лед и шары 2.0

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savilokirill@gmail.com 2025-11-14 02:08:11 +03:00
parent 20b916d0e1
commit 317096027e
23 changed files with 14297 additions and 0 deletions

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using UnityEngine;
public class RollingHazard : MonoBehaviour
{
[Header("Настройки Преследования")]
[SerializeField] private float pursuitForce = 50f; // Сила, с которой шар катится за игроком
[SerializeField] private float maxSpeed = 10f; // Ограничение максимальной скорости
[SerializeField] private float destroyYLevel = -5f; // Координата Y, при которой шар удаляется
private Transform playerTarget;
private Rigidbody rb;
private bool isPursuing = false;
void Awake()
{
rb = GetComponent<Rigidbody>();
if (GetComponent<Collider>() != null)
{
GetComponent<Collider>().isTrigger = false;
}
}
public void StartPursuit(Transform target)
{
playerTarget = target;
isPursuing = true;
}
void FixedUpdate()
{
// 1. Логика преследования
if (isPursuing && playerTarget != null)
{
// Направление к игроку
Vector3 directionToPlayer = (playerTarget.position - transform.position).normalized;
directionToPlayer.y = 0; // Только горизонтальное движение
// Добавляем силу, чтобы шар катился
rb.AddForce(directionToPlayer * pursuitForce, ForceMode.Acceleration);
// Ограничиваем горизонтальную скорость
Vector3 flatVel = new Vector3(rb.linearVelocity.x, 0, rb.linearVelocity.z);
if (flatVel.magnitude > maxSpeed)
{
Vector3 limitedVel = flatVel.normalized * maxSpeed;
rb.linearVelocity = new Vector3(limitedVel.x, rb.linearVelocity.y, limitedVel.z);
}
}
// 2. Логика удаления при падении
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{
Destroy(gameObject);
}
}
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using UnityEngine;
using System.Collections.Generic;
public class TriggerPlatform : MonoBehaviour
{
[Header("Настройки Шаров")]
public List<GameObject> hazardBalls;
[SerializeField] private float initialPushForce = 5f; // Начальный толчок для старта движения
[SerializeField] private float triggerDelay = 0.5f; // Задержка перед началом движения
private bool hasBeenTriggered = false;
void Start()
{
// При старте убеждаемся, что все шары статичны
foreach (GameObject ball in hazardBalls)
{
Rigidbody rb = ball.GetComponent<Rigidbody>();
if (rb != null)
{
rb.isKinematic = true;
}
if (ball.GetComponent<RollingHazard>() == null)
{
ball.AddComponent<RollingHazard>();
}
}
}
private void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.GetComponent<BallController>() != null && !hasBeenTriggered)
{
hasBeenTriggered = true;
Invoke("ActivateHazards", triggerDelay);
}
}
private void ActivateHazards()
{
foreach (GameObject ball in hazardBalls)
{
Rigidbody rb = ball.GetComponent<Rigidbody>();
if (rb != null)
{
// 1. включаем физику
rb.isKinematic = false;
// 2. Определяем направление к игроку
Vector3 direction = (transform.position - ball.transform.position).normalized;
Vector3 pushDirection = (ball.transform.position - transform.position);
pushDirection.y = 0;
pushDirection = pushDirection.normalized;
rb.AddForce(transform.forward * initialPushForce, ForceMode.Impulse);
// Активируем скрипт RollingHazard для постоянного преследования игрока
ball.GetComponent<RollingHazard>().StartPursuit(FindObjectOfType<BallController>().transform);
}
}
}
}

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ReleaseScriptingObjects (42ms)
CreateAndSetChildDomain (1868ms)
RebuildCommonClasses (2598ms)
RebuildNativeTypeToScriptingClass (4028ms)
initialDomainReloadingComplete (34014ms)
LoadAllAssembliesAndSetupDomain (47720ms)
LoadAssemblies (43301ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (20724ms)
TypeCache.Refresh (2305ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (17727ms)
ResolveRequiredComponents (401ms)
FinalizeReload (50985ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (48288ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (91ms)
SetLoadedEditorAssemblies (676ms)
BeforeProcessingInitializeOnLoad (11162ms)
ProcessInitializeOnLoadAttributes (35065ms)
ProcessInitializeOnLoadMethodAttributes (1261ms)
AfterProcessingInitializeOnLoad (18ms)
EditorAssembliesLoaded (13ms)
ExecutionOrderSort2 (2ms)
AwakeInstancesAfterBackupRestoration (179ms)
Refreshing native plugins compatible for Editor in 13.67 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6170 unused Assets / (3.0 MB). Loaded Objects now: 6907.
Memory consumption went from 140.3 MB to 137.4 MB.
Total: 286.059800 ms (FindLiveObjects: 116.538100 ms CreateObjectMapping: 31.820000 ms MarkObjects: 112.139300 ms DeleteObjects: 25.558900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 16.602 seconds
Refreshing native plugins compatible for Editor in 4.92 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 8.399 seconds
Domain Reload Profiling: 25187ms
BeginReloadAssembly (4113ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (55ms)
BackupInstance (0ms)
ReleaseScriptingObjects (12ms)
CreateAndSetChildDomain (1445ms)
RebuildCommonClasses (858ms)
RebuildNativeTypeToScriptingClass (130ms)
initialDomainReloadingComplete (297ms)
LoadAllAssembliesAndSetupDomain (11377ms)
LoadAssemblies (9373ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (3376ms)
TypeCache.Refresh (803ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (2296ms)
ResolveRequiredComponents (172ms)
FinalizeReload (8413ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (6629ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (29ms)
SetLoadedEditorAssemblies (115ms)
BeforeProcessingInitializeOnLoad (1099ms)
ProcessInitializeOnLoadAttributes (4700ms)
ProcessInitializeOnLoadMethodAttributes (659ms)
AfterProcessingInitializeOnLoad (19ms)
EditorAssembliesLoaded (8ms)
ExecutionOrderSort2 (1ms)
AwakeInstancesAfterBackupRestoration (247ms)
Refreshing native plugins compatible for Editor in 8.23 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6170 unused Assets / (8.8 MB). Loaded Objects now: 6910.
Memory consumption went from 140.3 MB to 131.5 MB.
Total: 103.306100 ms (FindLiveObjects: 9.689800 ms CreateObjectMapping: 4.341200 ms MarkObjects: 49.617400 ms DeleteObjects: 39.654900 ms)
Prepare: number of updated asset objects reloaded= 0
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,637 @@
[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.2/staging' branch; Version is '6000.2.11f1 (7134d7685e5d) revision 7419095'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-user" at "2025-11-13T21:03:38.7054163Z"
OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'ru' Physical Memory: 8072 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
Date: 2025-11-13T21:03:38Z
COMMAND LINE ARGUMENTS:
D:\UNITY\6000.2.11f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker3
-projectPath
D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab
-logFile
Logs/AssetImportWorker3.log
-srvPort
50727
-licensingIpc
LicenseClient-user
-job-worker-count
3
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab
D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [35532] Target information:
Player connection [35532] * "[IP] 192.168.192.175 [Port] 0 [Flags] 2 [Guid] 847951942 [EditorId] 847951942 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [35532] * "[IP] 26.132.156.237 [Port] 0 [Flags] 2 [Guid] 847951942 [EditorId] 847951942 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [35532] * "[IP] 192.168.0.105 [Port] 0 [Flags] 2 [Guid] 847951942 [EditorId] 847951942 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [35532] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [35532] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 3
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 10248, path: "D:/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
[Licensing::Module] LicensingClient has failed validation; ignoring
[Licensing::Client] Error: HandshakeResponse reported an error:
ResponseCode: 505
ResponseStatus: Unsupported protocol version '1.17.2'.
[Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-user"
[Licensing::IpcConnector] LicenseClient-user channel disconnected successfully.
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-user-6000.2.11" at "2025-11-13T21:03:39.1293539Z"
Library Redirect Path: Library/
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 16052, path: "D:/UNITY/6000.2.11f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
[Licensing::Module] LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.2+ff71f16
Session Id: a297f54020be4d3c97ac3b0056b1419f
Correlation Id: 2ed37a33eb4552404b872d41967a1730
External correlation Id: 5691970118425184925
Machine Id: FcYnQ9mNnN3hqbdWmxuoRT0/MKE=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-user-6000.2.11" (connect: 0.00s, validation: 0.03s, handshake: 0.17s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-user-6000.2.11-notifications" at "2025-11-13T21:03:39.3303633Z"
[Licensing::Module] Licensing Background thread has ended after 0.63s
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 259.81 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.2.11f1 (7134d7685e5d)
[Subsystems] Discovering subsystems at path D:/UNITY/6000.2.11f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f91)
Vendor: NVIDIA
VRAM: 3935 MB
Driver: 32.0.15.6070
Initialize mono
Mono path[0] = 'D:/UNITY/6000.2.11f1/Editor/Data/Managed'
Mono path[1] = 'D:/UNITY/6000.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'D:/UNITY/6000.2.11f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56912
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: D:/UNITY/6000.2.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.002858 seconds.
- Loaded All Assemblies, in 1.980 seconds
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.044 seconds
Domain Reload Profiling: 3025ms
BeginReloadAssembly (341ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (3ms)
RebuildCommonClasses (620ms)
RebuildNativeTypeToScriptingClass (18ms)
initialDomainReloadingComplete (77ms)
LoadAllAssembliesAndSetupDomain (923ms)
LoadAssemblies (338ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (917ms)
TypeCache.Refresh (915ms)
TypeCache.ScanAssembly (891ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (1ms)
FinalizeReload (1046ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (936ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (88ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (128ms)
ProcessInitializeOnLoadAttributes (513ms)
ProcessInitializeOnLoadMethodAttributes (199ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: 7972492959292-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 1.551 seconds
Refreshing native plugins compatible for Editor in 1.55 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.297 seconds
Domain Reload Profiling: 3843ms
BeginReloadAssembly (438ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (49ms)
RebuildCommonClasses (43ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (44ms)
LoadAllAssembliesAndSetupDomain (1005ms)
LoadAssemblies (922ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (366ms)
TypeCache.Refresh (285ms)
TypeCache.ScanAssembly (267ms)
BuildScriptInfoCaches (63ms)
ResolveRequiredComponents (14ms)
FinalizeReload (2298ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1916ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (210ms)
ProcessInitializeOnLoadAttributes (1627ms)
ProcessInitializeOnLoadMethodAttributes (67ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (9ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.08 seconds
Refreshing native plugins compatible for Editor in 2.70 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6174 unused Assets / (4.8 MB). Loaded Objects now: 6886.
Memory consumption went from 131.0 MB to 126.2 MB.
Total: 17.806000 ms (FindLiveObjects: 1.881000 ms CreateObjectMapping: 1.624200 ms MarkObjects: 9.581200 ms DeleteObjects: 4.718300 ms)
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 3.997 seconds
Refreshing native plugins compatible for Editor in 5.76 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 3.547 seconds
Domain Reload Profiling: 7591ms
BeginReloadAssembly (1603ms)
ExecutionOrderSort (5ms)
DisableScriptedObjects (124ms)
BackupInstance (0ms)
ReleaseScriptingObjects (7ms)
CreateAndSetChildDomain (547ms)
RebuildCommonClasses (63ms)
RebuildNativeTypeToScriptingClass (19ms)
initialDomainReloadingComplete (46ms)
LoadAllAssembliesAndSetupDomain (2311ms)
LoadAssemblies (1619ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (972ms)
TypeCache.Refresh (76ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (774ms)
ResolveRequiredComponents (52ms)
FinalizeReload (3548ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2655ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (14ms)
SetLoadedEditorAssemblies (20ms)
BeforeProcessingInitializeOnLoad (441ms)
ProcessInitializeOnLoadAttributes (1906ms)
ProcessInitializeOnLoadMethodAttributes (253ms)
AfterProcessingInitializeOnLoad (18ms)
EditorAssembliesLoaded (2ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (58ms)
Refreshing native plugins compatible for Editor in 3.47 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (4.4 MB). Loaded Objects now: 6901.
Memory consumption went from 135.7 MB to 131.3 MB.
Total: 27.507300 ms (FindLiveObjects: 2.661700 ms CreateObjectMapping: 2.574100 ms MarkObjects: 15.489500 ms DeleteObjects: 6.780100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 5.482 seconds
Refreshing native plugins compatible for Editor in 4.05 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.892 seconds
Domain Reload Profiling: 8410ms
BeginReloadAssembly (2097ms)
ExecutionOrderSort (3ms)
DisableScriptedObjects (218ms)
BackupInstance (0ms)
ReleaseScriptingObjects (6ms)
CreateAndSetChildDomain (790ms)
RebuildCommonClasses (55ms)
RebuildNativeTypeToScriptingClass (18ms)
initialDomainReloadingComplete (60ms)
LoadAllAssembliesAndSetupDomain (3288ms)
LoadAssemblies (1965ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (1709ms)
TypeCache.Refresh (72ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (1362ms)
ResolveRequiredComponents (60ms)
FinalizeReload (2892ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2332ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (17ms)
BeforeProcessingInitializeOnLoad (411ms)
ProcessInitializeOnLoadAttributes (1739ms)
ProcessInitializeOnLoadMethodAttributes (151ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (44ms)
Refreshing native plugins compatible for Editor in 1.37 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (5.0 MB). Loaded Objects now: 6904.
Memory consumption went from 135.7 MB to 130.7 MB.
Total: 17.282100 ms (FindLiveObjects: 0.902400 ms CreateObjectMapping: 1.266700 ms MarkObjects: 10.103000 ms DeleteObjects: 5.008700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 10.708 seconds
Refreshing native plugins compatible for Editor in 2.58 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.457 seconds
Domain Reload Profiling: 12194ms
BeginReloadAssembly (5274ms)
ExecutionOrderSort (1ms)
DisableScriptedObjects (285ms)
BackupInstance (0ms)
ReleaseScriptingObjects (11ms)
CreateAndSetChildDomain (1805ms)
RebuildCommonClasses (470ms)
RebuildNativeTypeToScriptingClass (63ms)
initialDomainReloadingComplete (170ms)
LoadAllAssembliesAndSetupDomain (4758ms)
LoadAssemblies (5750ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (931ms)
TypeCache.Refresh (127ms)
TypeCache.ScanAssembly (4ms)
BuildScriptInfoCaches (699ms)
ResolveRequiredComponents (59ms)
FinalizeReload (1459ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1165ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (205ms)
ProcessInitializeOnLoadAttributes (850ms)
ProcessInitializeOnLoadMethodAttributes (91ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (2ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (25ms)
Refreshing native plugins compatible for Editor in 6.97 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (5.0 MB). Loaded Objects now: 6907.
Memory consumption went from 135.7 MB to 130.8 MB.
Total: 214.320200 ms (FindLiveObjects: 12.004700 ms CreateObjectMapping: 20.756800 ms MarkObjects: 142.429200 ms DeleteObjects: 39.127000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 3.614 seconds
Refreshing native plugins compatible for Editor in 5.30 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 4.978 seconds
Domain Reload Profiling: 8611ms
BeginReloadAssembly (1349ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (39ms)
BackupInstance (0ms)
ReleaseScriptingObjects (4ms)
CreateAndSetChildDomain (605ms)
RebuildCommonClasses (502ms)
RebuildNativeTypeToScriptingClass (23ms)
initialDomainReloadingComplete (54ms)
LoadAllAssembliesAndSetupDomain (1703ms)
LoadAssemblies (1516ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (721ms)
TypeCache.Refresh (45ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (476ms)
ResolveRequiredComponents (38ms)
FinalizeReload (4980ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (3662ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (15ms)
SetLoadedEditorAssemblies (30ms)
BeforeProcessingInitializeOnLoad (926ms)
ProcessInitializeOnLoadAttributes (2332ms)
ProcessInitializeOnLoadMethodAttributes (305ms)
AfterProcessingInitializeOnLoad (48ms)
EditorAssembliesLoaded (5ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (427ms)
Refreshing native plugins compatible for Editor in 6.39 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (8.0 MB). Loaded Objects now: 6910.
Memory consumption went from 135.8 MB to 127.8 MB.
Total: 105.018500 ms (FindLiveObjects: 4.067400 ms CreateObjectMapping: 5.790800 ms MarkObjects: 39.143400 ms DeleteObjects: 56.012900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 2.235 seconds
Refreshing native plugins compatible for Editor in 12.23 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.970 seconds
Domain Reload Profiling: 5213ms
BeginReloadAssembly (503ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (95ms)
RebuildCommonClasses (58ms)
RebuildNativeTypeToScriptingClass (24ms)
initialDomainReloadingComplete (48ms)
LoadAllAssembliesAndSetupDomain (1607ms)
LoadAssemblies (1124ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (731ms)
TypeCache.Refresh (23ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (625ms)
ResolveRequiredComponents (20ms)
FinalizeReload (2972ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2480ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (18ms)
BeforeProcessingInitializeOnLoad (437ms)
ProcessInitializeOnLoadAttributes (1786ms)
ProcessInitializeOnLoadMethodAttributes (225ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (62ms)
Refreshing native plugins compatible for Editor in 2.18 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (4.2 MB). Loaded Objects now: 6913.
Memory consumption went from 135.8 MB to 131.6 MB.
Total: 31.683000 ms (FindLiveObjects: 3.032900 ms CreateObjectMapping: 4.266800 ms MarkObjects: 15.807600 ms DeleteObjects: 8.573700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 6.582 seconds
Refreshing native plugins compatible for Editor in 3.62 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.573 seconds
Domain Reload Profiling: 8173ms
BeginReloadAssembly (3713ms)
ExecutionOrderSort (5ms)
DisableScriptedObjects (324ms)
BackupInstance (0ms)
ReleaseScriptingObjects (11ms)
CreateAndSetChildDomain (1348ms)
RebuildCommonClasses (126ms)
RebuildNativeTypeToScriptingClass (20ms)
initialDomainReloadingComplete (83ms)
LoadAllAssembliesAndSetupDomain (2656ms)
LoadAssemblies (2279ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (855ms)
TypeCache.Refresh (98ms)
TypeCache.ScanAssembly (3ms)
BuildScriptInfoCaches (654ms)
ResolveRequiredComponents (25ms)
FinalizeReload (1574ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1251ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (4ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (298ms)
ProcessInitializeOnLoadAttributes (851ms)
ProcessInitializeOnLoadMethodAttributes (80ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (2ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (28ms)
Refreshing native plugins compatible for Editor in 1.65 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (5.1 MB). Loaded Objects now: 6916.
Memory consumption went from 135.9 MB to 130.7 MB.
Total: 29.579200 ms (FindLiveObjects: 1.851100 ms CreateObjectMapping: 2.685900 ms MarkObjects: 16.123300 ms DeleteObjects: 8.917300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 4.524 seconds
Refreshing native plugins compatible for Editor in 2.39 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.585 seconds
Domain Reload Profiling: 6112ms
BeginReloadAssembly (812ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (19ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (152ms)
RebuildCommonClasses (280ms)
RebuildNativeTypeToScriptingClass (123ms)
initialDomainReloadingComplete (169ms)
LoadAllAssembliesAndSetupDomain (3143ms)
LoadAssemblies (2984ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (638ms)
TypeCache.Refresh (40ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (534ms)
ResolveRequiredComponents (28ms)
FinalizeReload (1586ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1275ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (4ms)
SetLoadedEditorAssemblies (12ms)
BeforeProcessingInitializeOnLoad (321ms)
ProcessInitializeOnLoadAttributes (859ms)
ProcessInitializeOnLoadMethodAttributes (73ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (20ms)
Refreshing native plugins compatible for Editor in 1.29 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (4.6 MB). Loaded Objects now: 6919.
Memory consumption went from 135.9 MB to 131.3 MB.
Total: 15.925500 ms (FindLiveObjects: 2.107700 ms CreateObjectMapping: 1.622000 ms MarkObjects: 7.891200 ms DeleteObjects: 4.302700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 7.251 seconds
Refreshing native plugins compatible for Editor in 4.06 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.951 seconds
Domain Reload Profiling: 9245ms
BeginReloadAssembly (3174ms)
ExecutionOrderSort (1ms)
DisableScriptedObjects (155ms)
BackupInstance (0ms)
ReleaseScriptingObjects (5ms)
CreateAndSetChildDomain (718ms)
RebuildCommonClasses (880ms)
RebuildNativeTypeToScriptingClass (21ms)
initialDomainReloadingComplete (71ms)
LoadAllAssembliesAndSetupDomain (3147ms)
LoadAssemblies (3621ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (1270ms)
TypeCache.Refresh (65ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (1078ms)
ResolveRequiredComponents (51ms)
FinalizeReload (1952ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1396ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (5ms)
SetLoadedEditorAssemblies (15ms)
BeforeProcessingInitializeOnLoad (383ms)
ProcessInitializeOnLoadAttributes (829ms)
ProcessInitializeOnLoadMethodAttributes (154ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (2ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (38ms)
Refreshing native plugins compatible for Editor in 1.63 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (4.3 MB). Loaded Objects now: 6922.
Memory consumption went from 135.9 MB to 131.6 MB.
Total: 14.839000 ms (FindLiveObjects: 0.924700 ms CreateObjectMapping: 1.308400 ms MarkObjects: 7.660400 ms DeleteObjects: 4.944200 ms)
Prepare: number of updated asset objects reloaded= 0