|
||||
Domain Reload Profiling: 1986ms
|
||||
BeginReloadAssembly (424ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (0ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (2ms)
|
||||
RebuildCommonClasses (90ms)
|
||||
RebuildNativeTypeToScriptingClass (30ms)
|
||||
initialDomainReloadingComplete (111ms)
|
||||
LoadAllAssembliesAndSetupDomain (418ms)
|
||||
LoadAssemblies (421ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (408ms)
|
||||
TypeCache.Refresh (404ms)
|
||||
TypeCache.ScanAssembly (359ms)
|
||||
BuildScriptInfoCaches (0ms)
|
||||
ResolveRequiredComponents (1ms)
|
||||
FinalizeReload (913ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (788ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (112ms)
|
||||
SetLoadedEditorAssemblies (7ms)
|
||||
BeforeProcessingInitializeOnLoad (175ms)
|
||||
ProcessInitializeOnLoadAttributes (326ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (167ms)
|
||||
AfterProcessingInitializeOnLoad (0ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (0ms)
|
||||
========================================================================
|
||||
Worker process is ready to serve import requests
|
||||
Import Worker Mode flag is 0x00
|
||||
Begin MonoManager ReloadAssembly
|
||||
[Licensing::Client] Successfully resolved entitlement details
|
||||
[Licensing::Module] License group:
|
||||
Id: 7972492959292-UnityPersXXXX
|
||||
Product: Unity Personal
|
||||
Type: Assigned
|
||||
Expiration: Unlimited
|
||||
- Loaded All Assemblies, in 1.947 seconds
|
||||
Refreshing native plugins compatible for Editor in 1.04 ms, found 3 plugins.
|
||||
Native extension for WindowsStandalone target not found
|
||||
Package Manager log level set to [2]
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 2.873 seconds
|
||||
Domain Reload Profiling: 4814ms
|
||||
BeginReloadAssembly (437ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (23ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (100ms)
|
||||
RebuildCommonClasses (83ms)
|
||||
RebuildNativeTypeToScriptingClass (30ms)
|
||||
initialDomainReloadingComplete (70ms)
|
||||
LoadAllAssembliesAndSetupDomain (1321ms)
|
||||
LoadAssemblies (1007ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (538ms)
|
||||
TypeCache.Refresh (413ms)
|
||||
TypeCache.ScanAssembly (355ms)
|
||||
BuildScriptInfoCaches (105ms)
|
||||
ResolveRequiredComponents (14ms)
|
||||
FinalizeReload (2873ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (2484ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (2ms)
|
||||
SetLoadedEditorAssemblies (6ms)
|
||||
BeforeProcessingInitializeOnLoad (235ms)
|
||||
ProcessInitializeOnLoadAttributes (2132ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (105ms)
|
||||
AfterProcessingInitializeOnLoad (4ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (14ms)
|
||||
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
|
||||
Refreshing native plugins compatible for Editor in 1.57 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 6172 unused Assets / (5.4 MB). Loaded Objects now: 6884.
|
||||
Memory consumption went from 131.0 MB to 125.6 MB.
|
||||
Total: 21.442900 ms (FindLiveObjects: 2.932600 ms CreateObjectMapping: 1.908400 ms MarkObjects: 10.468900 ms DeleteObjects: 6.131100 ms)
|
||||
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Refreshing native plugins compatible for Editor in 1.31 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 14 unused Assets / (1.8 MB). Loaded Objects now: 6884.
|
||||
Memory consumption went from 124.5 MB to 122.7 MB.
|
||||
Total: 10.814500 ms (FindLiveObjects: 0.660300 ms CreateObjectMapping: 0.538100 ms MarkObjects: 8.777700 ms DeleteObjects: 0.836800 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 15690.001472 seconds.
|
||||
path: Assets/эшкерембус.png
|
||||
artifactKey: Guid(bfc10f602a276ee4ba21b56a3a586b41) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/эшкерембус.png using Guid(bfc10f602a276ee4ba21b56a3a586b41) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '8cd0f823fe20ca55ea8345f5855b379a') in 0.2840156 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
|
||||
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
[Licensing::Client] Successfully resolved entitlement details
|
||||
- Loaded All Assemblies, in 111.192 seconds
|
||||
Refreshing native plugins compatible for Editor in 12.49 ms, found 3 plugins.
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 50.962 seconds
|
||||
Domain Reload Profiling: 161451ms
|
||||
BeginReloadAssembly (22106ms)
|
||||
ExecutionOrderSort (29ms)
|
||||
DisableScriptedObjects (777ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (42ms)
|
||||
CreateAndSetChildDomain (1868ms)
|
||||
RebuildCommonClasses (2598ms)
|
||||
RebuildNativeTypeToScriptingClass (4028ms)
|
||||
initialDomainReloadingComplete (34014ms)
|
||||
LoadAllAssembliesAndSetupDomain (47720ms)
|
||||
LoadAssemblies (43301ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (20724ms)
|
||||
TypeCache.Refresh (2305ms)
|
||||
TypeCache.ScanAssembly (0ms)
|
||||
BuildScriptInfoCaches (17727ms)
|
||||
ResolveRequiredComponents (401ms)
|
||||
FinalizeReload (50985ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (48288ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (91ms)
|
||||
SetLoadedEditorAssemblies (676ms)
|
||||
BeforeProcessingInitializeOnLoad (11162ms)
|
||||
ProcessInitializeOnLoadAttributes (35065ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (1261ms)
|
||||
AfterProcessingInitializeOnLoad (18ms)
|
||||
EditorAssembliesLoaded (13ms)
|
||||
ExecutionOrderSort2 (2ms)
|
||||
AwakeInstancesAfterBackupRestoration (179ms)
|
||||
Refreshing native plugins compatible for Editor in 13.67 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 6170 unused Assets / (3.0 MB). Loaded Objects now: 6907.
|
||||
Memory consumption went from 140.3 MB to 137.4 MB.
|
||||
Total: 286.059800 ms (FindLiveObjects: 116.538100 ms CreateObjectMapping: 31.820000 ms MarkObjects: 112.139300 ms DeleteObjects: 25.558900 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
[Licensing::Client] Successfully resolved entitlement details
|
||||
- Loaded All Assemblies, in 16.602 seconds
|
||||
Refreshing native plugins compatible for Editor in 4.92 ms, found 3 plugins.
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 8.399 seconds
|
||||
Domain Reload Profiling: 25187ms
|
||||
BeginReloadAssembly (4113ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (55ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (12ms)
|
||||
CreateAndSetChildDomain (1445ms)
|
||||
RebuildCommonClasses (858ms)
|
||||
RebuildNativeTypeToScriptingClass (130ms)
|
||||
initialDomainReloadingComplete (297ms)
|
||||
LoadAllAssembliesAndSetupDomain (11377ms)
|
||||
LoadAssemblies (9373ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (3376ms)
|
||||
TypeCache.Refresh (803ms)
|
||||
TypeCache.ScanAssembly (0ms)
|
||||
BuildScriptInfoCaches (2296ms)
|
||||
ResolveRequiredComponents (172ms)
|
||||
FinalizeReload (8413ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (6629ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (29ms)
|
||||
SetLoadedEditorAssemblies (115ms)
|
||||
BeforeProcessingInitializeOnLoad (1099ms)
|
||||
ProcessInitializeOnLoadAttributes (4700ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (659ms)
|
||||
AfterProcessingInitializeOnLoad (19ms)
|
||||
EditorAssembliesLoaded (8ms)
|
||||
ExecutionOrderSort2 (1ms)
|
||||
AwakeInstancesAfterBackupRestoration (247ms)
|
||||
Refreshing native plugins compatible for Editor in 8.23 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 6170 unused Assets / (8.8 MB). Loaded Objects now: 6910.
|
||||
Memory consumption went from 140.3 MB to 131.5 MB.
|
||||
Total: 103.306100 ms (FindLiveObjects: 9.689800 ms CreateObjectMapping: 4.341200 ms MarkObjects: 49.617400 ms DeleteObjects: 39.654900 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
|
||||
AssetImportWorker is now disconnected from the server
|
||||
Process exiting
|
||||
Exiting without the bug reporter. Application will terminate with return code 0
|
||||
1388
Unity3_lab/Logs/AssetImportWorker2-prev.log
Normal file
1388
Unity3_lab/Logs/AssetImportWorker2-prev.log
Normal file
File diff suppressed because it is too large
Load Diff
637
Unity3_lab/Logs/AssetImportWorker3-prev.log
Normal file
637
Unity3_lab/Logs/AssetImportWorker3-prev.log
Normal file
@ -0,0 +1,637 @@
|
||||
[Licensing::Module] Trying to connect to existing licensing client channel...
|
||||
Built from '6000.2/staging' branch; Version is '6000.2.11f1 (7134d7685e5d) revision 7419095'; Using compiler version '194234433'; Build Type 'Release'
|
||||
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-user" at "2025-11-13T21:03:38.7054163Z"
|
||||
OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'ru' Physical Memory: 8072 MB
|
||||
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
|
||||
Date: 2025-11-13T21:03:38Z
|
||||
|
||||
COMMAND LINE ARGUMENTS:
|
||||
D:\UNITY\6000.2.11f1\Editor\Unity.exe
|
||||
-adb2
|
||||
-batchMode
|
||||
-noUpm
|
||||
-name
|
||||
AssetImportWorker3
|
||||
-projectPath
|
||||
D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab
|
||||
-logFile
|
||||
Logs/AssetImportWorker3.log
|
||||
-srvPort
|
||||
50727
|
||||
-licensingIpc
|
||||
LicenseClient-user
|
||||
-job-worker-count
|
||||
3
|
||||
-background-job-worker-count
|
||||
8
|
||||
-gc-helper-count
|
||||
1
|
||||
-name
|
||||
AssetImport
|
||||
Successfully changed project path to: D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab
|
||||
D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab
|
||||
[UnityMemory] Configuration Parameters - Can be set up in boot.config
|
||||
"memorysetup-allocator-temp-initial-block-size-main=262144"
|
||||
"memorysetup-allocator-temp-initial-block-size-worker=262144"
|
||||
"memorysetup-bucket-allocator-granularity=16"
|
||||
"memorysetup-bucket-allocator-bucket-count=8"
|
||||
"memorysetup-bucket-allocator-block-size=33554432"
|
||||
"memorysetup-bucket-allocator-block-count=8"
|
||||
"memorysetup-main-allocator-block-size=16777216"
|
||||
"memorysetup-thread-allocator-block-size=16777216"
|
||||
"memorysetup-gfx-main-allocator-block-size=16777216"
|
||||
"memorysetup-gfx-thread-allocator-block-size=16777216"
|
||||
"memorysetup-cache-allocator-block-size=4194304"
|
||||
"memorysetup-typetree-allocator-block-size=2097152"
|
||||
"memorysetup-profiler-bucket-allocator-granularity=16"
|
||||
"memorysetup-profiler-bucket-allocator-bucket-count=8"
|
||||
"memorysetup-profiler-bucket-allocator-block-size=33554432"
|
||||
"memorysetup-profiler-bucket-allocator-block-count=8"
|
||||
"memorysetup-profiler-allocator-block-size=16777216"
|
||||
"memorysetup-profiler-editor-allocator-block-size=1048576"
|
||||
"memorysetup-temp-allocator-size-main=16777216"
|
||||
"memorysetup-job-temp-allocator-block-size=2097152"
|
||||
"memorysetup-job-temp-allocator-block-size-background=1048576"
|
||||
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
|
||||
"memorysetup-temp-allocator-size-background-worker=32768"
|
||||
"memorysetup-temp-allocator-size-job-worker=262144"
|
||||
"memorysetup-temp-allocator-size-preload-manager=33554432"
|
||||
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
|
||||
"memorysetup-temp-allocator-size-audio-worker=65536"
|
||||
"memorysetup-temp-allocator-size-cloud-worker=32768"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gfx=262144"
|
||||
Player connection [35532] Target information:
|
||||
|
||||
Player connection [35532] * "[IP] 192.168.192.175 [Port] 0 [Flags] 2 [Guid] 847951942 [EditorId] 847951942 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
|
||||
|
||||
Player connection [35532] * "[IP] 26.132.156.237 [Port] 0 [Flags] 2 [Guid] 847951942 [EditorId] 847951942 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
|
||||
|
||||
Player connection [35532] * "[IP] 192.168.0.105 [Port] 0 [Flags] 2 [Guid] 847951942 [EditorId] 847951942 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
|
||||
|
||||
Player connection [35532] Host joined multi-casting on [225.0.0.222:54997]...
|
||||
Player connection [35532] Host joined alternative multi-casting on [225.0.0.222:34997]...
|
||||
JobSystem: Creating JobQueue using job-worker-count value 3
|
||||
Input System module state changed to: Initialized.
|
||||
[Physics::Module] Initialized fallback backend.
|
||||
[Physics::Module] Id: 0xdecafbad
|
||||
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 10248, path: "D:/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
|
||||
[Licensing::Module] LicensingClient has failed validation; ignoring
|
||||
[Licensing::Client] Error: HandshakeResponse reported an error:
|
||||
ResponseCode: 505
|
||||
ResponseStatus: Unsupported protocol version '1.17.2'.
|
||||
[Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-user"
|
||||
[Licensing::IpcConnector] LicenseClient-user channel disconnected successfully.
|
||||
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-user-6000.2.11" at "2025-11-13T21:03:39.1293539Z"
|
||||
Library Redirect Path: Library/
|
||||
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 16052, path: "D:/UNITY/6000.2.11f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
|
||||
[Licensing::Module] LicensingClient has failed validation; ignoring
|
||||
[Licensing::Client] Handshaking with LicensingClient:
|
||||
Version: 1.17.2+ff71f16
|
||||
Session Id: a297f54020be4d3c97ac3b0056b1419f
|
||||
Correlation Id: 2ed37a33eb4552404b872d41967a1730
|
||||
External correlation Id: 5691970118425184925
|
||||
Machine Id: FcYnQ9mNnN3hqbdWmxuoRT0/MKE=
|
||||
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-user-6000.2.11" (connect: 0.00s, validation: 0.03s, handshake: 0.17s)
|
||||
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-user-6000.2.11-notifications" at "2025-11-13T21:03:39.3303633Z"
|
||||
[Licensing::Module] Licensing Background thread has ended after 0.63s
|
||||
[Physics::Module] Selected backend.
|
||||
[Physics::Module] Name: PhysX
|
||||
[Physics::Module] Id: 0xf2b8ea05
|
||||
[Physics::Module] SDK Version: 4.1.2
|
||||
[Physics::Module] Integration Version: 1.0.0
|
||||
[Physics::Module] Threading Mode: Multi-Threaded
|
||||
Refreshing native plugins compatible for Editor in 259.81 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Initialize engine version: 6000.2.11f1 (7134d7685e5d)
|
||||
[Subsystems] Discovering subsystems at path D:/UNITY/6000.2.11f1/Editor/Data/Resources/UnitySubsystems
|
||||
[Subsystems] Discovering subsystems at path D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab/Assets
|
||||
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
|
||||
Direct3D:
|
||||
Version: Direct3D 11.0 [level 11.1]
|
||||
Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f91)
|
||||
Vendor: NVIDIA
|
||||
VRAM: 3935 MB
|
||||
Driver: 32.0.15.6070
|
||||
Initialize mono
|
||||
Mono path[0] = 'D:/UNITY/6000.2.11f1/Editor/Data/Managed'
|
||||
Mono path[1] = 'D:/UNITY/6000.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
|
||||
Mono config path = 'D:/UNITY/6000.2.11f1/Editor/Data/MonoBleedingEdge/etc'
|
||||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56912
|
||||
Begin MonoManager ReloadAssembly
|
||||
Registering precompiled unity dll's ...
|
||||
Register platform support module: D:/UNITY/6000.2.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
|
||||
Registered in 0.002858 seconds.
|
||||
- Loaded All Assemblies, in 1.980 seconds
|
||||
Native extension for WindowsStandalone target not found
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 1.044 seconds
|
||||
Domain Reload Profiling: 3025ms
|
||||
BeginReloadAssembly (341ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (0ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (3ms)
|
||||
RebuildCommonClasses (620ms)
|
||||
RebuildNativeTypeToScriptingClass (18ms)
|
||||
initialDomainReloadingComplete (77ms)
|
||||
LoadAllAssembliesAndSetupDomain (923ms)
|
||||
LoadAssemblies (338ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (917ms)
|
||||
TypeCache.Refresh (915ms)
|
||||
TypeCache.ScanAssembly (891ms)
|
||||
BuildScriptInfoCaches (0ms)
|
||||
ResolveRequiredComponents (1ms)
|
||||
FinalizeReload (1046ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (936ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (88ms)
|
||||
SetLoadedEditorAssemblies (7ms)
|
||||
BeforeProcessingInitializeOnLoad (128ms)
|
||||
ProcessInitializeOnLoadAttributes (513ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (199ms)
|
||||
AfterProcessingInitializeOnLoad (0ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (0ms)
|
||||
========================================================================
|
||||
Worker process is ready to serve import requests
|
||||
Import Worker Mode flag is 0x00
|
||||
Begin MonoManager ReloadAssembly
|
||||
[Licensing::Client] Successfully resolved entitlement details
|
||||
[Licensing::Module] License group:
|
||||
Id: 7972492959292-UnityPersXXXX
|
||||
Product: Unity Personal
|
||||
Type: Assigned
|
||||
Expiration: Unlimited
|
||||
- Loaded All Assemblies, in 1.551 seconds
|
||||
Refreshing native plugins compatible for Editor in 1.55 ms, found 3 plugins.
|
||||
Native extension for WindowsStandalone target not found
|
||||
Package Manager log level set to [2]
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 2.297 seconds
|
||||
Domain Reload Profiling: 3843ms
|
||||
BeginReloadAssembly (438ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (14ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (49ms)
|
||||
RebuildCommonClasses (43ms)
|
||||
RebuildNativeTypeToScriptingClass (15ms)
|
||||
initialDomainReloadingComplete (44ms)
|
||||
LoadAllAssembliesAndSetupDomain (1005ms)
|
||||
LoadAssemblies (922ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (366ms)
|
||||
TypeCache.Refresh (285ms)
|
||||
TypeCache.ScanAssembly (267ms)
|
||||
BuildScriptInfoCaches (63ms)
|
||||
ResolveRequiredComponents (14ms)
|
||||
FinalizeReload (2298ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (1916ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (2ms)
|
||||
SetLoadedEditorAssemblies (7ms)
|
||||
BeforeProcessingInitializeOnLoad (210ms)
|
||||
ProcessInitializeOnLoadAttributes (1627ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (67ms)
|
||||
AfterProcessingInitializeOnLoad (3ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (9ms)
|
||||
Launched and connected shader compiler UnityShaderCompiler.exe after 0.08 seconds
|
||||
Refreshing native plugins compatible for Editor in 2.70 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 6174 unused Assets / (4.8 MB). Loaded Objects now: 6886.
|
||||
Memory consumption went from 131.0 MB to 126.2 MB.
|
||||
Total: 17.806000 ms (FindLiveObjects: 1.881000 ms CreateObjectMapping: 1.624200 ms MarkObjects: 9.581200 ms DeleteObjects: 4.718300 ms)
|
||||
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
[Licensing::Client] Successfully resolved entitlement details
|
||||
- Loaded All Assemblies, in 3.997 seconds
|
||||
Refreshing native plugins compatible for Editor in 5.76 ms, found 3 plugins.
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 3.547 seconds
|
||||
Domain Reload Profiling: 7591ms
|
||||
BeginReloadAssembly (1603ms)
|
||||
ExecutionOrderSort (5ms)
|
||||
DisableScriptedObjects (124ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (7ms)
|
||||
CreateAndSetChildDomain (547ms)
|
||||
RebuildCommonClasses (63ms)
|
||||
RebuildNativeTypeToScriptingClass (19ms)
|
||||
initialDomainReloadingComplete (46ms)
|
||||
LoadAllAssembliesAndSetupDomain (2311ms)
|
||||
LoadAssemblies (1619ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (972ms)
|
||||
TypeCache.Refresh (76ms)
|
||||
TypeCache.ScanAssembly (0ms)
|
||||
BuildScriptInfoCaches (774ms)
|
||||
ResolveRequiredComponents (52ms)
|
||||
FinalizeReload (3548ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (2655ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (14ms)
|
||||
SetLoadedEditorAssemblies (20ms)
|
||||
BeforeProcessingInitializeOnLoad (441ms)
|
||||
ProcessInitializeOnLoadAttributes (1906ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (253ms)
|
||||
AfterProcessingInitializeOnLoad (18ms)
|
||||
EditorAssembliesLoaded (2ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (58ms)
|
||||
Refreshing native plugins compatible for Editor in 3.47 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 6172 unused Assets / (4.4 MB). Loaded Objects now: 6901.
|
||||
Memory consumption went from 135.7 MB to 131.3 MB.
|
||||
Total: 27.507300 ms (FindLiveObjects: 2.661700 ms CreateObjectMapping: 2.574100 ms MarkObjects: 15.489500 ms DeleteObjects: 6.780100 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
[Licensing::Client] Successfully resolved entitlement details
|
||||
- Loaded All Assemblies, in 5.482 seconds
|
||||
Refreshing native plugins compatible for Editor in 4.05 ms, found 3 plugins.
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 2.892 seconds
|
||||
Domain Reload Profiling: 8410ms
|
||||
BeginReloadAssembly (2097ms)
|
||||
ExecutionOrderSort (3ms)
|
||||
DisableScriptedObjects (218ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (6ms)
|
||||
CreateAndSetChildDomain (790ms)
|
||||
RebuildCommonClasses (55ms)
|
||||
RebuildNativeTypeToScriptingClass (18ms)
|
||||
initialDomainReloadingComplete (60ms)
|
||||
LoadAllAssembliesAndSetupDomain (3288ms)
|
||||
LoadAssemblies (1965ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (1709ms)
|
||||
TypeCache.Refresh (72ms)
|
||||
TypeCache.ScanAssembly (0ms)
|
||||
BuildScriptInfoCaches (1362ms)
|
||||
ResolveRequiredComponents (60ms)
|
||||
FinalizeReload (2892ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (2332ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (8ms)
|
||||
SetLoadedEditorAssemblies (17ms)
|
||||
BeforeProcessingInitializeOnLoad (411ms)
|
||||
ProcessInitializeOnLoadAttributes (1739ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (151ms)
|
||||
AfterProcessingInitializeOnLoad (4ms)
|
||||
EditorAssembliesLoaded (1ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (44ms)
|
||||
Refreshing native plugins compatible for Editor in 1.37 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 6172 unused Assets / (5.0 MB). Loaded Objects now: 6904.
|
||||
Memory consumption went from 135.7 MB to 130.7 MB.
|
||||
Total: 17.282100 ms (FindLiveObjects: 0.902400 ms CreateObjectMapping: 1.266700 ms MarkObjects: 10.103000 ms DeleteObjects: 5.008700 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
[Licensing::Client] Successfully resolved entitlement details
|
||||
- Loaded All Assemblies, in 10.708 seconds
|
||||
Refreshing native plugins compatible for Editor in 2.58 ms, found 3 plugins.
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 1.457 seconds
|
||||
Domain Reload Profiling: 12194ms
|
||||
BeginReloadAssembly (5274ms)
|
||||
ExecutionOrderSort (1ms)
|
||||
DisableScriptedObjects (285ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (11ms)
|
||||
CreateAndSetChildDomain (1805ms)
|
||||
RebuildCommonClasses (470ms)
|
||||
RebuildNativeTypeToScriptingClass (63ms)
|
||||
initialDomainReloadingComplete (170ms)
|
||||
LoadAllAssembliesAndSetupDomain (4758ms)
|
||||
LoadAssemblies (5750ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (931ms)
|
||||
TypeCache.Refresh (127ms)
|
||||
TypeCache.ScanAssembly (4ms)
|
||||
BuildScriptInfoCaches (699ms)
|
||||
ResolveRequiredComponents (59ms)
|
||||
FinalizeReload (1459ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (1165ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (3ms)
|
||||
SetLoadedEditorAssemblies (9ms)
|
||||
BeforeProcessingInitializeOnLoad (205ms)
|
||||
ProcessInitializeOnLoadAttributes (850ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (91ms)
|
||||
AfterProcessingInitializeOnLoad (5ms)
|
||||
EditorAssembliesLoaded (2ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (25ms)
|
||||
Refreshing native plugins compatible for Editor in 6.97 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 6172 unused Assets / (5.0 MB). Loaded Objects now: 6907.
|
||||
Memory consumption went from 135.7 MB to 130.8 MB.
|
||||
Total: 214.320200 ms (FindLiveObjects: 12.004700 ms CreateObjectMapping: 20.756800 ms MarkObjects: 142.429200 ms DeleteObjects: 39.127000 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
- Loaded All Assemblies, in 3.614 seconds
|
||||
Refreshing native plugins compatible for Editor in 5.30 ms, found 3 plugins.
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 4.978 seconds
|
||||
Domain Reload Profiling: 8611ms
|
||||
BeginReloadAssembly (1349ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (39ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (4ms)
|
||||
CreateAndSetChildDomain (605ms)
|
||||
RebuildCommonClasses (502ms)
|
||||
RebuildNativeTypeToScriptingClass (23ms)
|
||||
initialDomainReloadingComplete (54ms)
|
||||
LoadAllAssembliesAndSetupDomain (1703ms)
|
||||
LoadAssemblies (1516ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (721ms)
|
||||
TypeCache.Refresh (45ms)
|
||||
TypeCache.ScanAssembly (0ms)
|
||||
BuildScriptInfoCaches (476ms)
|
||||
ResolveRequiredComponents (38ms)
|
||||
FinalizeReload (4980ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (3662ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (15ms)
|
||||
SetLoadedEditorAssemblies (30ms)
|
||||
BeforeProcessingInitializeOnLoad (926ms)
|
||||
ProcessInitializeOnLoadAttributes (2332ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (305ms)
|
||||
AfterProcessingInitializeOnLoad (48ms)
|
||||
EditorAssembliesLoaded (5ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (427ms)
|
||||
Refreshing native plugins compatible for Editor in 6.39 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 6172 unused Assets / (8.0 MB). Loaded Objects now: 6910.
|
||||
Memory consumption went from 135.8 MB to 127.8 MB.
|
||||
Total: 105.018500 ms (FindLiveObjects: 4.067400 ms CreateObjectMapping: 5.790800 ms MarkObjects: 39.143400 ms DeleteObjects: 56.012900 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
[Licensing::Client] Successfully resolved entitlement details
|
||||
- Loaded All Assemblies, in 2.235 seconds
|
||||
Refreshing native plugins compatible for Editor in 12.23 ms, found 3 plugins.
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 2.970 seconds
|
||||
Domain Reload Profiling: 5213ms
|
||||
BeginReloadAssembly (503ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (17ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (1ms)
|
||||
CreateAndSetChildDomain (95ms)
|
||||
RebuildCommonClasses (58ms)
|
||||
RebuildNativeTypeToScriptingClass (24ms)
|
||||
initialDomainReloadingComplete (48ms)
|
||||
LoadAllAssembliesAndSetupDomain (1607ms)
|
||||
LoadAssemblies (1124ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (731ms)
|
||||
TypeCache.Refresh (23ms)
|
||||
TypeCache.ScanAssembly (0ms)
|
||||
BuildScriptInfoCaches (625ms)
|
||||
ResolveRequiredComponents (20ms)
|
||||
FinalizeReload (2972ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (2480ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (6ms)
|
||||
SetLoadedEditorAssemblies (18ms)
|
||||
BeforeProcessingInitializeOnLoad (437ms)
|
||||
ProcessInitializeOnLoadAttributes (1786ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (225ms)
|
||||
AfterProcessingInitializeOnLoad (6ms)
|
||||
EditorAssembliesLoaded (1ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (62ms)
|
||||
Refreshing native plugins compatible for Editor in 2.18 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 6172 unused Assets / (4.2 MB). Loaded Objects now: 6913.
|
||||
Memory consumption went from 135.8 MB to 131.6 MB.
|
||||
Total: 31.683000 ms (FindLiveObjects: 3.032900 ms CreateObjectMapping: 4.266800 ms MarkObjects: 15.807600 ms DeleteObjects: 8.573700 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
[Licensing::Client] Successfully resolved entitlement details
|
||||
- Loaded All Assemblies, in 6.582 seconds
|
||||
Refreshing native plugins compatible for Editor in 3.62 ms, found 3 plugins.
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 1.573 seconds
|
||||
Domain Reload Profiling: 8173ms
|
||||
BeginReloadAssembly (3713ms)
|
||||
ExecutionOrderSort (5ms)
|
||||
DisableScriptedObjects (324ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (11ms)
|
||||
CreateAndSetChildDomain (1348ms)
|
||||
RebuildCommonClasses (126ms)
|
||||
RebuildNativeTypeToScriptingClass (20ms)
|
||||
initialDomainReloadingComplete (83ms)
|
||||
LoadAllAssembliesAndSetupDomain (2656ms)
|
||||
LoadAssemblies (2279ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (855ms)
|
||||
TypeCache.Refresh (98ms)
|
||||
TypeCache.ScanAssembly (3ms)
|
||||
BuildScriptInfoCaches (654ms)
|
||||
ResolveRequiredComponents (25ms)
|
||||
FinalizeReload (1574ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (1251ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (4ms)
|
||||
SetLoadedEditorAssemblies (11ms)
|
||||
BeforeProcessingInitializeOnLoad (298ms)
|
||||
ProcessInitializeOnLoadAttributes (851ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (80ms)
|
||||
AfterProcessingInitializeOnLoad (6ms)
|
||||
EditorAssembliesLoaded (2ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (28ms)
|
||||
Refreshing native plugins compatible for Editor in 1.65 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 6172 unused Assets / (5.1 MB). Loaded Objects now: 6916.
|
||||
Memory consumption went from 135.9 MB to 130.7 MB.
|
||||
Total: 29.579200 ms (FindLiveObjects: 1.851100 ms CreateObjectMapping: 2.685900 ms MarkObjects: 16.123300 ms DeleteObjects: 8.917300 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
- Loaded All Assemblies, in 4.524 seconds
|
||||
Refreshing native plugins compatible for Editor in 2.39 ms, found 3 plugins.
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 1.585 seconds
|
||||
Domain Reload Profiling: 6112ms
|
||||
BeginReloadAssembly (812ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (19ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (1ms)
|
||||
CreateAndSetChildDomain (152ms)
|
||||
RebuildCommonClasses (280ms)
|
||||
RebuildNativeTypeToScriptingClass (123ms)
|
||||
initialDomainReloadingComplete (169ms)
|
||||
LoadAllAssembliesAndSetupDomain (3143ms)
|
||||
LoadAssemblies (2984ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (638ms)
|
||||
TypeCache.Refresh (40ms)
|
||||
TypeCache.ScanAssembly (0ms)
|
||||
BuildScriptInfoCaches (534ms)
|
||||
ResolveRequiredComponents (28ms)
|
||||
FinalizeReload (1586ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (1275ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (4ms)
|
||||
SetLoadedEditorAssemblies (12ms)
|
||||
BeforeProcessingInitializeOnLoad (321ms)
|
||||
ProcessInitializeOnLoadAttributes (859ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (73ms)
|
||||
AfterProcessingInitializeOnLoad (5ms)
|
||||
EditorAssembliesLoaded (1ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (20ms)
|
||||
Refreshing native plugins compatible for Editor in 1.29 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 6172 unused Assets / (4.6 MB). Loaded Objects now: 6919.
|
||||
Memory consumption went from 135.9 MB to 131.3 MB.
|
||||
Total: 15.925500 ms (FindLiveObjects: 2.107700 ms CreateObjectMapping: 1.622000 ms MarkObjects: 7.891200 ms DeleteObjects: 4.302700 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
[Licensing::Client] Successfully resolved entitlement details
|
||||
- Loaded All Assemblies, in 7.251 seconds
|
||||
Refreshing native plugins compatible for Editor in 4.06 ms, found 3 plugins.
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 1.951 seconds
|
||||
Domain Reload Profiling: 9245ms
|
||||
BeginReloadAssembly (3174ms)
|
||||
ExecutionOrderSort (1ms)
|
||||
DisableScriptedObjects (155ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (5ms)
|
||||
CreateAndSetChildDomain (718ms)
|
||||
RebuildCommonClasses (880ms)
|
||||
RebuildNativeTypeToScriptingClass (21ms)
|
||||
initialDomainReloadingComplete (71ms)
|
||||
LoadAllAssembliesAndSetupDomain (3147ms)
|
||||
LoadAssemblies (3621ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (1270ms)
|
||||
TypeCache.Refresh (65ms)
|
||||
TypeCache.ScanAssembly (0ms)
|
||||
BuildScriptInfoCaches (1078ms)
|
||||
ResolveRequiredComponents (51ms)
|
||||
FinalizeReload (1952ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (1396ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (5ms)
|
||||
SetLoadedEditorAssemblies (15ms)
|
||||
BeforeProcessingInitializeOnLoad (383ms)
|
||||
ProcessInitializeOnLoadAttributes (829ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (154ms)
|
||||
AfterProcessingInitializeOnLoad (7ms)
|
||||
EditorAssembliesLoaded (2ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (38ms)
|
||||
Refreshing native plugins compatible for Editor in 1.63 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 6172 unused Assets / (4.3 MB). Loaded Objects now: 6922.
|
||||
Memory consumption went from 135.9 MB to 131.6 MB.
|
||||
Total: 14.839000 ms (FindLiveObjects: 0.924700 ms CreateObjectMapping: 1.308400 ms MarkObjects: 7.660400 ms DeleteObjects: 4.944200 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
Binary file not shown.
Loading…
Reference in New Issue
Block a user