Unity_lab3/Unity3_lab/Logs/AssetImportWorker0.log

1777 lines
82 KiB
Plaintext

[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.2/staging' branch; Version is '6000.2.11f1 (7134d7685e5d) revision 7419095'; Using compiler version '194234433'; Build Type 'Release'
OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'ru' Physical Memory: 8072 MB
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-user" at "2025-11-13T20:12:59.7187944Z"
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
Date: 2025-11-13T20:12:59Z
COMMAND LINE ARGUMENTS:
D:\UNITY\6000.2.11f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker0
-projectPath
D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab
-logFile
Logs/AssetImportWorker0.log
-srvPort
50727
-licensingIpc
LicenseClient-user
-job-worker-count
3
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab
D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [20512] Target information:
Player connection [20512] * "[IP] 192.168.192.175 [Port] 0 [Flags] 2 [Guid] 3078844359 [EditorId] 3078844359 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [20512] * "[IP] 26.132.156.237 [Port] 0 [Flags] 2 [Guid] 3078844359 [EditorId] 3078844359 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [20512] * "[IP] 192.168.0.105 [Port] 0 [Flags] 2 [Guid] 3078844359 [EditorId] 3078844359 [Version] 1048832 [Id] WindowsEditor(7,WIN-TH9FRLMCI01) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [20512] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [20512] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 3
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 10248, path: "D:/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
[Licensing::Module] LicensingClient has failed validation; ignoring
Library Redirect Path: Library/
[Licensing::Client] Error: HandshakeResponse reported an error:
ResponseCode: 505
ResponseStatus: Unsupported protocol version '1.17.2'.
[Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-user"
[Licensing::IpcConnector] LicenseClient-user channel disconnected successfully.
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-user-6000.2.11" at "2025-11-13T20:12:59.985427Z"
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 16052, path: "D:/UNITY/6000.2.11f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
[Licensing::Module] LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.2+ff71f16
Session Id: a1f2eaec781b46aa98b03fdbd1b72d5b
Correlation Id: 2ed37a33eb4552404b872d41967a1730
External correlation Id: 7132863137799807533
Machine Id: FcYnQ9mNnN3hqbdWmxuoRT0/MKE=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-user-6000.2.11" (connect: 0.00s, validation: 0.02s, handshake: 0.15s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-user-6000.2.11-notifications" at "2025-11-13T20:13:00.1611777Z"
[Licensing::Module] Licensing Background thread has ended after 0.44s
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 351.93 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.2.11f1 (7134d7685e5d)
[Subsystems] Discovering subsystems at path D:/UNITY/6000.2.11f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/Учеба/ЮНЬКА/Unity_lab3/Unity3_lab/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f91)
Vendor: NVIDIA
VRAM: 3935 MB
Driver: 32.0.15.6070
Initialize mono
Mono path[0] = 'D:/UNITY/6000.2.11f1/Editor/Data/Managed'
Mono path[1] = 'D:/UNITY/6000.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'D:/UNITY/6000.2.11f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56680
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: D:/UNITY/6000.2.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.005447 seconds.
- Loaded All Assemblies, in 1.074 seconds
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.910 seconds
Domain Reload Profiling: 1984ms
BeginReloadAssembly (424ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (2ms)
RebuildCommonClasses (90ms)
RebuildNativeTypeToScriptingClass (32ms)
initialDomainReloadingComplete (111ms)
LoadAllAssembliesAndSetupDomain (415ms)
LoadAssemblies (420ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (407ms)
TypeCache.Refresh (404ms)
TypeCache.ScanAssembly (360ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (1ms)
FinalizeReload (913ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (791ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (113ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (167ms)
ProcessInitializeOnLoadAttributes (335ms)
ProcessInitializeOnLoadMethodAttributes (168ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: 7972492959292-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 1.980 seconds
Refreshing native plugins compatible for Editor in 0.91 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.873 seconds
Domain Reload Profiling: 4850ms
BeginReloadAssembly (460ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (23ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (100ms)
RebuildCommonClasses (86ms)
RebuildNativeTypeToScriptingClass (30ms)
initialDomainReloadingComplete (73ms)
LoadAllAssembliesAndSetupDomain (1328ms)
LoadAssemblies (1009ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (539ms)
TypeCache.Refresh (422ms)
TypeCache.ScanAssembly (383ms)
BuildScriptInfoCaches (95ms)
ResolveRequiredComponents (16ms)
FinalizeReload (2874ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2483ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (8ms)
BeforeProcessingInitializeOnLoad (220ms)
ProcessInitializeOnLoadAttributes (2147ms)
ProcessInitializeOnLoadMethodAttributes (101ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (16ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
Refreshing native plugins compatible for Editor in 0.79 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (5.3 MB). Loaded Objects now: 6884.
Memory consumption went from 131.2 MB to 125.9 MB.
Total: 22.742600 ms (FindLiveObjects: 2.425700 ms CreateObjectMapping: 2.020700 ms MarkObjects: 11.524400 ms DeleteObjects: 6.769800 ms)
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.03 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 14 unused Assets / (1.8 MB). Loaded Objects now: 6884.
Memory consumption went from 124.7 MB to 122.9 MB.
Total: 11.772800 ms (FindLiveObjects: 1.286300 ms CreateObjectMapping: 0.405300 ms MarkObjects: 9.533200 ms DeleteObjects: 0.546400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 15690.006969 seconds.
path: Assets/photo_2025-11-12_01-11-55.png
artifactKey: Guid(a494e41bce80d4f4db0a54fc8e2c7fad) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/photo_2025-11-12_01-11-55.png using Guid(a494e41bce80d4f4db0a54fc8e2c7fad) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e2bbc9f3d50c2d77db61f49cfb578ef2') in 0.278401 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
========================================================================
Received Import Request.
Time since last request: 0.000041 seconds.
path: Assets/Снимок экрана (96).png
artifactKey: Guid(438908aa12edf934086f536e70d9d090) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Снимок экрана (96).png using Guid(438908aa12edf934086f536e70d9d090) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '665371a40be2d6dd6020a0df16345780') in 0.0343607 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
========================================================================
Received Import Request.
Time since last request: 30.555369 seconds.
path: Assets/Scripts/DrawTrail.cs
artifactKey: Guid(c6a0e143982e7a34f9ad00ede789e326) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/DrawTrail.cs using Guid(c6a0e143982e7a34f9ad00ede789e326) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'da20b53de9ac678bdb9fb812eb5b9d3e') in 0.0013604 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 110.797 seconds
Refreshing native plugins compatible for Editor in 6.75 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 50.622 seconds
Domain Reload Profiling: 161584ms
BeginReloadAssembly (21876ms)
ExecutionOrderSort (16ms)
DisableScriptedObjects (802ms)
BackupInstance (0ms)
ReleaseScriptingObjects (6ms)
CreateAndSetChildDomain (1995ms)
RebuildCommonClasses (2371ms)
RebuildNativeTypeToScriptingClass (4028ms)
initialDomainReloadingComplete (34013ms)
LoadAllAssembliesAndSetupDomain (48660ms)
LoadAssemblies (44154ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (20781ms)
TypeCache.Refresh (2326ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (17715ms)
ResolveRequiredComponents (489ms)
FinalizeReload (50636ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (45291ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (32ms)
SetLoadedEditorAssemblies (149ms)
BeforeProcessingInitializeOnLoad (14172ms)
ProcessInitializeOnLoadAttributes (29594ms)
ProcessInitializeOnLoadMethodAttributes (1310ms)
AfterProcessingInitializeOnLoad (18ms)
EditorAssembliesLoaded (17ms)
ExecutionOrderSort2 (10ms)
AwakeInstancesAfterBackupRestoration (204ms)
Refreshing native plugins compatible for Editor in 13.70 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6170 unused Assets / (2.4 MB). Loaded Objects now: 6909.
Memory consumption went from 140.5 MB to 138.2 MB.
Total: 290.774400 ms (FindLiveObjects: 121.053600 ms CreateObjectMapping: 16.523400 ms MarkObjects: 122.845800 ms DeleteObjects: 30.327300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 16.603 seconds
Refreshing native plugins compatible for Editor in 25.34 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 9.190 seconds
Domain Reload Profiling: 25940ms
BeginReloadAssembly (4121ms)
ExecutionOrderSort (1ms)
DisableScriptedObjects (54ms)
BackupInstance (0ms)
ReleaseScriptingObjects (28ms)
CreateAndSetChildDomain (1253ms)
RebuildCommonClasses (795ms)
RebuildNativeTypeToScriptingClass (192ms)
initialDomainReloadingComplete (290ms)
LoadAllAssembliesAndSetupDomain (11349ms)
LoadAssemblies (9596ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (3675ms)
TypeCache.Refresh (1311ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (2095ms)
ResolveRequiredComponents (142ms)
FinalizeReload (9193ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (7032ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (72ms)
SetLoadedEditorAssemblies (57ms)
BeforeProcessingInitializeOnLoad (1383ms)
ProcessInitializeOnLoadAttributes (4696ms)
ProcessInitializeOnLoadMethodAttributes (769ms)
AfterProcessingInitializeOnLoad (47ms)
EditorAssembliesLoaded (8ms)
ExecutionOrderSort2 (1ms)
AwakeInstancesAfterBackupRestoration (208ms)
Refreshing native plugins compatible for Editor in 8.12 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6170 unused Assets / (8.0 MB). Loaded Objects now: 6912.
Memory consumption went from 140.5 MB to 132.6 MB.
Total: 106.826800 ms (FindLiveObjects: 6.533700 ms CreateObjectMapping: 4.346300 ms MarkObjects: 56.460900 ms DeleteObjects: 39.482900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 19.979 seconds
Refreshing native plugins compatible for Editor in 25.20 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 4.601 seconds
Domain Reload Profiling: 24652ms
BeginReloadAssembly (10396ms)
ExecutionOrderSort (14ms)
DisableScriptedObjects (637ms)
BackupInstance (0ms)
ReleaseScriptingObjects (14ms)
CreateAndSetChildDomain (6717ms)
RebuildCommonClasses (237ms)
RebuildNativeTypeToScriptingClass (122ms)
initialDomainReloadingComplete (186ms)
LoadAllAssembliesAndSetupDomain (9108ms)
LoadAssemblies (5881ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (4216ms)
TypeCache.Refresh (370ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (3712ms)
ResolveRequiredComponents (91ms)
FinalizeReload (4603ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2685ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (11ms)
SetLoadedEditorAssemblies (33ms)
BeforeProcessingInitializeOnLoad (472ms)
ProcessInitializeOnLoadAttributes (2000ms)
ProcessInitializeOnLoadMethodAttributes (161ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (2ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (39ms)
Refreshing native plugins compatible for Editor in 1.33 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6170 unused Assets / (4.5 MB). Loaded Objects now: 6915.
Memory consumption went from 140.6 MB to 136.0 MB.
Total: 23.528000 ms (FindLiveObjects: 1.268100 ms CreateObjectMapping: 2.832100 ms MarkObjects: 13.341800 ms DeleteObjects: 6.085000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 17.649 seconds
Refreshing native plugins compatible for Editor in 5.30 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 5.110 seconds
Domain Reload Profiling: 22808ms
BeginReloadAssembly (7664ms)
ExecutionOrderSort (2ms)
DisableScriptedObjects (427ms)
BackupInstance (0ms)
ReleaseScriptingObjects (66ms)
CreateAndSetChildDomain (2451ms)
RebuildCommonClasses (545ms)
RebuildNativeTypeToScriptingClass (78ms)
initialDomainReloadingComplete (291ms)
LoadAllAssembliesAndSetupDomain (9087ms)
LoadAssemblies (6974ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (4169ms)
TypeCache.Refresh (87ms)
TypeCache.ScanAssembly (3ms)
BuildScriptInfoCaches (3550ms)
ResolveRequiredComponents (51ms)
FinalizeReload (5142ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (3972ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (13ms)
SetLoadedEditorAssemblies (38ms)
BeforeProcessingInitializeOnLoad (878ms)
ProcessInitializeOnLoadAttributes (2830ms)
ProcessInitializeOnLoadMethodAttributes (202ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (4ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (45ms)
Refreshing native plugins compatible for Editor in 2.89 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6170 unused Assets / (4.9 MB). Loaded Objects now: 6918.
Memory consumption went from 140.6 MB to 135.7 MB.
Total: 142.295400 ms (FindLiveObjects: 86.385100 ms CreateObjectMapping: 4.215300 ms MarkObjects: 38.750100 ms DeleteObjects: 12.942400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 970.636168 seconds.
path: Assets/Scripts/BallController.cs
artifactKey: Guid(89a649fe71c9e7472ac78947c0c24306) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/BallController.cs using Guid(89a649fe71c9e7472ac78947c0c24306) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '65e0893a9d9843c3aa1316bef763f27f') in 2.0656894 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 3.19 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6164 unused Assets / (3.3 MB). Loaded Objects now: 6918.
Memory consumption went from 140.8 MB to 137.5 MB.
Total: 422.089500 ms (FindLiveObjects: 4.678900 ms CreateObjectMapping: 1.984700 ms MarkObjects: 409.210100 ms DeleteObjects: 6.211700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 11.898 seconds
Refreshing native plugins compatible for Editor in 3.98 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.904 seconds
Domain Reload Profiling: 14927ms
BeginReloadAssembly (7267ms)
ExecutionOrderSort (2ms)
DisableScriptedObjects (332ms)
BackupInstance (0ms)
ReleaseScriptingObjects (12ms)
CreateAndSetChildDomain (3874ms)
RebuildCommonClasses (499ms)
RebuildNativeTypeToScriptingClass (141ms)
initialDomainReloadingComplete (751ms)
LoadAllAssembliesAndSetupDomain (3362ms)
LoadAssemblies (3415ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (1144ms)
TypeCache.Refresh (77ms)
TypeCache.ScanAssembly (2ms)
BuildScriptInfoCaches (949ms)
ResolveRequiredComponents (70ms)
FinalizeReload (2907ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2333ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (4ms)
SetLoadedEditorAssemblies (16ms)
BeforeProcessingInitializeOnLoad (515ms)
ProcessInitializeOnLoadAttributes (1669ms)
ProcessInitializeOnLoadMethodAttributes (122ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (3ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (53ms)
Refreshing native plugins compatible for Editor in 1.80 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6170 unused Assets / (3.9 MB). Loaded Objects now: 6921.
Memory consumption went from 140.7 MB to 136.8 MB.
Total: 60.829500 ms (FindLiveObjects: 3.580300 ms CreateObjectMapping: 2.974300 ms MarkObjects: 24.973800 ms DeleteObjects: 29.298500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 23.455 seconds
Refreshing native plugins compatible for Editor in 22.53 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 6.977 seconds
Domain Reload Profiling: 30462ms
BeginReloadAssembly (7060ms)
ExecutionOrderSort (2ms)
DisableScriptedObjects (506ms)
BackupInstance (0ms)
ReleaseScriptingObjects (12ms)
CreateAndSetChildDomain (1912ms)
RebuildCommonClasses (247ms)
RebuildNativeTypeToScriptingClass (56ms)
initialDomainReloadingComplete (452ms)
LoadAllAssembliesAndSetupDomain (15668ms)
LoadAssemblies (13232ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (4432ms)
TypeCache.Refresh (346ms)
TypeCache.ScanAssembly (13ms)
BuildScriptInfoCaches (3997ms)
ResolveRequiredComponents (61ms)
FinalizeReload (6979ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (6306ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (12ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (1340ms)
ProcessInitializeOnLoadAttributes (4695ms)
ProcessInitializeOnLoadMethodAttributes (234ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (9ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (65ms)
Refreshing native plugins compatible for Editor in 4.03 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6171 unused Assets / (4.8 MB). Loaded Objects now: 6925.
Memory consumption went from 140.7 MB to 136.0 MB.
Total: 52.385200 ms (FindLiveObjects: 3.956400 ms CreateObjectMapping: 3.429600 ms MarkObjects: 31.875300 ms DeleteObjects: 13.121500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 30.702 seconds
Refreshing native plugins compatible for Editor in 3.20 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 5.245 seconds
Domain Reload Profiling: 36000ms
BeginReloadAssembly (11446ms)
ExecutionOrderSort (3ms)
DisableScriptedObjects (282ms)
BackupInstance (0ms)
ReleaseScriptingObjects (5ms)
CreateAndSetChildDomain (1944ms)
RebuildCommonClasses (1537ms)
RebuildNativeTypeToScriptingClass (154ms)
initialDomainReloadingComplete (853ms)
LoadAllAssembliesAndSetupDomain (16762ms)
LoadAssemblies (21454ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (3037ms)
TypeCache.Refresh (218ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (2685ms)
ResolveRequiredComponents (66ms)
FinalizeReload (5249ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (3488ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (161ms)
SetLoadedEditorAssemblies (77ms)
BeforeProcessingInitializeOnLoad (635ms)
ProcessInitializeOnLoadAttributes (2225ms)
ProcessInitializeOnLoadMethodAttributes (378ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (2ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (71ms)
Refreshing native plugins compatible for Editor in 12.79 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6171 unused Assets / (3.9 MB). Loaded Objects now: 6928.
Memory consumption went from 140.8 MB to 136.9 MB.
Total: 35.018400 ms (FindLiveObjects: 3.468600 ms CreateObjectMapping: 2.403100 ms MarkObjects: 23.512600 ms DeleteObjects: 5.632000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 20.687 seconds
Refreshing native plugins compatible for Editor in 6.51 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 7.444 seconds
Domain Reload Profiling: 28323ms
BeginReloadAssembly (4096ms)
ExecutionOrderSort (2ms)
DisableScriptedObjects (477ms)
BackupInstance (0ms)
ReleaseScriptingObjects (10ms)
CreateAndSetChildDomain (1647ms)
RebuildCommonClasses (147ms)
RebuildNativeTypeToScriptingClass (73ms)
initialDomainReloadingComplete (108ms)
LoadAllAssembliesAndSetupDomain (16453ms)
LoadAssemblies (6427ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (10673ms)
TypeCache.Refresh (343ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (8898ms)
ResolveRequiredComponents (591ms)
FinalizeReload (7446ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (5959ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (14ms)
SetLoadedEditorAssemblies (46ms)
BeforeProcessingInitializeOnLoad (778ms)
ProcessInitializeOnLoadAttributes (4842ms)
ProcessInitializeOnLoadMethodAttributes (264ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (2ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (65ms)
Refreshing native plugins compatible for Editor in 20.87 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6171 unused Assets / (4.0 MB). Loaded Objects now: 6931.
Memory consumption went from 140.8 MB to 136.8 MB.
Total: 23.277900 ms (FindLiveObjects: 3.792100 ms CreateObjectMapping: 2.081600 ms MarkObjects: 13.315800 ms DeleteObjects: 4.086100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 21.204 seconds
Refreshing native plugins compatible for Editor in 90.43 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 8.930 seconds
Domain Reload Profiling: 30332ms
BeginReloadAssembly (6404ms)
ExecutionOrderSort (3ms)
DisableScriptedObjects (210ms)
BackupInstance (0ms)
ReleaseScriptingObjects (7ms)
CreateAndSetChildDomain (2220ms)
RebuildCommonClasses (251ms)
RebuildNativeTypeToScriptingClass (37ms)
initialDomainReloadingComplete (115ms)
LoadAllAssembliesAndSetupDomain (14590ms)
LoadAssemblies (12959ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (4645ms)
TypeCache.Refresh (84ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (3303ms)
ResolveRequiredComponents (698ms)
FinalizeReload (8935ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (7143ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (12ms)
SetLoadedEditorAssemblies (41ms)
BeforeProcessingInitializeOnLoad (1473ms)
ProcessInitializeOnLoadAttributes (5056ms)
ProcessInitializeOnLoadMethodAttributes (540ms)
AfterProcessingInitializeOnLoad (17ms)
EditorAssembliesLoaded (5ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (226ms)
Refreshing native plugins compatible for Editor in 4.65 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6171 unused Assets / (6.4 MB). Loaded Objects now: 6934.
Memory consumption went from 140.8 MB to 134.4 MB.
Total: 74.075800 ms (FindLiveObjects: 4.267200 ms CreateObjectMapping: 12.826400 ms MarkObjects: 34.072800 ms DeleteObjects: 22.907100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 14.771 seconds
Refreshing native plugins compatible for Editor in 2.29 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 4.768 seconds
Domain Reload Profiling: 19618ms
BeginReloadAssembly (6785ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (219ms)
BackupInstance (0ms)
ReleaseScriptingObjects (9ms)
CreateAndSetChildDomain (2260ms)
RebuildCommonClasses (684ms)
RebuildNativeTypeToScriptingClass (89ms)
initialDomainReloadingComplete (1149ms)
LoadAllAssembliesAndSetupDomain (6141ms)
LoadAssemblies (5945ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (3650ms)
TypeCache.Refresh (115ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (3349ms)
ResolveRequiredComponents (76ms)
FinalizeReload (4770ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (4070ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (22ms)
BeforeProcessingInitializeOnLoad (778ms)
ProcessInitializeOnLoadAttributes (2977ms)
ProcessInitializeOnLoadMethodAttributes (271ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (2ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (83ms)
Refreshing native plugins compatible for Editor in 2.36 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6171 unused Assets / (3.3 MB). Loaded Objects now: 6937.
Memory consumption went from 140.9 MB to 137.6 MB.
Total: 71.458900 ms (FindLiveObjects: 3.795300 ms CreateObjectMapping: 3.144300 ms MarkObjects: 48.649600 ms DeleteObjects: 15.865900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 2.220 seconds
Refreshing native plugins compatible for Editor in 0.80 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.747 seconds
Domain Reload Profiling: 3974ms
BeginReloadAssembly (1017ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (93ms)
RebuildCommonClasses (73ms)
RebuildNativeTypeToScriptingClass (24ms)
initialDomainReloadingComplete (43ms)
LoadAllAssembliesAndSetupDomain (1069ms)
LoadAssemblies (801ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (461ms)
TypeCache.Refresh (14ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (405ms)
ResolveRequiredComponents (33ms)
FinalizeReload (1748ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1394ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (15ms)
BeforeProcessingInitializeOnLoad (307ms)
ProcessInitializeOnLoadAttributes (985ms)
ProcessInitializeOnLoadMethodAttributes (82ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (33ms)
Refreshing native plugins compatible for Editor in 3.31 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6171 unused Assets / (4.3 MB). Loaded Objects now: 6940.
Memory consumption went from 141.0 MB to 136.7 MB.
Total: 61.597700 ms (FindLiveObjects: 4.365500 ms CreateObjectMapping: 4.339200 ms MarkObjects: 36.965500 ms DeleteObjects: 15.923200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 9.692 seconds
Refreshing native plugins compatible for Editor in 3.01 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 3.083 seconds
Domain Reload Profiling: 12816ms
BeginReloadAssembly (2816ms)
ExecutionOrderSort (1ms)
DisableScriptedObjects (194ms)
BackupInstance (0ms)
ReleaseScriptingObjects (4ms)
CreateAndSetChildDomain (888ms)
RebuildCommonClasses (242ms)
RebuildNativeTypeToScriptingClass (42ms)
initialDomainReloadingComplete (148ms)
LoadAllAssembliesAndSetupDomain (6485ms)
LoadAssemblies (5423ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (2097ms)
TypeCache.Refresh (194ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (1816ms)
ResolveRequiredComponents (42ms)
FinalizeReload (3084ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2521ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (18ms)
BeforeProcessingInitializeOnLoad (659ms)
ProcessInitializeOnLoadAttributes (1617ms)
ProcessInitializeOnLoadMethodAttributes (212ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (3ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (45ms)
Refreshing native plugins compatible for Editor in 3.87 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6171 unused Assets / (4.2 MB). Loaded Objects now: 6943.
Memory consumption went from 141.0 MB to 136.9 MB.
Total: 110.061900 ms (FindLiveObjects: 2.878600 ms CreateObjectMapping: 9.588900 ms MarkObjects: 53.232300 ms DeleteObjects: 44.358300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.212 seconds
Refreshing native plugins compatible for Editor in 1.30 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.639 seconds
Domain Reload Profiling: 3857ms
BeginReloadAssembly (349ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (10ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (91ms)
RebuildCommonClasses (60ms)
RebuildNativeTypeToScriptingClass (20ms)
initialDomainReloadingComplete (38ms)
LoadAllAssembliesAndSetupDomain (749ms)
LoadAssemblies (638ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (266ms)
TypeCache.Refresh (12ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (229ms)
ResolveRequiredComponents (17ms)
FinalizeReload (2641ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2251ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (277ms)
ProcessInitializeOnLoadAttributes (1606ms)
ProcessInitializeOnLoadMethodAttributes (332ms)
AfterProcessingInitializeOnLoad (15ms)
EditorAssembliesLoaded (9ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (105ms)
Refreshing native plugins compatible for Editor in 2.47 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6171 unused Assets / (4.2 MB). Loaded Objects now: 6946.
Memory consumption went from 141.1 MB to 136.8 MB.
Total: 50.320400 ms (FindLiveObjects: 7.081600 ms CreateObjectMapping: 4.514500 ms MarkObjects: 29.733100 ms DeleteObjects: 8.988100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 18.484 seconds
Refreshing native plugins compatible for Editor in 6.09 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 7.182 seconds
Domain Reload Profiling: 25657ms
BeginReloadAssembly (4901ms)
ExecutionOrderSort (4ms)
DisableScriptedObjects (225ms)
BackupInstance (0ms)
ReleaseScriptingObjects (8ms)
CreateAndSetChildDomain (1647ms)
RebuildCommonClasses (471ms)
RebuildNativeTypeToScriptingClass (57ms)
initialDomainReloadingComplete (876ms)
LoadAllAssembliesAndSetupDomain (12168ms)
LoadAssemblies (11874ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (2000ms)
TypeCache.Refresh (56ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (1875ms)
ResolveRequiredComponents (42ms)
FinalizeReload (7183ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (5834ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (15ms)
SetLoadedEditorAssemblies (137ms)
BeforeProcessingInitializeOnLoad (1976ms)
ProcessInitializeOnLoadAttributes (3367ms)
ProcessInitializeOnLoadMethodAttributes (331ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (76ms)
Refreshing native plugins compatible for Editor in 3.13 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6171 unused Assets / (4.2 MB). Loaded Objects now: 6949.
Memory consumption went from 141.1 MB to 136.9 MB.
Total: 19.784100 ms (FindLiveObjects: 1.860900 ms CreateObjectMapping: 2.398800 ms MarkObjects: 11.427300 ms DeleteObjects: 4.095300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 1.468 seconds
Refreshing native plugins compatible for Editor in 2.01 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.925 seconds
Domain Reload Profiling: 4400ms
BeginReloadAssembly (471ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (123ms)
RebuildCommonClasses (71ms)
RebuildNativeTypeToScriptingClass (18ms)
initialDomainReloadingComplete (45ms)
LoadAllAssembliesAndSetupDomain (869ms)
LoadAssemblies (792ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (280ms)
TypeCache.Refresh (15ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (241ms)
ResolveRequiredComponents (17ms)
FinalizeReload (2926ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2604ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (8ms)
BeforeProcessingInitializeOnLoad (232ms)
ProcessInitializeOnLoadAttributes (2210ms)
ProcessInitializeOnLoadMethodAttributes (146ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (45ms)
Refreshing native plugins compatible for Editor in 5.11 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6171 unused Assets / (4.0 MB). Loaded Objects now: 6952.
Memory consumption went from 141.1 MB to 137.1 MB.
Total: 33.988800 ms (FindLiveObjects: 3.863400 ms CreateObjectMapping: 3.596700 ms MarkObjects: 19.227200 ms DeleteObjects: 7.298500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 2.152 seconds
Refreshing native plugins compatible for Editor in 3.45 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 5.939 seconds
Domain Reload Profiling: 8120ms
BeginReloadAssembly (490ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (138ms)
RebuildCommonClasses (52ms)
RebuildNativeTypeToScriptingClass (18ms)
initialDomainReloadingComplete (39ms)
LoadAllAssembliesAndSetupDomain (1578ms)
LoadAssemblies (1190ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (584ms)
TypeCache.Refresh (28ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (446ms)
ResolveRequiredComponents (45ms)
FinalizeReload (5943ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (4940ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (14ms)
SetLoadedEditorAssemblies (39ms)
BeforeProcessingInitializeOnLoad (642ms)
ProcessInitializeOnLoadAttributes (3969ms)
ProcessInitializeOnLoadMethodAttributes (261ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (3ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (390ms)
Refreshing native plugins compatible for Editor in 2.00 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6171 unused Assets / (4.7 MB). Loaded Objects now: 6955.
Memory consumption went from 141.1 MB to 136.5 MB.
Total: 39.754400 ms (FindLiveObjects: 2.668400 ms CreateObjectMapping: 4.724600 ms MarkObjects: 21.157000 ms DeleteObjects: 11.201700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.734 seconds
Refreshing native plugins compatible for Editor in 2.54 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 7.215 seconds
Domain Reload Profiling: 8953ms
BeginReloadAssembly (705ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (12ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (134ms)
RebuildCommonClasses (68ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (56ms)
LoadAllAssembliesAndSetupDomain (891ms)
LoadAssemblies (1067ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (284ms)
TypeCache.Refresh (12ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (249ms)
ResolveRequiredComponents (16ms)
FinalizeReload (7217ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (6221ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (1044ms)
ProcessInitializeOnLoadAttributes (3308ms)
ProcessInitializeOnLoadMethodAttributes (1843ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (453ms)
Refreshing native plugins compatible for Editor in 3.11 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6171 unused Assets / (3.1 MB). Loaded Objects now: 6958.
Memory consumption went from 141.2 MB to 138.0 MB.
Total: 81.261000 ms (FindLiveObjects: 2.940000 ms CreateObjectMapping: 2.357600 ms MarkObjects: 44.393500 ms DeleteObjects: 31.554300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 14.091 seconds
Refreshing native plugins compatible for Editor in 7.46 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 6.500 seconds
Domain Reload Profiling: 20610ms
BeginReloadAssembly (3348ms)
ExecutionOrderSort (1ms)
DisableScriptedObjects (93ms)
BackupInstance (0ms)
ReleaseScriptingObjects (4ms)
CreateAndSetChildDomain (1139ms)
RebuildCommonClasses (655ms)
RebuildNativeTypeToScriptingClass (51ms)
initialDomainReloadingComplete (510ms)
LoadAllAssembliesAndSetupDomain (9544ms)
LoadAssemblies (8579ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (2527ms)
TypeCache.Refresh (135ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (2310ms)
ResolveRequiredComponents (48ms)
FinalizeReload (6502ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (5630ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (15ms)
SetLoadedEditorAssemblies (90ms)
BeforeProcessingInitializeOnLoad (1246ms)
ProcessInitializeOnLoadAttributes (4068ms)
ProcessInitializeOnLoadMethodAttributes (200ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (3ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (55ms)
Refreshing native plugins compatible for Editor in 2.09 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6171 unused Assets / (4.3 MB). Loaded Objects now: 6961.
Memory consumption went from 141.3 MB to 137.0 MB.
Total: 28.580600 ms (FindLiveObjects: 4.004500 ms CreateObjectMapping: 1.896300 ms MarkObjects: 16.424000 ms DeleteObjects: 6.253200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.63 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6166 unused Assets / (4.6 MB). Loaded Objects now: 6962.
Memory consumption went from 141.4 MB to 136.8 MB.
Total: 163.755300 ms (FindLiveObjects: 4.748000 ms CreateObjectMapping: 1.753300 ms MarkObjects: 152.199600 ms DeleteObjects: 5.050900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 10.213 seconds
Refreshing native plugins compatible for Editor in 1.04 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.206 seconds
Domain Reload Profiling: 12441ms
BeginReloadAssembly (4477ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (146ms)
BackupInstance (0ms)
ReleaseScriptingObjects (7ms)
CreateAndSetChildDomain (2900ms)
RebuildCommonClasses (130ms)
RebuildNativeTypeToScriptingClass (45ms)
initialDomainReloadingComplete (73ms)
LoadAllAssembliesAndSetupDomain (5508ms)
LoadAssemblies (5330ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (813ms)
TypeCache.Refresh (98ms)
TypeCache.ScanAssembly (6ms)
BuildScriptInfoCaches (642ms)
ResolveRequiredComponents (31ms)
FinalizeReload (2207ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1803ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (14ms)
BeforeProcessingInitializeOnLoad (309ms)
ProcessInitializeOnLoadAttributes (1356ms)
ProcessInitializeOnLoadMethodAttributes (112ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (2ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (35ms)
Refreshing native plugins compatible for Editor in 1.95 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (6.4 MB). Loaded Objects now: 6965.
Memory consumption went from 141.3 MB to 134.9 MB.
Total: 32.732300 ms (FindLiveObjects: 3.565900 ms CreateObjectMapping: 2.260600 ms MarkObjects: 16.912400 ms DeleteObjects: 9.991300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 3.570 seconds
Refreshing native plugins compatible for Editor in 1.06 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.900 seconds
Domain Reload Profiling: 5474ms
BeginReloadAssembly (1539ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (31ms)
BackupInstance (0ms)
ReleaseScriptingObjects (2ms)
CreateAndSetChildDomain (299ms)
RebuildCommonClasses (97ms)
RebuildNativeTypeToScriptingClass (29ms)
initialDomainReloadingComplete (88ms)
LoadAllAssembliesAndSetupDomain (1819ms)
LoadAssemblies (2558ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (310ms)
TypeCache.Refresh (16ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (259ms)
ResolveRequiredComponents (25ms)
FinalizeReload (1901ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1639ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (73ms)
BeforeProcessingInitializeOnLoad (605ms)
ProcessInitializeOnLoadAttributes (862ms)
ProcessInitializeOnLoadMethodAttributes (91ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (26ms)
Refreshing native plugins compatible for Editor in 1.58 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (6.6 MB). Loaded Objects now: 6968.
Memory consumption went from 141.3 MB to 134.7 MB.
Total: 20.932800 ms (FindLiveObjects: 1.022800 ms CreateObjectMapping: 1.845900 ms MarkObjects: 10.168600 ms DeleteObjects: 7.893400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 2017.365616 seconds.
path: Assets/Addons/360_F_196996872_LntCuAQAUVQT3semxeWwe58DdYeibYRm.jpg
artifactKey: Guid(c00ec1ad7f008b6468635c4f92f691b9) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Addons/360_F_196996872_LntCuAQAUVQT3semxeWwe58DdYeibYRm.jpg using Guid(c00ec1ad7f008b6468635c4f92f691b9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '07e690c26119ca675fe14998cf6d89bf') in 7.2823847 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000810 seconds.
path: Assets/Addons/arkii-razmytyi-krasocnyi-fon-oboev (1).jpg
artifactKey: Guid(80cbfad6aa2f36c45b8dd0b998265af4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Addons/arkii-razmytyi-krasocnyi-fon-oboev (1).jpg using Guid(80cbfad6aa2f36c45b8dd0b998265af4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'cf71a41aaf91feb07d401063de81bf73') in 0.0689716 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000058 seconds.
path: Assets/Addons/arkii-razmytyi-krasocnyi-fon-oboev.jpg
artifactKey: Guid(6890798264bfe174da2490afd5bc53cb) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Addons/arkii-razmytyi-krasocnyi-fon-oboev.jpg using Guid(6890798264bfe174da2490afd5bc53cb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'cde4cebf28b024d8a770809421f4f610') in 0.0573973 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000066 seconds.
path: Assets/Addons/naturmort-s-psihodeliceskim-fonom (1).jpg
artifactKey: Guid(cfb36e89e6b950140b7d664a13f5feab) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Addons/naturmort-s-psihodeliceskim-fonom (1).jpg using Guid(cfb36e89e6b950140b7d664a13f5feab) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1d2a08191333810df6ed5d6e091cc1f9') in 0.0332448 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000028 seconds.
path: Assets/Addons/mercausii-volnistyi-magkii-sinii-i-zeltyi-abstraktnyi-fon.jpg
artifactKey: Guid(afa454b71078b5340b05ac2638bc01bd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Addons/mercausii-volnistyi-magkii-sinii-i-zeltyi-abstraktnyi-fon.jpg using Guid(afa454b71078b5340b05ac2638bc01bd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1cd9c13fb7916351b19a75a848a6c798') in 0.0349813 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 9.342 seconds
Refreshing native plugins compatible for Editor in 6.34 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 6.834 seconds
Domain Reload Profiling: 16203ms
BeginReloadAssembly (3345ms)
ExecutionOrderSort (1ms)
DisableScriptedObjects (262ms)
BackupInstance (0ms)
ReleaseScriptingObjects (5ms)
CreateAndSetChildDomain (1491ms)
RebuildCommonClasses (260ms)
RebuildNativeTypeToScriptingClass (62ms)
initialDomainReloadingComplete (310ms)
LoadAllAssembliesAndSetupDomain (5391ms)
LoadAssemblies (4825ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (1378ms)
TypeCache.Refresh (121ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (1172ms)
ResolveRequiredComponents (39ms)
FinalizeReload (6834ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (5876ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (16ms)
BeforeProcessingInitializeOnLoad (2445ms)
ProcessInitializeOnLoadAttributes (3309ms)
ProcessInitializeOnLoadMethodAttributes (97ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (30ms)
Refreshing native plugins compatible for Editor in 66.07 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (6.2 MB). Loaded Objects now: 6972.
Memory consumption went from 141.4 MB to 135.2 MB.
Total: 129.453300 ms (FindLiveObjects: 14.088200 ms CreateObjectMapping: 6.362200 ms MarkObjects: 67.347500 ms DeleteObjects: 41.651700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 8.397 seconds
Refreshing native plugins compatible for Editor in 2.75 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.912 seconds
Domain Reload Profiling: 11395ms
BeginReloadAssembly (2283ms)
ExecutionOrderSort (1ms)
DisableScriptedObjects (173ms)
BackupInstance (0ms)
ReleaseScriptingObjects (6ms)
CreateAndSetChildDomain (918ms)
RebuildCommonClasses (97ms)
RebuildNativeTypeToScriptingClass (30ms)
initialDomainReloadingComplete (103ms)
LoadAllAssembliesAndSetupDomain (5970ms)
LoadAssemblies (2667ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (3614ms)
TypeCache.Refresh (197ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (2484ms)
ResolveRequiredComponents (57ms)
FinalizeReload (2913ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2387ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (11ms)
SetLoadedEditorAssemblies (29ms)
BeforeProcessingInitializeOnLoad (509ms)
ProcessInitializeOnLoadAttributes (1676ms)
ProcessInitializeOnLoadMethodAttributes (158ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (49ms)
Refreshing native plugins compatible for Editor in 0.76 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (5.1 MB). Loaded Objects now: 6975.
Memory consumption went from 141.3 MB to 136.2 MB.
Total: 14.479900 ms (FindLiveObjects: 1.016100 ms CreateObjectMapping: 1.428900 ms MarkObjects: 7.676400 ms DeleteObjects: 4.357400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 10.786 seconds
Refreshing native plugins compatible for Editor in 5.58 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.580 seconds
Domain Reload Profiling: 12394ms
BeginReloadAssembly (5952ms)
ExecutionOrderSort (1ms)
DisableScriptedObjects (354ms)
BackupInstance (0ms)
ReleaseScriptingObjects (8ms)
CreateAndSetChildDomain (2587ms)
RebuildCommonClasses (164ms)
RebuildNativeTypeToScriptingClass (25ms)
initialDomainReloadingComplete (118ms)
LoadAllAssembliesAndSetupDomain (4554ms)
LoadAssemblies (5027ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (879ms)
TypeCache.Refresh (92ms)
TypeCache.ScanAssembly (3ms)
BuildScriptInfoCaches (694ms)
ResolveRequiredComponents (54ms)
FinalizeReload (1581ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1277ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (4ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (220ms)
ProcessInitializeOnLoadAttributes (934ms)
ProcessInitializeOnLoadMethodAttributes (104ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (33ms)
Refreshing native plugins compatible for Editor in 7.39 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (4.7 MB). Loaded Objects now: 6978.
Memory consumption went from 141.5 MB to 136.8 MB.
Total: 205.930400 ms (FindLiveObjects: 13.076200 ms CreateObjectMapping: 18.918800 ms MarkObjects: 124.557600 ms DeleteObjects: 49.375400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 3.931 seconds
Refreshing native plugins compatible for Editor in 1.78 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 5.383 seconds
Domain Reload Profiling: 9418ms
BeginReloadAssembly (2039ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (51ms)
BackupInstance (0ms)
ReleaseScriptingObjects (7ms)
CreateAndSetChildDomain (902ms)
RebuildCommonClasses (59ms)
RebuildNativeTypeToScriptingClass (18ms)
initialDomainReloadingComplete (57ms)
LoadAllAssembliesAndSetupDomain (1861ms)
LoadAssemblies (1690ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (874ms)
TypeCache.Refresh (49ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (682ms)
ResolveRequiredComponents (35ms)
FinalizeReload (5384ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (4153ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (135ms)
SetLoadedEditorAssemblies (98ms)
BeforeProcessingInitializeOnLoad (1054ms)
ProcessInitializeOnLoadAttributes (2524ms)
ProcessInitializeOnLoadMethodAttributes (320ms)
AfterProcessingInitializeOnLoad (18ms)
EditorAssembliesLoaded (3ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (142ms)
Refreshing native plugins compatible for Editor in 1.68 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (5.9 MB). Loaded Objects now: 6981.
Memory consumption went from 141.5 MB to 135.6 MB.
Total: 40.320800 ms (FindLiveObjects: 2.248000 ms CreateObjectMapping: 3.553200 ms MarkObjects: 19.687900 ms DeleteObjects: 14.829200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 2.186 seconds
Refreshing native plugins compatible for Editor in 0.84 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 3.071 seconds
Domain Reload Profiling: 5263ms
BeginReloadAssembly (477ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (24ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (111ms)
RebuildCommonClasses (58ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (46ms)
LoadAllAssembliesAndSetupDomain (1592ms)
LoadAssemblies (1133ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (672ms)
TypeCache.Refresh (21ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (598ms)
ResolveRequiredComponents (20ms)
FinalizeReload (3072ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2422ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (4ms)
SetLoadedEditorAssemblies (26ms)
BeforeProcessingInitializeOnLoad (374ms)
ProcessInitializeOnLoadAttributes (1866ms)
ProcessInitializeOnLoadMethodAttributes (145ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (48ms)
Refreshing native plugins compatible for Editor in 2.49 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (5.2 MB). Loaded Objects now: 6984.
Memory consumption went from 141.5 MB to 136.4 MB.
Total: 22.028300 ms (FindLiveObjects: 1.604600 ms CreateObjectMapping: 3.046700 ms MarkObjects: 10.099000 ms DeleteObjects: 7.276500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 6.017 seconds
Refreshing native plugins compatible for Editor in 1.66 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.569 seconds
Domain Reload Profiling: 7602ms
BeginReloadAssembly (3275ms)
ExecutionOrderSort (1ms)
DisableScriptedObjects (419ms)
BackupInstance (0ms)
ReleaseScriptingObjects (8ms)
CreateAndSetChildDomain (1341ms)
RebuildCommonClasses (93ms)
RebuildNativeTypeToScriptingClass (26ms)
initialDomainReloadingComplete (110ms)
LoadAllAssembliesAndSetupDomain (2528ms)
LoadAssemblies (2277ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (750ms)
TypeCache.Refresh (83ms)
TypeCache.ScanAssembly (3ms)
BuildScriptInfoCaches (592ms)
ResolveRequiredComponents (27ms)
FinalizeReload (1570ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1243ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (4ms)
SetLoadedEditorAssemblies (12ms)
BeforeProcessingInitializeOnLoad (305ms)
ProcessInitializeOnLoadAttributes (830ms)
ProcessInitializeOnLoadMethodAttributes (88ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (23ms)
Refreshing native plugins compatible for Editor in 1.54 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (5.9 MB). Loaded Objects now: 6987.
Memory consumption went from 141.6 MB to 135.7 MB.
Total: 29.501200 ms (FindLiveObjects: 1.853400 ms CreateObjectMapping: 2.164800 ms MarkObjects: 14.605300 ms DeleteObjects: 10.875200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 4.570 seconds
Refreshing native plugins compatible for Editor in 1.86 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.598 seconds
Domain Reload Profiling: 6167ms
BeginReloadAssembly (903ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (48ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (141ms)
RebuildCommonClasses (367ms)
RebuildNativeTypeToScriptingClass (103ms)
initialDomainReloadingComplete (111ms)
LoadAllAssembliesAndSetupDomain (3083ms)
LoadAssemblies (2996ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (622ms)
TypeCache.Refresh (39ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (535ms)
ResolveRequiredComponents (29ms)
FinalizeReload (1599ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1258ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (4ms)
SetLoadedEditorAssemblies (17ms)
BeforeProcessingInitializeOnLoad (337ms)
ProcessInitializeOnLoadAttributes (824ms)
ProcessInitializeOnLoadMethodAttributes (73ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (26ms)
Refreshing native plugins compatible for Editor in 1.47 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (5.4 MB). Loaded Objects now: 6990.
Memory consumption went from 141.5 MB to 136.1 MB.
Total: 20.426300 ms (FindLiveObjects: 1.931300 ms CreateObjectMapping: 1.681000 ms MarkObjects: 9.808400 ms DeleteObjects: 7.004600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 7.539 seconds
Refreshing native plugins compatible for Editor in 6.67 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.918 seconds
Domain Reload Profiling: 9497ms
BeginReloadAssembly (4270ms)
ExecutionOrderSort (1ms)
DisableScriptedObjects (136ms)
BackupInstance (0ms)
ReleaseScriptingObjects (5ms)
CreateAndSetChildDomain (1099ms)
RebuildCommonClasses (179ms)
RebuildNativeTypeToScriptingClass (43ms)
initialDomainReloadingComplete (153ms)
LoadAllAssembliesAndSetupDomain (2933ms)
LoadAssemblies (4072ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (1359ms)
TypeCache.Refresh (67ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (1132ms)
ResolveRequiredComponents (59ms)
FinalizeReload (1918ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1367ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (15ms)
BeforeProcessingInitializeOnLoad (268ms)
ProcessInitializeOnLoadAttributes (964ms)
ProcessInitializeOnLoadMethodAttributes (114ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (25ms)
Refreshing native plugins compatible for Editor in 1.52 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6172 unused Assets / (4.8 MB). Loaded Objects now: 6993.
Memory consumption went from 141.6 MB to 136.8 MB.
Total: 16.746900 ms (FindLiveObjects: 0.990100 ms CreateObjectMapping: 1.251000 ms MarkObjects: 8.463100 ms DeleteObjects: 6.041600 ms)
Prepare: number of updated asset objects reloaded= 0