4
4
This commit is contained in:
parent
4317912fc9
commit
a24c57d44b
13
.idea/.idea.Learning/.idea/.gitignore
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Normal file
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Normal file
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Normal file
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.idea/.idea.Learning/.idea/vcs.xml
Normal file
6
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Normal file
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Normal file
1004
Assembly-CSharp-Editor.csproj
Normal file
File diff suppressed because it is too large
Load Diff
947
Assembly-CSharp.csproj
Normal file
947
Assembly-CSharp.csproj
Normal file
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<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.RenderPipelines.Core.Runtime.Shared">
|
||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Shared.dll</HintPath>
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||||
</Reference>
|
||||
<Reference Include="Unity.Timeline.Editor">
|
||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.ShaderGraph.Editor">
|
||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Timeline">
|
||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.RenderPipelines.Core.Editor.Shared">
|
||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Shared.dll</HintPath>
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||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
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||||
<HintPath>/git/Learning/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.RenderPipelines.Core.ShaderLibrary">
|
||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.PlasticSCM.Editor">
|
||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Multiplayer.Center.Editor">
|
||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Mathematics.Editor">
|
||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.RenderPipelines.GPUDriven.Runtime">
|
||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.RenderPipelines.GPUDriven.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Collections">
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||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.Collections.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="PPv2URPConverters">
|
||||
<HintPath>/git/Learning/Library/ScriptAssemblies/PPv2URPConverters.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Rendering.LightTransport.Editor">
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||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.Rendering.LightTransport.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.Core">
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||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.VisualScripting.Core.dll</HintPath>
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||||
</Reference>
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<Reference Include="Unity.RenderPipelines.Universal.Config.Runtime">
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<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="Unity.RenderPipelines.Universal.Editor">
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||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="Unity.Collections.Editor">
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||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.Collections.Editor.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
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||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="Unity.VisualScripting.Shared.Editor">
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||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.VisualScripting.Shared.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.VisualScripting.Core.Editor">
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||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.VisualScripting.Core.Editor.dll</HintPath>
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</Reference>
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||||
<Reference Include="Unity.Multiplayer.Center.Common">
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||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.Multiplayer.Center.Common.dll</HintPath>
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||||
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||||
<Reference Include="Unity.AI.Navigation.Updater">
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||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.AI.Navigation.Updater.dll</HintPath>
|
||||
</Reference>
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||||
<Reference Include="Unity.VisualScripting.Flow.Editor">
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||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.VisualScripting.Flow.Editor.dll</HintPath>
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||||
</Reference>
|
||||
<Reference Include="Unity.TextMeshPro">
|
||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.SettingsProvider.Editor">
|
||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.VisualScripting.SettingsProvider.Editor.dll</HintPath>
|
||||
</Reference>
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||||
<Reference Include="Unity.VisualScripting.State.Editor">
|
||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.VisualScripting.State.Editor.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="Unity.AI.Navigation.Editor">
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||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.AI.Navigation.Editor.dll</HintPath>
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<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
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<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
|
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</Reference>
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<Reference Include="Unity.RenderPipelines.Universal.Runtime">
|
||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
|
||||
</Reference>
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<Reference Include="Unity.Toolchain.Linux-x86_64">
|
||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.Toolchain.Linux-x86_64.dll</HintPath>
|
||||
</Reference>
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||||
<Reference Include="Unity.VisualScripting.State">
|
||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.VisualScripting.State.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.AI.Navigation.Editor.ConversionSystem">
|
||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.AI.Navigation.Editor.ConversionSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Sysroot.Linux_x86_64">
|
||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.Sysroot.Linux_x86_64.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.TextMeshPro.Editor">
|
||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Burst.Editor">
|
||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.Burst.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Burst">
|
||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.Burst.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualStudio.Editor">
|
||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.RenderPipelines.Core.Runtime">
|
||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.Flow">
|
||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.VisualScripting.Flow.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Rendering.LightTransport.Runtime">
|
||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.Rendering.LightTransport.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.InputSystem">
|
||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.SysrootPackage.Editor">
|
||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.SysrootPackage.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.RenderPipelines.Universal.2D.Runtime">
|
||||
<HintPath>/git/Learning/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.2D.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
@ -1,4 +1,5 @@
|
||||
{
|
||||
"version": 1,
|
||||
"name": "InputSystem_Actions",
|
||||
"maps": [
|
||||
{
|
||||
|
||||
21
Learning.sln
Normal file
21
Learning.sln
Normal file
@ -0,0 +1,21 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{be5d7332-04ea-93ba-51d8-1be73f9e6252}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{88a4f396-c742-5087-28b4-48b7f156c97d}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{be5d7332-04ea-93ba-51d8-1be73f9e6252}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{be5d7332-04ea-93ba-51d8-1be73f9e6252}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{88a4f396-c742-5087-28b4-48b7f156c97d}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{88a4f396-c742-5087-28b4-48b7f156c97d}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
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Loading…
Reference in New Issue
Block a user