349 lines
17 KiB
Plaintext
349 lines
17 KiB
Plaintext
[Licensing::Module] Trying to connect to existing licensing client channel...
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Built from '6000.2/staging' branch; Version is '6000.2.11f1 (7134d7685e5d) revision 7419095'; Using compiler version '194234433'; Build Type 'Release'
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OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'ru' Physical Memory: 8072 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
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Date: 2025-11-13T20:12:59Z
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COMMAND LINE ARGUMENTS:
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D:\UNITY\6000.2.11f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker1
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-projectPath
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D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab
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-logFile
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Logs/AssetImportWorker1.log
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-srvPort
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50727
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-licensingIpc
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LicenseClient-user
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-job-worker-count
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3
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-background-job-worker-count
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8
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-gc-helper-count
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1
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-name
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AssetImport
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Successfully changed project path to: D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab
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D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-user" at "2025-11-13T20:12:59.8076329Z"
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Player connection [19224] Target information:
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Player connection [19224] * "[IP] 192.168.192.175 [Port] 0 [Flags] 2 [Guid] 3564795119 [EditorId] 3564795119 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [19224] * "[IP] 26.132.156.237 [Port] 0 [Flags] 2 [Guid] 3564795119 [EditorId] 3564795119 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [19224] * "[IP] 192.168.0.105 [Port] 0 [Flags] 2 [Guid] 3564795119 [EditorId] 3564795119 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [19224] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [19224] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 3
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 10248, path: "D:/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
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[Licensing::Module] LicensingClient has failed validation; ignoring
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[Licensing::Client] Error: HandshakeResponse reported an error:
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ResponseCode: 505
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ResponseStatus: Unsupported protocol version '1.17.2'.
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[Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-user"
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[Licensing::IpcConnector] LicenseClient-user channel disconnected successfully.
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-user-6000.2.11" at "2025-11-13T20:13:00.1959216Z"
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Library Redirect Path: Library/
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[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 16052, path: "D:/UNITY/6000.2.11f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
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[Licensing::Module] LicensingClient has failed validation; ignoring
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[Licensing::Client] Handshaking with LicensingClient:
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Version: 1.17.2+ff71f16
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Session Id: 33576988ae384505a4a0e1bbcd88d41f
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Correlation Id: 2ed37a33eb4552404b872d41967a1730
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External correlation Id: 8979527136711582371
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Machine Id: FcYnQ9mNnN3hqbdWmxuoRT0/MKE=
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[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-user-6000.2.11" (connect: 0.00s, validation: 0.00s, handshake: 0.03s)
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-user-6000.2.11-notifications" at "2025-11-13T20:13:00.227974Z"
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[Licensing::Module] Licensing Background thread has ended after 0.49s
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[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Refreshing native plugins compatible for Editor in 274.95 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.2.11f1 (7134d7685e5d)
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[Subsystems] Discovering subsystems at path D:/UNITY/6000.2.11f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f91)
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Vendor: NVIDIA
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VRAM: 3935 MB
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Driver: 32.0.15.6070
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Initialize mono
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Mono path[0] = 'D:/UNITY/6000.2.11f1/Editor/Data/Managed'
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Mono path[1] = 'D:/UNITY/6000.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'D:/UNITY/6000.2.11f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56080
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: D:/UNITY/6000.2.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.005501 seconds.
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- Loaded All Assemblies, in 1.074 seconds
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Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.911 seconds
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Domain Reload Profiling: 1986ms
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BeginReloadAssembly (424ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (2ms)
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RebuildCommonClasses (90ms)
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RebuildNativeTypeToScriptingClass (30ms)
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initialDomainReloadingComplete (111ms)
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LoadAllAssembliesAndSetupDomain (418ms)
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LoadAssemblies (421ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (408ms)
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TypeCache.Refresh (404ms)
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TypeCache.ScanAssembly (359ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (1ms)
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FinalizeReload (913ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (788ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (112ms)
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SetLoadedEditorAssemblies (7ms)
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BeforeProcessingInitializeOnLoad (175ms)
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ProcessInitializeOnLoadAttributes (326ms)
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ProcessInitializeOnLoadMethodAttributes (167ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] License group:
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Id: 7972492959292-UnityPersXXXX
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Product: Unity Personal
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Type: Assigned
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Expiration: Unlimited
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- Loaded All Assemblies, in 1.947 seconds
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Refreshing native plugins compatible for Editor in 1.04 ms, found 3 plugins.
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Native extension for WindowsStandalone target not found
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Package Manager log level set to [2]
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 2.873 seconds
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Domain Reload Profiling: 4814ms
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BeginReloadAssembly (437ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (23ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (100ms)
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RebuildCommonClasses (83ms)
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RebuildNativeTypeToScriptingClass (30ms)
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initialDomainReloadingComplete (70ms)
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LoadAllAssembliesAndSetupDomain (1321ms)
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LoadAssemblies (1007ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (538ms)
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TypeCache.Refresh (413ms)
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TypeCache.ScanAssembly (355ms)
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BuildScriptInfoCaches (105ms)
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ResolveRequiredComponents (14ms)
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FinalizeReload (2873ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (2484ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (2ms)
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SetLoadedEditorAssemblies (6ms)
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BeforeProcessingInitializeOnLoad (235ms)
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ProcessInitializeOnLoadAttributes (2132ms)
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ProcessInitializeOnLoadMethodAttributes (105ms)
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AfterProcessingInitializeOnLoad (4ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (14ms)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
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Refreshing native plugins compatible for Editor in 1.57 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 6172 unused Assets / (5.4 MB). Loaded Objects now: 6884.
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Memory consumption went from 131.0 MB to 125.6 MB.
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Total: 21.442900 ms (FindLiveObjects: 2.932600 ms CreateObjectMapping: 1.908400 ms MarkObjects: 10.468900 ms DeleteObjects: 6.131100 ms)
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========================================================================
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Received Prepare
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Refreshing native plugins compatible for Editor in 1.31 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 14 unused Assets / (1.8 MB). Loaded Objects now: 6884.
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Memory consumption went from 124.5 MB to 122.7 MB.
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Total: 10.814500 ms (FindLiveObjects: 0.660300 ms CreateObjectMapping: 0.538100 ms MarkObjects: 8.777700 ms DeleteObjects: 0.836800 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Import Request.
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Time since last request: 15690.001472 seconds.
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path: Assets/эшкерембус.png
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artifactKey: Guid(bfc10f602a276ee4ba21b56a3a586b41) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/эшкерембус.png using Guid(bfc10f602a276ee4ba21b56a3a586b41) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '8cd0f823fe20ca55ea8345f5855b379a') in 0.2840156 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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- Loaded All Assemblies, in 111.192 seconds
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Refreshing native plugins compatible for Editor in 12.49 ms, found 3 plugins.
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Native extension for WindowsStandalone target not found
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 50.962 seconds
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Domain Reload Profiling: 161451ms
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BeginReloadAssembly (22106ms)
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ExecutionOrderSort (29ms)
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DisableScriptedObjects (777ms)
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|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (42ms)
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|
CreateAndSetChildDomain (1868ms)
|
|
RebuildCommonClasses (2598ms)
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|
RebuildNativeTypeToScriptingClass (4028ms)
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|
initialDomainReloadingComplete (34014ms)
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|
LoadAllAssembliesAndSetupDomain (47720ms)
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LoadAssemblies (43301ms)
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|
RebuildTransferFunctionScriptingTraits (0ms)
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|
AnalyzeDomain (20724ms)
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TypeCache.Refresh (2305ms)
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TypeCache.ScanAssembly (0ms)
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|
BuildScriptInfoCaches (17727ms)
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ResolveRequiredComponents (401ms)
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FinalizeReload (50985ms)
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|
ReleaseScriptCaches (0ms)
|
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RebuildScriptCaches (0ms)
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|
SetupLoadedEditorAssemblies (48288ms)
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|
LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (91ms)
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SetLoadedEditorAssemblies (676ms)
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BeforeProcessingInitializeOnLoad (11162ms)
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ProcessInitializeOnLoadAttributes (35065ms)
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ProcessInitializeOnLoadMethodAttributes (1261ms)
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AfterProcessingInitializeOnLoad (18ms)
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EditorAssembliesLoaded (13ms)
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ExecutionOrderSort2 (2ms)
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|
AwakeInstancesAfterBackupRestoration (179ms)
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|
Refreshing native plugins compatible for Editor in 13.67 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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|
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 6170 unused Assets / (3.0 MB). Loaded Objects now: 6907.
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Memory consumption went from 140.3 MB to 137.4 MB.
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|
Total: 286.059800 ms (FindLiveObjects: 116.538100 ms CreateObjectMapping: 31.820000 ms MarkObjects: 112.139300 ms DeleteObjects: 25.558900 ms)
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|
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Prepare: number of updated asset objects reloaded= 0
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|
========================================================================
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Received Prepare
|
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Begin MonoManager ReloadAssembly
|
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[Licensing::Client] Successfully resolved entitlement details
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- Loaded All Assemblies, in 16.602 seconds
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Refreshing native plugins compatible for Editor in 4.92 ms, found 3 plugins.
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Native extension for WindowsStandalone target not found
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 8.399 seconds
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|
Domain Reload Profiling: 25187ms
|
|
BeginReloadAssembly (4113ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (55ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (12ms)
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|
CreateAndSetChildDomain (1445ms)
|
|
RebuildCommonClasses (858ms)
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|
RebuildNativeTypeToScriptingClass (130ms)
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|
initialDomainReloadingComplete (297ms)
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|
LoadAllAssembliesAndSetupDomain (11377ms)
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LoadAssemblies (9373ms)
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|
RebuildTransferFunctionScriptingTraits (0ms)
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|
AnalyzeDomain (3376ms)
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|
TypeCache.Refresh (803ms)
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|
TypeCache.ScanAssembly (0ms)
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|
BuildScriptInfoCaches (2296ms)
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|
ResolveRequiredComponents (172ms)
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FinalizeReload (8413ms)
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ReleaseScriptCaches (0ms)
|
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RebuildScriptCaches (0ms)
|
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SetupLoadedEditorAssemblies (6629ms)
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LogAssemblyErrors (0ms)
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|
InitializePlatformSupportModulesInManaged (29ms)
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SetLoadedEditorAssemblies (115ms)
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|
BeforeProcessingInitializeOnLoad (1099ms)
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|
ProcessInitializeOnLoadAttributes (4700ms)
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|
ProcessInitializeOnLoadMethodAttributes (659ms)
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AfterProcessingInitializeOnLoad (19ms)
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|
EditorAssembliesLoaded (8ms)
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ExecutionOrderSort2 (1ms)
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|
AwakeInstancesAfterBackupRestoration (247ms)
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|
Refreshing native plugins compatible for Editor in 8.23 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 6170 unused Assets / (8.8 MB). Loaded Objects now: 6910.
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Memory consumption went from 140.3 MB to 131.5 MB.
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Total: 103.306100 ms (FindLiveObjects: 9.689800 ms CreateObjectMapping: 4.341200 ms MarkObjects: 49.617400 ms DeleteObjects: 39.654900 ms)
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Prepare: number of updated asset objects reloaded= 0
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Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
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AssetImportWorker is now disconnected from the server
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Process exiting
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Exiting without the bug reporter. Application will terminate with return code 0 |