Unity_lab3/Unity3_lab/Logs/AssetImportWorker1.log
lapich_valya 80f08b9e0f текстуры
наложила текстуры
2025-11-13 05:59:03 +03:00

237 lines
12 KiB
Plaintext

[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.2/staging' branch; Version is '6000.2.11f1 (7134d7685e5d) revision 7419095'; Using compiler version '194234433'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'ru' Physical Memory: 16236 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-Котик^.^" at "2025-11-13T02:45:27.9855265Z"
Date: 2025-11-13T02:45:27Z
COMMAND LINE ARGUMENTS:
D:\Unity Editor\6000.2.11f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker1
-projectPath
D:/Бгуир/GIT/3/Unity_lab3/Unity3_lab
-logFile
Logs/AssetImportWorker1.log
-srvPort
56272
-licensingIpc
LicenseClient-Котик^.^
-job-worker-count
5
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: D:/Бгуир/GIT/3/Unity_lab3/Unity3_lab
D:/Бгуир/GIT/3/Unity_lab3/Unity3_lab
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [26628] Target information:
Player connection [26628] * "[IP] 192.168.192.33 [Port] 0 [Flags] 2 [Guid] 2626351421 [EditorId] 2626351421 [Version] 1048832 [Id] WindowsEditor(7,HOME-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [26628] * "[IP] 169.254.98.93 [Port] 0 [Flags] 2 [Guid] 2626351421 [EditorId] 2626351421 [Version] 1048832 [Id] WindowsEditor(7,HOME-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [26628] * "[IP] 192.168.0.150 [Port] 0 [Flags] 2 [Guid] 2626351421 [EditorId] 2626351421 [Version] 1048832 [Id] WindowsEditor(7,HOME-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [26628] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [26628] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 5
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 1768, path: "D:/Бгуир/приложения/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
[Licensing::Module] LicensingClient has failed validation; ignoring
[Licensing::Client] Error: HandshakeResponse reported an error:
ResponseCode: 505
ResponseStatus: Unsupported protocol version '1.17.2'.
[Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-Котик^.^"
[Licensing::IpcConnector] LicenseClient-Котик^.^ channel disconnected successfully.
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-Котик^.^-6000.2.11" at "2025-11-13T02:45:28.0077208Z"
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 23340, path: "D:/Unity Editor/6000.2.11f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
[Licensing::Module] LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.2+ff71f16
Session Id: fed0d0bef45b4f7ab625f805f1f20c94
Correlation Id: 118b05fa5bf20d9f7e061aca6fb357c9
External correlation Id: 6027003589275594253
Machine Id: HnSlINx8AfBmS9G82RN7QqWnOAM=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Котик^.^-6000.2.11" (connect: 0.00s, validation: 0.00s, handshake: 0.00s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-Котик^.^-6000.2.11-notifications" at "2025-11-13T02:45:28.0136024Z"
[Licensing::Module] Licensing Background thread has ended after 0.03s
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 1.38 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.2.11f1 (7134d7685e5d)
[Subsystems] Discovering subsystems at path D:/Unity Editor/6000.2.11f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/Бгуир/GIT/3/Unity_lab3/Unity3_lab/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3060 Laptop GPU (ID=0x2560)
Vendor: NVIDIA
VRAM: 5996 MB
Driver: 32.0.15.7700
Initialize mono
Mono path[0] = 'D:/Unity Editor/6000.2.11f1/Editor/Data/Managed'
Mono path[1] = 'D:/Unity Editor/6000.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'D:/Unity Editor/6000.2.11f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56468
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: D:/Unity Editor/6000.2.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.001036 seconds.
- Loaded All Assemblies, in 0.392 seconds
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.373 seconds
Domain Reload Profiling: 764ms
BeginReloadAssembly (123ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (47ms)
LoadAllAssembliesAndSetupDomain (170ms)
LoadAssemblies (121ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (167ms)
TypeCache.Refresh (166ms)
TypeCache.ScanAssembly (152ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (1ms)
FinalizeReload (373ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (322ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (55ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (68ms)
ProcessInitializeOnLoadAttributes (135ms)
ProcessInitializeOnLoadMethodAttributes (60ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-4KRW-JS7X-MYX3-GFJV-XXXX
Product: Unity Personal
Type: ULF
Expiration: Unlimited
[Licensing::Module] License group:
Id: 7972513909001-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.813 seconds
Refreshing native plugins compatible for Editor in 0.45 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.810 seconds
Domain Reload Profiling: 1622ms
BeginReloadAssembly (204ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (38ms)
RebuildCommonClasses (46ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (43ms)
LoadAllAssembliesAndSetupDomain (500ms)
LoadAssemblies (356ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (256ms)
TypeCache.Refresh (193ms)
TypeCache.ScanAssembly (177ms)
BuildScriptInfoCaches (48ms)
ResolveRequiredComponents (12ms)
FinalizeReload (811ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (604ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (129ms)
ProcessInitializeOnLoadAttributes (409ms)
ProcessInitializeOnLoadMethodAttributes (58ms)
AfterProcessingInitializeOnLoad (2ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 1.09 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6135 unused Assets / (5.0 MB). Loaded Objects now: 6833.
Memory consumption went from 130.6 MB to 125.6 MB.
Total: 22.392100 ms (FindLiveObjects: 1.622800 ms CreateObjectMapping: 2.534900 ms MarkObjects: 11.738700 ms DeleteObjects: 6.493600 ms)
========================================================================
Received Import Request.
Time since last request: 27030.586699 seconds.
path: Assets/Addons/fioletovyi-fon-s-belymi-patnami.jpg
artifactKey: Guid(19e50237319d0124cb2bce579cb92327) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Addons/fioletovyi-fon-s-belymi-patnami.jpg using Guid(19e50237319d0124cb2bce579cb92327) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '3d6db4bc91207585f7bd68f1a0c98dbf') in 0.1083204 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2